Post by dodrudon on Aug 9, 2006 22:01:02 GMT
The point of this build was to create an archer with powerful arcane spells, including the best epic spells, with the least levels of wizard as possible in order to max ranged AB. Two rogue levels were thrown in there for UMD and, well, for fun. You should definitely find a tank buddy for this build.
When choosing spells, choose things such as Grease, Web, Slow, and Cloudkill, anything that slows your opponents and gives you more time to shoot them full of arrows.
Disadvantages: not the best SR piercer, terrible spell DCs (so go for buffs and non-saveable spells), start out mostly as a wizard (don't get lots of AA levels till much much later).
Race: Elf
Starting Stats:
Str-10 Dex-18 (28) Con-14 Wis-8 Int-15 (19) Cha-8
First Class: Wizard specializing in illusionist (for extra spell per day), disadvantage is no enchantment spells, but most of those require DC rolls which isn't one of this build's strengths
(* Feats can be changed as preferred, however these feats are highly recommended.)
(** Feats can be changed as preferred)
Level Progression:
---
1-12: Wizard12 - +3 INT
Skills - max concentration only
Feats - Point Blank, WF:Longbow, Rapid Shot*. This leaves 2 general and 2 wizard bonus feats. I suggest getting spell focus and greater spell focuses if you want the new epic spell for that class. Combat casting isnt necessary, because you should be far from the fray anyways. Toughness is always nice. Mobility isn't needed because you'll have tumble, and neither is Dodge because you won't be in combat. Still spell might be good if you want to use medium armor that AA gives you. Funnily enough, AA also gives you shield....
13-14: Arcane Archer2 (nothing exciting here, not even skills)
AA Feats - Enchant Arrow I, Imbue Arrow x3/day (fireball arrow)
15: Rogue1
Skills - 18 Disable Trap, 18 Open Lock, 14 search, 15 Tumble, 18 UMD (yay!)
Feat - Imp Crit:Longbow*
16: Wizard13 - +1 INT
Skills - max conc, put 2 in spellcraft
17: AA3
AA Feats - Enchant Arrow II
18-20: Wizard16 - +1 DEX (from this point on all ability scores go into DEX)
Skills - max conc & spellcraft (to 23)
Feats - 1 general and 1 wizard bonus feat
21-24: Wizard21
Skills - max conc & spellcraft (to 27)
Feats - EWF:Longbow*, Epic Prowess*, which leaves one wizard bonus feat, maybe autostill spell if you're going that route, or an epic spell focus if you want an arcane spell.
25-26: AA5
AA Feat - Seeker Arrow I, Enchant Arrow III
27: Wizard21
Skills - max conc & spellcraft (to 30)
Feat - Epic Mage Armor
28-29: AA7
AA Feats - Seeker Arrow II, Enchant Arrow IV
30: Wizard22
Skills - max conc & spellcraft (to 33)
Feat - Hellball!!!
31-32: AA9
33: Wizard23
Feats - For wizard bonus feat, get Epic Warding. For the remaining general feat, Great Dexterity is recommended.
34-39: AA15
AA Feats - Death Arrow, Enchant Arrow VIII
Feats - Two general and one AA bonus feat, again Great Dexterity recommended.
40: Rogue2
Skills - max Disable Trap, Open Lock, and UMD. You'll have enough points left over to get Search and Tumble to 40.
Rogue Feat - Evasion
---
HP: 344 (w/ toughness)
AB w/ mundane longbow: 42
Attacks per round: 3, 4 with rapid shot, +1 with haste
AC: 27
Saves(F/W/R): 20/20/29
Skills: Conc 36(38), DisTrp 43(47), Unlock 43(52), Spellcraft 35(39), Search 40(46), Tumble 40(49), UMD 43(42)
---
I guess you could switch the rogue level with another level anytime before level 27, it won't affect your AB or attacks per round. Anytime at level 17 or more and you can get Epic Skill Focus: UMD if you're into that.
Anybody have any ideas to boost power earlier in the game (up to level 12 you're basically a pure wiz), or what feats to take? Glaring weaknesses, but you can theoretically (with enough arrows and enough movement impediment spells) take down any enemy, as well as do anything a rogue can do.
