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Post by felicity on Apr 21, 2008 16:21:38 GMT
This is my attempt on a turner, try to lay a template for my future reference. The aim is good cha (62 with items, 64 with art, 66 demi), and provide girding and +13 gmw to party.
Reliable Turner (39 cleric/1 pal)
Base Race: Human Subrace: Half-Celestial
Level Progression: 1-39 Cleric 40 paladin
All points into Cha
Starting Stats: Con: 10 Int: 10 Wis: 16 (22) +6 Cha: 18(22) +4
Starting Domains:
Plant and Fire
Book: Penetration
Pre Epic Feats: 1. Extend Spell 2. SF: Ench 3. GSF: Ench 4. SF: Illusion 5. GSF: Illusion 6. SF: Div 7. GSF: Div 8. Extra Turning
Epic Feats: 1. Cha 1 2. Cha 2 3. Cha 3 4. Cha 4 5. Cha 5 6. Cha 6 7. Epic Ench
Cleric Bonus Feats: 1. Wis 1 2. Wis 2 3. Wis 3 4. Planar Turning 5. Epic Illusion 6. Epic Div
LL Feats: 1. Cha 7 2. Cha 8 3. LL Div 4. LL Pen 5. Sun 6. Good 7. Destruction
Skill Points: Max discipline, concentration, heal, rest into tumble.
Ending Stats: str 8 (20) +12 dex 8 (20) +12 con 10 (22) +12 int 13 (25) +12 wis 25 (37) +12 cha 50 (62) +12
Saves are insanely high thanks to divine grace.
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Post by felicity on Apr 22, 2008 9:06:17 GMT
I learned the power of illusion school, circle of doom -3 will with epic focus, and better CD is the icing on the cake. I prolly will take illusion instead of enchantment.
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Post by felicity on Apr 22, 2008 12:31:27 GMT
I tested it seems HG has changed the way expertise works in a way in which expertise automatically disables if any actions is taken, that include casting. So I cannot use imp expertise as I thought I could, which is the idea of the build. A revamp is needed (once again).
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