|
Post by mishimayukio on Apr 30, 2006 18:45:14 GMT
This is a recent Build I thought of after seeing Lachdanan in action, and I am now in the process of leveling it myself. The main feature of this build is the biggest crits possible. (I calculate a crit damage range of 485-1130 at 60 with dustbone scythe, +14 GMW, and Bard song) While still allowing the option of doing reasonable damage with 1 handed weapon + shield. Another option is to choose your own 2 weapons to use with this build, maybe longsword and warhammers for example. Just swap out the weapon feats with your 2 weapons of choice.
Subrace: Earth Genasi
Alignment: Any
Stats: STR 17 (19 with earth genasi) DEX 13 CON 14 (16) WIS 8 (6) INT 14 CHA 8 (6)
Level Progression: 6 fighter/10 WM/4 fighter/1 WM/1 rogue/8 WM/6 fighter/1 rogue/2 fighter/1 rogue
Stats: all STR
Skills: put 4 points into intimidate as soon as you can, max discipline every fighter and WM level. Max tumble and UMD on your first rogue level at 22, max tumble and UMD on the second rogue level, and on the last rogue level max UMD and pickpocket, do what you want with the rest.
Pre-epic Feats: Weapon focus: Scimitar , dodge, expertise (1st level) Mobility Toughness Spring Attack Whirlwind attack Weapon Proficiency exotic Weapon of choice Improved critical scimitar Blind Fight Weapon Focus Scythe Improved critical scythe Weapon specialization scythe Power attack
Epic Feats: Great STR 1 Great STR 2 Weapon of Choice scythe Great STR 3 Epic Weapon focus scythe Great STR 4 Epic Prowess Epic Weapon Specialization scythe Great STR 5 Epic Weapon focus scim Great STR 6 Armor Skin Great STR 7 Improved Power attack
Stats at level 40: Str 36 (48) DEX 13 (25) CON 16 (28) WIS 6 (18) INT 14 (26) CHA 6 (18)
Saves: 49 fort, 47 reflex, 40 will HP: 788 Base AB with a +0 scythe or scim: 57 (71 with +14 GMW)
LLs:
Skills: continue to max discipline, spend the rest however you wish
Stats: All STR
Feats: Great STR 8-9 epic fort epic reflexes Epic will Improved expertise Free feat
STR at 60: 48 (60)
At level 60 you should have 1068 HP, 63 AB with a +0 weapon (77 with +14 GMW), Crit for around 750-850 with a DB scythe and imp power attack, have saves of 58 fort, 56 reflex, and 49 will. AC will totally suck while using a scythe, so immunity/DR gear is a must. With a shield your AC should be decent, but damage is much lower.
-EDIT- fixed a few typos and an extra 'free feat'
|
|
|
Post by mishimayukio on Apr 30, 2006 18:48:02 GMT
My first 'normal' STR build, hope you guys like it.
|
|
|
Post by Grogbot on Apr 30, 2006 22:17:54 GMT
Hey hey
I've got a similar concept underway too (rapier/kukri), but I'm playing a Tallfellow (+1 STR) halfling so I can get 2h STR bonus with rapier.
In fact I'm going rapier, kukri + shield, and 2 kukris.
My build will be Fighter 27 / WM 13 (13 needed for the 2nd weapon of choice).
The only concern I have with this sort of approach is the cost of trading off the new Fighter abilities - the last 3 levels of Whetstone and Epic Dodge. As far as I can tell there is no way to get the 2nd weapon of choice and still get the necessary 30 levels of fighter.
This "trade off for Epic Dodge" is also faced by anyone trying a Fighter/Bard/RDD - Bard and RDD use 11 levels for full STR/Nat Armour bonus, and this takes Fighter to L29 (so no epic dodge).
One suggestion for your build - take Weapon Spec & Epic Weapon Spec (Scim) before L40 at the cost of Great Str 6 & 7, feats which you can take into LL.
