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Post by PoAccountM on Oct 2, 2006 1:04:51 GMT
Shackled by their mortal coils, spell casters of the perverted arts seek to attain deification through the unhallow rituals of the dead. Seeking the terrible arcane secrets to bring their plan of immortality to fruition, Pale Masters aspire to abandon their mortality through the mythos of the phylactery, and by the guide of Nerull, the Patriarch of the Dead. Patriarch of the Lich9 Wizard [Illusionist]/1 Paladin/20 Pale MasterLawful Neutral Gnome (Illithid) To change as character progresses . . .StatisticsSTRength - 6(-2) 5 (-2)DEXterity - 8 (-1) CONstitution - 19 (+4) 18 (+4) INTelligence - 18 (+4) 23 (+6)WISdom - 8 (-1) 6 (-2)CHArisma - 8 (-1) Armor Class (unarmored): 30 Health Points (unarmored, unbuffed): 464 Fortitude (unarmored, unbuffed): 26 - . . . armored (+20 equipment), buffed (level 40): 62 / (level 60): 65Reflex (unarmored, unbuffed): 19 - . . . armored (+20 equipment), buffed (level 40): 55 / (level 60): 58Will (unarmored, unbuffed): 26 - . . . armored (+20 equipment), buffed (level 40): 62 / (level 60): 65Base Attack Bonus: 20 Attribute Increases: All intelligence. Skill Choices: Max concentration and spellcraft; put additional points in Discipline and Tumble; allocate remaining as seen fit. Feats (Pre-Epic): Combat Casting Empower Spell Lightning Reflexes Greater Spell Focus (Illusion) Luck of Heroes Spell Penetration - Greater Spell Penetration Still Spell Toughness Feats (Post-Epic) Automatic Still Spell I, II, III (Bonus Epic Feat) Epic Spell Focus (Necromancy) (Bonus Epic Feat) Epic Spell Penetration (Bonus Epic Feat) Improved Combat Casting (Bonus Epic Feat) Great Intelligence I, II, III, IV, V, VI, VI Feats (Legendary) Great Intelligence VII, VIII, IX Legendary Spell Focus: Illusion Legendary Spell Focus: Necromancy Legendary Spell Penetration Legendary Luck Spells( Unable to attain all through leveling -- must acquire through Scribe Scroll) Choose from the Necromancy spell list (as seen in the updates section), as well as pull from the few Illusion spells applicable to the Pale Master now. (To be updated.) Miscellaneous CalculationsCaster Level [Lv. 40] = 46 (Necromancy, Illusion) / 13 (Other) Spell DC (Necromancy / Illusion) [Lv. 40, unbuffed] = 10 + 6 / 8 + Spell Level + 13 + 2 = 40 / 42 - Buffed: 46 / 48 - Level 60: 58 / 58Spell SR [Lv. 40, unbuffed] = 56 Deathless Master Touch DC [Lv. 40, unbuffed] = 35 Undead Graft II DC [Lv. 40, unbuffed] = 29 Notes- Obtain Epic Focus: Necromancy via the book. If you cannot, then forfeit Lightning Reflexes and take the Necromancy spell focus route, with Illusion coming later.
- Depending on when you take your Paladin level, you'll need to visit the shrine in town and kill some hapless animals.
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Post by Cimion on Oct 2, 2006 3:33:30 GMT
I've been waiting for some suggestions about PM builds since it is impossible to test for everything a PM can do in the test chamber. Just got Illithid and plan on making one of these.
Cimion
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Post by DragonChyld on Oct 2, 2006 4:54:30 GMT
How will you be taking Palemaster after only 3 levels of Wizard?
~ DC
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Post by PoAccountM on Oct 2, 2006 4:57:52 GMT
It meets the prerequisites, and I've done it within the test chamber . . . why, is there a problem?
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Post by DragonChyld on Oct 2, 2006 12:34:08 GMT
The prereqs for PM is the ability to cast 3rd level Arcane spells, Wizzys don't usually get 3rd level spells till 5th level.
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Post by FunkySwerve on Oct 2, 2006 14:07:12 GMT
Thats that the Bioware documentation says, but that doesn't mean it's accurate. ^^ Req is 3 levels in an arcane class. Funky
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Post by god693 on Oct 2, 2006 14:47:28 GMT
Nice build I think ill make one.
~God
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Post by diemex on Oct 2, 2006 20:27:51 GMT
Looks pretty decent. I think I'll try one after my shadow dancer build. I'll have to try air genasi... I dont have no secret races unlocked.
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Post by tyranlthixis on Oct 2, 2006 23:13:41 GMT
Here's my 2 cents,
Consider getting rid of the monk level and just go for high necro DC with 10 wizard/30 PM. You're trading off higher dc and better concealment for a couple of points of armor....not sure thats worth it.
With Illthid, set intelligence to 17 for a total of 22 intelligence off the start.
Get rid of the armor feats, especially if you plan to do one monk level. You should be wearing robes as a caster.
You NEED to take silent, empowered, and maximized. For example, Silent and Empowered will give you 3 tiers of fingers of death for boss fights. Maximized adds to the diversity and gives you full use of spells like vampiric touch. You are already limited in your spell selection, so the more flexibility you have the better with a PM.
I would also take extended because you are going to find your buff duration lacking especially the buffs outside your spell list.
You should really consider taking at least one other epic focus in your build for a total of 3 epics (2 by feats and 1 by tome). With my current build I do 3 epic focuses + a book. You need to do all the spell focuses and greater pre-epic, so that you can take the epic focuses during bonus feats. Conjuration and Evocation are the 2 focuses I would avoid. Enchantment for the Balor is a good idea.
