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Post by mrbadexample on Feb 28, 2007 12:58:38 GMT
Played around with it this morning. I'm very impressed. Is there a chance that your attacks per round could be recorded or is that somethign that might be hard to script?
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Post by Bakchuda on Feb 28, 2007 15:42:04 GMT
The best the script would be able to do would be to average up the number of attacks that are recorded every 6 seconds (one round) since there is a timestamp, but I would highly doubt its reliability.
If you are trying to figure out how many your own char has, the best bet would be to attack one of the combat dummies down next to the arena (or an un-bashable door somewhere) and use the combat log to count them.
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Post by exidorthequick on Mar 1, 2007 11:36:23 GMT
[...] (or an un-bashable door somewhere) [...] Somewhere you won't be sent to jail for trying, of course.
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Post by gruntgruntson on May 25, 2007 18:31:06 GMT
I have been using the Ruby Chat Analyser, but have troubles that I believe are caused by my Guild Tag. My Characters tend to have [EO] either at the start or end of their name. Many of the logs are incomplete, do not list my character's name, although show the log and analysis, or miss out my character from Dealt/Received sections. I can let you have some logs and analysis files if it would help.
This analyser is a great tool, and even at it's current performance is very useful. Big Props to all involved
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Post by iamaqt on May 25, 2007 20:54:56 GMT
I have been using the Ruby Chat Analyser, but have troubles that I believe are caused by my Guild Tag. My Characters tend to have [EO] either at the start or end of their name. Many of the logs are incomplete, do not list my character's name, although show the log and analysis, or miss out my character from Dealt/Received sections. Spike, if you open your logs in a text file, then do a Find/Replace and replace [EO] with a blank space - then run the Ruby, it will work.
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Post by Bakchuda on May 25, 2007 22:09:13 GMT
I will take a look at the script to see what I can do about this, it may be something as ugly as having a text file with delimited ignored keywords, i'll have to see.
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Post by alandrian on May 26, 2007 11:58:51 GMT
I have written a quite similar program in C. Its a bit different because mine is designed to run during playtime (although it can be ran offline too). It opens an overlaywindow which displays the detailed informations like yours so you can easier adapt to the kind of damage you take each map etc... It has some nice features like the amount of reduction left of you physical and elemental buffers etc because noone can read the always scrollong log . I had quite similar problems when parsing the names of player mobs if they contain special characters. I think one of the easiest way to get it right is to parse for the last occurence of a '(' for example and continue after it. So you dont get confused if the player is called [XY](09)blahblubb.
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Post by gruntgruntson on May 26, 2007 12:13:16 GMT
Thanks for the tip, QT, nice easy fix! 8o) And thanks again Bakchuda!
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Post by phalthallus on May 26, 2007 13:33:49 GMT
I have written a quite similar program in C. Its a bit different because mine is designed to run during playtime (although it can be ran offline too). It opens an overlaywindow which displays the detailed informations like yours so you can easier adapt to the kind of damage you take each map etc... It has some nice features like the amount of reduction left of you physical and elemental buffers etc because noone can read the always scrollong log . I had quite similar problems when parsing the names of player mobs if they contain special characters. I think one of the easiest way to get it right is to parse for the last occurence of a '(' for example and continue after it. So you dont get confused if the player is called [XY](09)blahblubb. Wow...any chance we could get a hold of this? Sounds like another nice alternative, and I'd love to play around with it.
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Post by cathedralmaster on Jul 5, 2007 17:08:44 GMT
Used it on my logs and it doesn't seem to show deaths anymore. Any chance you can figure out why and add that back in?
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Post by Bakchuda on Jul 5, 2007 17:48:03 GMT
Can you PM me the log you tried to analyze? And what exactly you mean by "doesn't show deaths anymore" ?
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Post by cathedralmaster on Jul 5, 2007 18:26:31 GMT
The file is 7 mbs in size, so no, I don't think I can email or put it on my website. So I'll have to find some alternate means of getting it to you. Could send it to you through YIM or Xfire if you want. As for what I mean by it not showing deaths: www.geocities.com/cathedralmaster/Malbolge.html
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Post by stonewarrior on Jul 5, 2007 19:01:11 GMT
Wow Cath, that was incredibly insightful! I finally set myself up to save logs...I am gonna have to start using this program as well. I knew the Anciet Baatorian was kicking my butt but had NO idea the Winds were affecting me so much.
Peace, John.
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Post by Bakchuda on Jul 5, 2007 23:34:30 GMT
Ok, the script (both inside and outside the zip file) has been updated. If you just need the script, the download is HEREOther downloads are at the first post of the thread. Fixes included this time: - Deaths and Kills are back (looks like they were commented out by me for testing or something... )
- Standard guild tags in a name should not cause problems anymore. Let me know if it is still causing troubles for anyone
- A couple other smaller bug fixes, a few less random erroneous data points in the analysis
- Turned off the console output by default. To turn it back on, simply edit the file and change the $HTML_ONLY value to false.
Enjoy!
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Post by Bakchuda on Nov 9, 2007 17:52:47 GMT
A small update to this script, it now correctly parses out Spell Resistance of a target. Simply re-download and run the script again.
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