Incidentally, another variation might be to take only 13 levels of WM, and instead take an extra 6 fighter for the 3 feats.
And one final variation [cheese alert, cheese alert] : if you take minotaur as the race, and choose DEX 15 at L1, you can take Ambi/2WF before the -2 DEX penalty is applied. According to the combat log and the character sheet it still applies these feats after you lose the pre-req*. Improved 2WF has no Dex pre-req. This, incidentally, is 3 feats you could take with the extra 6 levels of fighter as above (Ambi/2WF/I2WF), and then you can fight with Scim/Shield, Scim/Scim, Scythe/Scim or Scythe/Shield.
Grog
* PS : NWN applies this rule universally as I understand - the pre-req is for feat choice and not feat use as in Pen & Paper. In the P&P game, if you lose a pre-req you lose the feat - so for example, a STR drain to 12 would mean no Power Attack, Cleave, Great Cleave, or Overwhelming Crit etc. (since these all hinge off power attack which requires STR 13+)
|
|
|
Post by FunkySwerve on Apr 30, 2006 22:21:21 GMT
And one final variation [cheese alert, cheese alert] : if you take minotaur as the race, and choose DEX 15 at L1, you can take Ambi/2WF before the -2 DEX penalty is applied. I regard that as good building, not cheese. Funky
|
|
|
Post by hiryuu on Apr 30, 2006 22:50:23 GMT
Around here, good building IS cheese.
|
|
|
Post by mishimayukio on May 1, 2006 5:58:09 GMT
One suggestion for your build - take Weapon Spec & Epic Weapon Spec (Scim) before L40 at the cost of Great Str 6 & 7, feats which you can take into LL. As a general rule of thumb for myself the 6 (18 with scim crit) physical damage isn't worth spending 2 feats on. But for a Scythe where that 6 damage multiplies into 30 damage, and also to attain the 'highest damage possible', it's worth it for me. Also this would lower one or 2 of my saves by 4 (In some areas, saves are just as important as AC, I can imagine that in hells you are gonna need insane both to have a chance in hell (pardon the pun) to avoid fugue), and if I sacrifice one epic saves feat I will have to abandon imp. expertise as well, a lifesaver for str builds. (and possibly for 132 AC rogue dexers in the hells too) Incidentally, another variation might be to take only 13 levels of WM, and instead take an extra 6 fighter for the 3 feats. That would lower my overall AB by 2, and with Imp. power attack I'll need all I can get. Plus this would only net me one feat over 18 fighter/19WM. (Lose 2 WM epic bonus feats) And one final variation [cheese alert, cheese alert] : if you take minotaur as the race, and choose DEX 15 at L1, you can take Ambi/2WF before the -2 DEX penalty is applied. According to the combat log and the character sheet it still applies these feats after you lose the pre-req*. Improved 2WF has no Dex pre-req. This, incidentally, is 3 feats you could take with the extra 6 levels of fighter as above (Ambi/2WF/I2WF), and then you can fight with Scim/Shield, Scim/Scim, Scythe/Scim or Scythe/Shield. 3 things things, minotaur DOES NOT get the x1.5 str bonus when using a large weapon, even without a shield. And with a +25 str mod that adds 12 (or is it 13?) damage to my hits, 60 with a crit. And the whole point in focusing in the scimitar as well is for an option to protect myself when in getting wailed on by large groups of enemies by using a shield, but still be able to dish out damage. While adding 6 levels of fighter may add 3 feats, it takes 2 away from the 6 levels of WM i couldnt take on top of the 2 AB I lose.