Epic Spell penetration should also be taken as a bonus feat
Get rid of the energy resist feats. There are plenty of equipment options to cover resists.
The still spell feats are expendable imo. I did as much as I could to empty my build of all the standard bonus feats. You may want to consider the dragon knight which becomes semi useful at level 50. Epic spell warding could be another choice. That way you can get one warding by staff and have another when that wears out for more constant coverage. I think those two are the best of the bad choices available. I've vanquished all but 2 bonus feats from my build and would love to hear any tricks to get rid of those 2.
Tyran
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Post by PoAccountM on Oct 2, 2006 23:39:09 GMT
The reason I chose the Epic Damage Resistance was, not out of choice, but forced -- I don't tend to even need Combat Casting, but, again, if you didn't go along that line, then you'd be stuck with it.
Get rid of the armor feats, especially if you plan to do one monk level. You should be wearing robes as a caster.
Premonition is going to be 1/3 caster level for a Palemaster, so there goes a lot of conceal. The armor is a defensive point -- though, it's true many robes build up the number of extra spells you recieve.
You NEED to take silent, empowered, and maximized. For example, Silent and Empowered will give you 3 tiers of fingers of death for boss fights. Maximized adds to the diversity and gives you full use of spells like vampiric touch. You are already limited in your spell selection, so the more flexibility you have the better with a PM.
Good point.
You should really consider taking at least one other epic focus in your build for a total of 3 epics (2 by feats and 1 by tome). With my current build I do 3 epic focuses + a book. You need to do all the spell focuses and greater pre-epic, so that you can take the epic focuses during bonus feats. Conjuration and Evocation are the 2 focuses I would avoid. Enchantment for the Balor is a good idea.
I'd not waste feats on that. Because of the 1/3 caster level progression outside Necromancy, and because you can get Epic Enchant from the books, I'd say your feats could be spent better elsewhere.
Okay, running it through another test to squeeze in the extra feats.
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Post by PoAccountM on Oct 2, 2006 23:58:31 GMT
Made a few changes, for the better -- more efficient, and, as pointed out, the Monk level was superfluous, so the build came out better. In regards to Extend Spell . . . Seems like the only spell you would want extended is Death Armor, and it is already more powerful for PM and lasts 10 times as long. So I would personally say it is not needed.-DragonLance_007 Further, Silent Spell is unnecessary with the inclusion of Still.
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Post by azrael on Oct 3, 2006 0:02:20 GMT
Here comes 2 more cents. If you are gonna take only 9 wiz levels and autostill, why not take 1 level of fighter for the armor and shield proficiencies for free. You lose evasion, but you shouldn't be in the thick of things anyway(or use lifeblight first if you need to be). Personally I think wearing armor is the way to go for this build. Your etheral visage is gonna suck anyway, and that is the best defensive caster buff imo. Ive got a PM build Ive been working on, here's my build in a nutshell.
wiz 9 fighter 1 pm 30 Illithid - base race - dwarf stat - base - race modified str - 11 - 10 dex - 8 - 8 con - 17 - 16 int - 18 - 23 wis - 8 - 8 chr - 6 - 6
feats - pre-epic combat casting spell penetration maximize spell spell focus necro greater focus necro toughness greater spell penetration
wiz bonus feat still spell
epic feats empower spell great intel 1-6
bonus PM feats epic focus necro auto still 1,2,3 epic spell penetration imporoved combat casting
LL feats great intel 7-9 legendary focus necro legendary spell penetration armor skin epic reflexes
read enchantment book for balor -
My other thought was to go 10 wiz 30 pm and use the necro book for focuses, not taking any other epics. This free's up 3 feats from the necro focuses that I can use for heavy armor prof and shield prof and epic warding. It also yields one more bonus wiz feat, so I would move empower there and end up with one free feat at the end, possibly for the dragon summons. The down side to this is going 40 levels without the necro focuses, but I think it would be a stronger build in LL's (gain armor skin for even more ac and epic reflexes). IMO i don't see the need to take any other epic spells, the balor is ok for those areas where everything is death immune, but having played with Nailor's PM I can guarantee that party members won't mind you leaching thru some areas, because this build is truly terrifying for anything not death magic immune (and might I add very frustrating to my tank, everytime I get to an enemy and start attacking, whoosh, he wails it and its dead). This build is a ssithrak destroyer, and with those extra caster levels devariels are a breeze too.
well I see youve made some changes as i was typing this so sorry if any of it is no longer relevant.
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Post by PoAccountM on Oct 3, 2006 0:08:38 GMT
Aye. See the new changes.
I, too, was thinking of taking a Fighter level, but it comes down to this: I can get the necessary feats and meta-magics, with no negative costs. Those three extra feats you save by taking Epic Enchant via the book really aren't that needed; what you could do with them is left to the devices of the player (Combat Casting, I suppose, but, again, I don't believe it grants that much of a benefit).
Ah, okay. But thanks, the more tips, the superior the build outcome.
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Post by azrael on Oct 3, 2006 0:14:12 GMT
The only thing i really like about improved combat casting is eliminating attacks of oppurtunity. You're right that we're debating small points here, I think either way you're gonna have a hell of Wail of the banshee, which is what this build is really about, well that and the bonuses for having 30 PM levels pre LL. Caster level 68 wail(spell penetration 76 !!!!! ) with a dc of 58 (with eye of vecna if my calculations are correct) hehe look out.
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Post by PoAccountM on Oct 3, 2006 0:18:16 GMT
Ah, yes, thanks for reminding me. I should post the calculations.
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