Post by louisvilleslugger on May 25, 2008 3:12:57 GMT
1st DISCLAIMER:
This build was designed as a self buff melee tank for -HC-, since finding a balanced party is very difficult in -HC-.
2nd DISCLAIMER:
I wanted to use Drider Subrace. It's not the best subrace out there, but it's open subrace for -HC-.
=========================================
Comments most welcome.
Please point out any mistakes. This is only in design, not built yet.
=========================================
PRO'S:
Level 1 to 6 Baneknight (sorcerer) Spells @ Level 50 Caster
Level 1 to 4 Blackguard Spells
Divine Might, +11, Divine Damage
Greatsword, 1-handed (drider), w/ Overwhelm/Dev Critical= 14-20 x4
Poison Immunity-Diamond soul (drider)
Fire: 70% Immune - 50% Vulnerable (drider) = 20% Immune
Sneak Attack: 5d6
Call of the Grave-epic bg spell (huge radius vampire touch)
Death kiss: 1d4+18 Cold + BK-flame weapon: 1d4+20 fire
CON'S:
Low AC (Strengther)
Low Skill Points
Somewhat Mord/Breach Dependent (normal str tank when dispelled though)
Late spells due to CHA
Divine might not extended duration
=====================================
14 Sorcerer
10 RDD
36 Blackguard
**Baneknight Quasi-Class**
Race: Half-Elf
All half-elves receive 1 additional skill point per level at the Altar of Legends.
Subrace: "Drider"
- FCs: Highest Class, Barbarian
- STR +1, INT -1, WIS +2, CHA -2
free feat: Blind Fighting, Diamond Body, 50% vulnerable fire, increases character size to large, able to walk on quicksand
Starting Stats:
Str 15 (16) =8
Con 14 =6
Dex 8 =0
Wis 12 (14) =4
Int 12 (11) =4
Cha 15 (13) =8
=====================================
1.Sorcerer1, feat: Blooded, free: blindfighting, free: diamond body
2.Sorcerer2
3.Sorcerer3, feat: Power Attack
4.Sorcerer4 (CHA 14)
5.Sorcerer5 **Lore 8**
6.Sorcerer6, feat: Cleave
7.Sorcerer7
8.Sorcerer8 (STR17)
9.Sorcerer9, feat: Still Spell
10.Sorcerer10 **Hide 5, cc**
11.Sorcerer11
12.Sorcerer12, feat: Great Cleave (STR18)
13.Blackguard1
14.Blackguard2
15.Blackguard3, feat: Divine Might
16.Blackguard4 (STR19)
17.Blackguard5
18.Blackguard6, feat: Improved Critical-Greatsword
19.Blackguard7
20.Blackguard8 (STR20)
Pre-Epic BAB= 14
Pre-Epic HP= 128 + CON
Pre-Epic Save= (fort=4+6=10 , reflex=4+2=6 , will=8+2=10 ) -base saves only-
Pre-Epic Skill points = 50
EPIC
21. Blackguard9, feat: WF-Greatsword
22. Blackguard10
23. Blackguard11
24. Blackguard12, feat: Armorskin (STR21) ***BK Quasi, 3 autostill feats***
25. RDD1
26. RDD2 [rdd STR+2] (STR23)
27. RDD3, feat: Overwhelming Critical-Greatsword
28. RDD4 [rdd STR +2, 10% fire] (STR24, 26)
29. RDD5
30. RDD6, feat: Devistating Critical-Greatsword
31. RDD7 [rdd CON +2, 40% fire] (CON16)
32. RDD8 (STR27)
33. RDD9 [rdd INT +2, 60% fire], feat: Great STR 1 (INT13, STR28)
34. RDD10 [rdd CHA +2, 70%] (CHA16)
35. Sorcerer13 ***Finally get 5th/6th level spells***
36. Blackguard13, feat: Great STR 2 , BG feat: Epic Weapon Focus-Greatsword (STR29,30)
37. Blackguard14
38. Blackguard15
39. Blackguard16, feat: Great STR 3 , BG feat: Epic Prowess (STR31)
40. Sorcerer14 (STR32) **CHA not high enough to get level 7 spells, but can use stilled 6th level**
Epic BAB= 24
Epic HP= 128+172 = 300 + CON
Epic Save= (fort=20 , reflex=16 , will=20 )
Epic Skill points = 48
LEGENDARY Blackguard = +1 STR/CHA per 5 Levels
41. Blackguard17 <<read enchantment book for +3 additional GMW or Spell Penetration for Bigby's>>
42. Blackguard18, feat: LSA-Tumble (STR33)