|
|
|
Post by Grogbot on May 1, 2006 7:03:35 GMT
3 things things, minotaur DOES NOT get the x1.5 str bonus when using a large weapon, even without a shield. And with a +25 str mod that adds 12 (or is it 13?) damage to my hits, 60 with a crit. And the whole point in focusing in the scimitar as well is for an option to protect myself when in getting wailed on by large groups of enemies by using a shield, but still be able to dish out damage. While adding 6 levels of fighter may add 3 feats, it takes 2 away from the 6 levels of WM i couldnt take on top of the 2 AB I lose. Re 1.5x, never said it did - its x4 (x5 with WM) Scythe plus shield that is the benefit Re 2 AB - STR+4 from the mino gives you +2 AB so it evens out (although you may have had a +2 STR build already) On this server max damage is from exotics too, not physical, so debating over +4 Epic Spec or +12 STR bonus is really a little immaterial ... Anyways, different strokes ... Grog Edit: said scim when I clearly meant scythe (oops)
|
|
|
Post by mishimayukio on May 1, 2006 7:44:48 GMT
This isn't your standard mino scythe WM build. The entire point is to have the highest possible crit damage, more for fun than anything else. If you want to post your own WM build please do so. I would rather have each player who visits this board to be able to find at least one build that fits him/her perfectly.
|
|
|
Post by ryancian on May 2, 2006 4:09:17 GMT
Question regarding two weapons of choice. I asked around a while ago and everyone told me it wasn't possible to take 2 WoC. Now, question is, how do I take two weapons of choice. Is there a certain method of leveling that I need to implement to attain it? Just something that's been tickling my brain for a while.
|
|
|
Post by Balduvard on May 2, 2006 4:14:51 GMT
As far as I know, you just need to have a focus in the second weapon and be taking a WM level when you're presented with the choice of selecting a feat.
|
|
|
Post by mishimayukio on May 2, 2006 4:33:57 GMT
Little more complicated than that, you need to take it on a WM level where you get a WM epic bonus feat. so WM level 13, 16,19, etc. A good site to get all these little details about NWN is www.nwnwiki.org/The WM article is here www.nwnwiki.org/Weapon_Master
|
|
|
Post by lala on May 2, 2006 8:26:33 GMT
I am just curious how the saves are calculated as I have seen high saves in other people's builds, and attack bonuses that make me blink in some of those others.
As an example should fort be (assuming it was max pre epic); +12 pre epic +10 post epic +5 legendary +4 epic fort +9 accounting for the maxed out constitution with items
Total 40 without universal save items. I think the save maybe 38 though as WM primary saves are Reflex (according to the bioware very dodgy book so not sure)
Sorry if I am missing something, hence the question.
|
|
|
Post by Balduvard on May 2, 2006 9:27:04 GMT
Your build's saving throws are going to be largely dependent on your class selection. There are high saves and low saves for each class, listed here. Assuming you pick a class that gets primary saving throws for it's pre-epic levels, that can get you as much as +14 (10 levels of two primary save classes). After that all saves progress the same, +1 for every 2 levels to get you another +10. On top of that are LL saving throw bonuses, which are +1 for every 4 levels, so another +5 there. After that anything you want to add is dependent on your feats, abilities, and items. So to recap here's the maximums: +14 pre-epic (Dependent on class selection) +10 epic +5 legendary + from feats + from items (max of 12 or 20 bonus, I don't remember) + from abilities
|
|
|
Post by mishimayukio on May 4, 2006 8:00:56 GMT
Well, I got Mikuru to 40 and immortal today, and I can say that this IS a viable build in LL areas. The trick is to not try and tank with the scythe, use the shield/scim until most of the mobs are leaving you alone, then use a hotkey to quickly switch to the scythe, add on power attack or imp. power attack, and crit away. Another interesting feature is if you equip a heavy flail when fighting things weak vs bludgeoning damage. I was hitting 100s-120s on the spiderstone golems in house matlisk.
|
|
|
Post by mishimayukio on May 12, 2006 4:27:25 GMT
Just helped someone make a slightly different version of this build without exotic prof and took imp expertise pre-epic. His weapons of choice (At my suggestion) were longsword and warhammer, with epic weapon specialization in warhammers for that extra bludgeoning damage. So if the weapon choices I made didn't appeal to you, you can still modify it to your own tastes.
|
|