However, with legendary levels in wizard, your spells will become much better.
When choosing spells, choose things such as Grease, Web, Slow, and Cloudkill, anything that slows your opponents and gives you more time to shoot them full of arrows.
Disadvantages: not the best SR piercer, terrible spell DCs (so go for buffs and non-saveable spells), start out mostly as a wizard (don't get lots of AA levels till much much later).
Race: Elf
Starting Stats:
Str-10 Dex-18 (28) Con-14 Wis-8 Int-15 (19) Cha-8
First Class: Wizard specializing in illusionist (for extra spell per day), disadvantage is no enchantment spells, but most of those require DC rolls which isn't one of this build's strengths
(* Feats can be changed as preferred, however these feats are highly recommended.)
(** Feats can be changed as preferred)
Level Progression:
---
1-12: Wizard12 - +3 INT
Skills - max concentration only
Feats - Point Blank, WF:Longbow, Rapid Shot*. This leaves 2 general and 2 wizard bonus feats. I suggest getting spell focus and greater spell focuses if you want the new epic spell for that class. Combat casting isnt necessary, because you should be far from the fray anyways. Toughness is always nice. Mobility isn't needed because you'll have tumble, and neither is Dodge because you won't be in combat. Still spell might be good if you want to use medium armor that AA gives you. Funnily enough, AA also gives you shield....
13-14: Arcane Archer2 (nothing exciting here, not even skills)
AA Feats - Enchant Arrow I, Imbue Arrow x3/day (fireball arrow)
15: Rogue1
Skills - 18 Disable Trap, 18 Open Lock, 14 search, 15 Tumble, 18 UMD (yay!)
Feat - Imp Crit:Longbow*
16: Wizard13 - +1 INT
Skills - max conc, put 2 in spellcraft
17: AA3
AA Feats - Enchant Arrow II
18-20: Wizard16 - +1 DEX (from this point on all ability scores go into DEX)
Skills - max conc & spellcraft (to 23)
Feats - 1 general and 1 wizard bonus feat
21-24: Wizard21
Skills - max conc & spellcraft (to 27)
Feats - EWF:Longbow*, Epic Prowess*, which leaves one wizard bonus feat, maybe autostill spell if you're going that route, or an epic spell focus if you want an arcane spell.
25-26: AA5
AA Feat - Seeker Arrow I, Enchant Arrow III
27: Wizard21
Skills - max conc & spellcraft (to 30)
Feat - Epic Mage Armor
28-29: AA7
AA Feats - Seeker Arrow II, Enchant Arrow IV
30: Wizard22
Skills - max conc & spellcraft (to 33)
Feat - Hellball!!!
31-32: AA9
33: Wizard23
Feats - For wizard bonus feat, get Epic Warding. For the remaining general feat, Great Dexterity is recommended.
34-39: AA15
AA Feats - Death Arrow, Enchant Arrow VIII
Feats - Two general and one AA bonus feat, again Great Dexterity recommended.
40: Rogue2
Skills - max Disable Trap, Open Lock, and UMD. You'll have enough points left over to get Search and Tumble to 40.
Rogue Feat - Evasion
---
HP: 344 (w/ toughness)
AB w/ mundane longbow: 42
Attacks per round: 3, 4 with rapid shot, +1 with haste
AC: 27
Saves(F/W/R): 20/20/29
Skills: Conc 36(38), DisTrp 43(47), Unlock 43(52), Spellcraft 35(39), Search 40(46), Tumble 40(49), UMD 43(42)
---
I guess you could switch the rogue level with another level anytime before level 27, it won't affect your AB or attacks per round. Anytime at level 17 or more and you can get Epic Skill Focus: UMD if you're into that.
Anybody have any ideas to boost power earlier in the game (up to level 12 you're basically a pure wiz), or what feats to take? Glaring weaknesses, but you can theoretically (with enough arrows and enough movement impediment spells) take down any enemy, as well as do anything a rogue can do.
However, with legendary levels in wizard, your spells will become much better.