43. Blackguard19
44. Blackguard20 (STR34)
45. Blackguard21, feat: Legendary Weapon Focus-Greatsword <bg: STR 35, CHA 17>
46. Blackguard22 (STR36)
47. Blackguard23
48. Blackguard24, feat: Great STR 4 (STR37,38)
49. Blackguard25
50. Blackguard26 (STR39) <bg: STR40, CHA18> **BG deathward spell grants crit immune @ str 40
51. Blackguard27, feat: Great STR 5 (STR41)
52. Blackguard28 (STR 42)
53. Blackguard29
54. Blackguard30, feat: Great STR 6 (STR43,44)
55. Blackguard31 <STR45, CHA19>
56. Blackguard32 (STR46)
57. Blackguard33, feat: Great STR 7 (STR47)
58. Blackguard34 (STR48)
59. Blackguard35
60. Blackguard36, feat: Epic Fiend or Toughness (STR49) <bg: STR50, CHA20>
Leg. BAB = +15
Leg. Base save= fort=25, reflex=21, will=25)
Leg. Base HP = 500 + CON
Leg. Skill points= 60, + 40 from altar @ level 41
====================================
Skills (total skill pts=198)
Discipline=63
Tumble=45 **3 RDD AC, so only need 9 from tumble**
Hide=5 (cost=10)
Lore=8
Concentration=32
Craft Weapon=40
=====================================
Final Max. AB
93 = 24 (L40) + 15 (LBAB) + 1 (WF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 26 (Str62) + 20 (via buffs) + (1 craft weapon AB)
Final Max. Saves
CON16 (28), DEX8 (20), WIS14 (26) +20 to save throw from items, Dark Blessing--> CHA20 (32)= +11
Fort=25+9+11+20=65
Reflex=21+5+11+20=57
Will=25+8+11+20=64
======================================
Critical Hits (keen, imp. crit, ovr. crit, dev crit)
WEAPON: Greatsword (or Great Axe, Heavy Flail)
Normal HG= 19-20 x3
Keen= 17-20 x3
Imp. crit= 15-20 x3
HG overwhelm crit. range = 14-20 x3
HG dev. critical mulitplier= 14-20 x4
======================================
Sorcerer Spells (BK = Baneknight Quasi spell)
1st=5
Grease-BK
Mage Armor-BK
Shield-BK
True Strike-BK
Protection vs. Alignment-BK
2nd=5
Balagorn's Iron Horn-BK
Eagle's Splendor-BK
Endurance-BK
Flame Weapon-BK
Death Armor-BK
3rd=4
Greater Magic Weapon-BK
Keen-BK
Vampiric Touch-BK
Gust of Wind- NOT BK
4th=4
Bestow Curse-BK
Elemental Shield-BK
Improved Invisibility-NOT BK
Stoneskin-BK
5th=3
Bigby's Interposing Hand-BK
Energy Buffer-BK
Mestil's Acid Sheath-BK
6th=2
Bigby's Forceful Hand-BK,
Tenser's Transfromation-BK
This build was designed as a self buff melee tank for -HC-, since finding a balanced party is very difficult in -HC-.
2nd DISCLAIMER:
I wanted to use Drider Subrace. It's not the best subrace out there, but it's open subrace for -HC-.
=========================================
Comments most welcome.
Please point out any mistakes. This is only in design, not built yet.
=========================================
PRO'S:
Level 1 to 6 Baneknight (sorcerer) Spells @ Level 50 Caster
Level 1 to 4 Blackguard Spells
Divine Might, +11, Divine Damage
Greatsword, 1-handed (drider), w/ Overwhelm/Dev Critical= 14-20 x4
Poison Immunity-Diamond soul (drider)
Fire: 70% Immune - 50% Vulnerable (drider) = 20% Immune
Sneak Attack: 5d6
Call of the Grave-epic bg spell (huge radius vampire touch)
Death kiss: 1d4+18 Cold + BK-flame weapon: 1d4+20 fire
CON'S:
Low AC (Strengther)
Low Skill Points
Somewhat Mord/Breach Dependent (normal str tank when dispelled though)
Late spells due to CHA
Divine might not extended duration
=====================================
14 Sorcerer
10 RDD
36 Blackguard
**Baneknight Quasi-Class**
Race: Half-Elf
All half-elves receive 1 additional skill point per level at the Altar of Legends.
