Shade is nice, tho Rakasha (which i dont have) would probably be better (though you may need to drop a couple of points of Great Cha).
I made a Rakshasa based on this build, only I dropped the Enchantment focus altogether, switched the order of the feats around a bit to make up for the missing feats (and adjusted to my playing style), leveled it to 60, and it seems to work fine. The balor is nice but I don't spend any time in the maze anymore and instead spend most of it in desert where the balor really isn't that useful.
In case your interested:
"Rakshasa" (secret subrace) - no race requirement (changes Appearance)
STR -1, CON -1, CHA +4, SR15 + 1/lvl
Race: Human
Book: Transmutation
Abilities:
Str 8(7)
Dex 8(8)
Con 15(14)
Wis 10(10)
Int 12(12)
Chr 18(22)
1. Sorcerer - Combat Casting, Spell Penetration
2. Sorcerer -
3. Paladin - Spell Focus(Evocation) (at lower levels, a good COB is more important that a good wail)
4. Sorcerer - chr +1(23)
5. Sorcerer -
6. Sorcerer - Greater Spell Penetration,
7. Sorcerer -
8. Sorcerer - chr +1 (24)
9. Sorcerer - Toughness
10. Sorcerer -
11. Sorcerer -
12. Sorcerer - Spell Focus (Necromancy), chr +1(25)
13. Sorcerer -
14. Sorcerer -
15. Sorcerer - Greater Spell Focus(Evocation)
16. Sorcerer - chr +1(26)
17. Sorcerer -
18. Sorcerer - Greater Spell Focus (Necromancy)
19. Sorcerer -
20. Sorcerer - chr +1(27)
21. Sorcerer - Epic Spell Penetration
22. Sorcerer -
23. Sorcerer -
24. Sorcerer - Improved Combat Casting, Epic Spell Focus (Evocation), chr +1(28)
25. Sorcerer -
26. Sorcerer -
27. Sorcerer - Silent Spell, Epic Spell Focus (Necromancy)
28. Sorcerer - chr +1(29)
29. Sorcerer -
30. Sorcerer - Empower Spell, Great Charisma 1(30)
31. Sorcerer -
32. Sorcerer - chr +1(31)
33. Sorcerer - Maximize Spell, Great charisma 2(32)
34. Sorcerer -
35. Sorcerer -
36. Sorcerer - Great charisma 3(33), Great charisma 4(34), chr +1(35)
37. Sorcerer -
38. Sorcerer -
39. Sorcerer - Great charisma 5(36), Great charisma 6(37)
40. Monk - chr +1(38)
------
41. Sorcerer -
42. Sorcerer - LL Spell Penetration, chr +1(39)
43. Sorcerer -
44. Sorcerer - chr +1(40)
45. Sorcerer - LL Spell Focus (Necromancy) (in lls, the situation is reversed)
46. Sorcerer - chr +1(41)
47. Sorcerer -
48. Sorcerer - LL Spell Focus (Evocation), chr +1(42)
49. Sorcerer -
50. Sorcerer - chr +1(43)
51. Sorcerer - Great Charisma 7 (44)
52. Sorcerer - chr +1(45)
53. Sorcerer -
54. Sorcerer - Great Charisma 8(46), chr +1(47)
55. Sorcerer -
56. Sorcerer - chr +1(48)
57. Sorcerer - Great Charisma 9 (49)
58. Sorcerer - chr +1(50)
59. Sorcerer -
60. Sorcerer - Great charisma 10(51), chr +1(52)
Spells at lvl 60:
Level 1
• Ice Dagger
• Grease
• Horizikual's Boom
• Protection from alignment
• Burning Hands
Level 2
• Balagorn's Iron Horn
• Death Armor
• Combust
• Melf's Acid Arrow
• Flame weapon
Level 3
• Keen
• Acid Breath
• Negative Energy Burst
• Vampiric touch
Level 4
• Elemental shield
• Ice storm
• Lesser Spell Breach
• Wall of Fire
Level 5
• Ball lightning
• Lesser Spell Mantle
• Energy buffer
• Firebrand
Level 6
• Tensers Transformation
• Ethereal visage
• Isaac's greater missile storm
Level 7
• Finger of death
• Thunderclap
• Bigbys
Level 8
• Greater sanctuary
• Horrid wilting
• Premonition
Level 9
• Wail of the Banshee
• Meteor swarm
• Timestop
As far as the spells are concerned, in the first level, mage armor and shield are a complete waste with good equipment so I switched them for some nice sonic and fire damage (I tried magic missile but found it pretty worthless too). By level 60, my equipment maxed my const, dex, and wisdom by itself; so I dropped those spells for combust (good for breaking tubes and dust elementals), melf's acid arrow (to help make up for the lack of mestil's acid sheath), and death armor (because there was really nothing else).
The last note on spells is the lack of mords in level 9. Here's the thing - you can scribe scrolls of mords easily and they work just as well as the spell (the same to a degree holds true for BBoD - the third and final spell I really miss). The same cannot be said of Timestop (unless you want to pass up stones of succor and runes of return for timestop wands). Now, prior to level 60, I was using mords a lot, so by all means get it. However, by level 60, I don't really need mords quite as often. I only use it on the deverial warleaders myself and the windtalkers. The scrolls work fine for that purpose.
So why Timestop? Lately, I really try to refrain from ever using timestop. It's very powerful but it's also very easy for it to be abused, for it to become little more than an excuse to avoid the fact your character sucks - I think in most instances your character should be good enough to stand up on it's own along with the party and not require a timeout, yet I've seen it abused by people quite often in that way.
That being said, timestop's legitimate uses are something I miss when I don't have it available. For instance, it's one thing to use it in lolths in a party of 10 because your caster isn't good enough to survive massing. You shouldn't need TS there and if you do, you should really rethink the worth of your build. However, it's another matter entirely when your using it to break a boss room for your party or massing Thrall housing solo. As Delfestra pointed out to me, In such instances, timestop can often be required, allowing you to do something that would normally be impossible.
Now I don't know about any of you, but doing the types of things where timestop would be pretty much required is one of the reasons why I made this character. Soloing or duoing down in SSithraks or up in thids is something I look forward to attempting. As such, timestop I think was a really good choice.