Subrace: "Drider"
- FCs: Highest Class, Barbarian
- STR +1, INT -1, WIS +2, CHA -2
free feat: Blind Fighting, Diamond Body, 50% vulnerable fire, increases character size to large, able to walk on quicksand
Starting Stats:
Str 15 (16) =8
Con 14 =6
Dex 8 =0
Wis 12 (14) =4
Int 12 (11) =4
Cha 15 (13) =8
=====================================
1.Sorcerer1, feat: Blooded, free: blindfighting, free: diamond body
2.Sorcerer2
3.Sorcerer3, feat: Power Attack
4.Sorcerer4 (CHA 14)
5.Sorcerer5 **Lore 8**
6.Sorcerer6, feat: Cleave
7.Sorcerer7
8.Sorcerer8 (STR17)
9.Sorcerer9, feat: Still Spell
10.Sorcerer10 **Hide 5, cc**
11.Sorcerer11
12.Sorcerer12, feat: Great Cleave (STR18)
13.Blackguard1
14.Blackguard2
15.Blackguard3, feat: Divine Might
16.Blackguard4 (STR19)
17.Blackguard5
18.Blackguard6, feat: Improved Critical-Greatsword
19.Blackguard7
20.Blackguard8 (STR20)
Pre-Epic BAB= 14
Pre-Epic HP= 128 + CON
Pre-Epic Save= (fort=4+6=10 , reflex=4+2=6 , will=8+2=10 ) -base saves only-
Pre-Epic Skill points = 50
EPIC
21. Blackguard9, feat: WF-Greatsword
22. Blackguard10
23. Blackguard11
24. Blackguard12, feat: Armorskin (STR21) ***BK Quasi, 3 autostill feats***
25. RDD1
26. RDD2 [rdd STR+2] (STR23)
27. RDD3, feat: Overwhelming Critical-Greatsword
28. RDD4 [rdd STR +2, 10% fire] (STR24, 26)
29. RDD5
30. RDD6, feat: Devistating Critical-Greatsword
31. RDD7 [rdd CON +2, 40% fire] (CON16)
32. RDD8 (STR27)
33. RDD9 [rdd INT +2, 60% fire], feat: Great STR 1 (INT13, STR28)
34. RDD10 [rdd CHA +2, 70%] (CHA16)
35. Sorcerer13 ***Finally get 5th/6th level spells***
36. Blackguard13, feat: Great STR 2 , BG feat: Epic Weapon Focus-Greatsword (STR29,30)
37. Blackguard14
38. Blackguard15
39. Blackguard16, feat: Great STR 3 , BG feat: Epic Prowess (STR31)
40. Sorcerer14 (STR32) **CHA not high enough to get level 7 spells, but can use stilled 6th level**
Epic BAB= 24
Epic HP= 128+172 = 300 + CON
Epic Save= (fort=20 , reflex=16 , will=20 )
Epic Skill points = 48
LEGENDARY Blackguard = +1 STR/CHA per 5 Levels
41. Blackguard17 <<read enchantment book for +3 additional GMW or Spell Penetration for Bigby's>>
42. Blackguard18, feat: LSA-Tumble (STR33)
43. Blackguard19
44. Blackguard20 (STR34)
45. Blackguard21, feat: Legendary Weapon Focus-Greatsword <bg: STR 35, CHA 17>
46. Blackguard22 (STR36)
47. Blackguard23
48. Blackguard24, feat: Great STR 4 (STR37,38)
49. Blackguard25
50. Blackguard26 (STR39) <bg: STR40, CHA18> **BG deathward spell grants crit immune @ str 40
51. Blackguard27, feat: Great STR 5 (STR41)
52. Blackguard28 (STR 42)
53. Blackguard29
54. Blackguard30, feat: Great STR 6 (STR43,44)
55. Blackguard31 <STR45, CHA19>
56. Blackguard32 (STR46)
57. Blackguard33, feat: Great STR 7 (STR47)
58. Blackguard34 (STR48)
59. Blackguard35
60. Blackguard36, feat: Epic Fiend or Toughness (STR49) <bg: STR50, CHA20>
Leg. BAB = +15
Leg. Base save= fort=25, reflex=21, will=25)
Leg. Base HP = 500 + CON
Leg. Skill points= 60, + 40 from altar @ level 41
====================================
Skills (total skill pts=198)
Discipline=63
Tumble=45 **3 RDD AC, so only need 9 from tumble**
Hide=5 (cost=10)
Lore=8
Concentration=32
Craft Weapon=40
=====================================
Final Max. AB
93 = 24 (L40) + 15 (LBAB) + 1 (WF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 26 (Str62) + 20 (via buffs) + (1 craft weapon AB)
Final Max. Saves
CON16 (28), DEX8 (20), WIS14 (26) +20 to save throw from items, Dark Blessing--> CHA20 (32)= +11
Fort=25+9+11+20=65
Reflex=21+5+11+20=57
Will=25+8+11+20=64
======================================
Critical Hits (keen, imp. crit, ovr. crit, dev crit)
WEAPON: Greatsword (or Great Axe, Heavy Flail)
Normal HG= 19-20 x3
Keen= 17-20 x3
Imp. crit= 15-20 x3
HG overwhelm crit. range = 14-20 x3
HG dev. critical mulitplier= 14-20 x4
======================================
Sorcerer Spells (BK = Baneknight Quasi spell)
1st=5
Grease-BK
Mage Armor-BK
Shield-BK
True Strike-BK
Protection vs. Alignment-BK
2nd=5
Balagorn's Iron Horn-BK
Eagle's Splendor-BK
Endurance-BK
Flame Weapon-BK
Death Armor-BK
3rd=4
Greater Magic Weapon-BK
Keen-BK
Vampiric Touch-BK
Gust of Wind- NOT BK
4th=4
Bestow Curse-BK
Elemental Shield-BK
Improved Invisibility-NOT BK
Stoneskin-BK
5th=3
Bigby's Interposing Hand-BK
Energy Buffer-BK
Mestil's Acid Sheath-BK
6th=2
Bigby's Forceful Hand-BK,
Tenser's Transfromation-BK