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Post by bort on Dec 7, 2007 19:03:13 GMT
Version 1.1 uploaded! -The parser now automatically switches log files as nwn does, and reverts to parsing nwclientLog1.txt if you exit and restart nwn. -Minor tweaks
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Post by synan on Dec 7, 2007 20:45:47 GMT
To the best of my knowledge it doesn't revet to 1 when you relog, but when you exit the game and re-run it. If that's what you meant, I would be interested in how you are detecting that?
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Post by bort on Dec 8, 2007 2:38:57 GMT
To the best of my knowledge it doesn't revet to 1 when you relog, but when you exit the game and re-run it. If that's what you meant, I would be interested in how you are detecting that? This program detects changes in filesize, so it won't switch to nwclientLog1.txt unless nwn is writing to that file, which it does if you restart nwn. (I don't use gamespy, so for me relogging means exiting nwn and restarting it via a desktop shortcut to one of the 6 servers.) -Bort
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Post by ewvastano on Dec 8, 2007 10:30:48 GMT
only got a mesage saying componant 'comdlg32.0cx' or one of its dependancies not correctly registered. a file is missing or invalid help:)
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Post by bort on Dec 8, 2007 12:05:07 GMT
only got a mesage saying componant 'comdlg32.0cx' or one of its dependancies not correctly registered. a file is missing or invalid help:) Ah I know what's causing that. Fixed, please download again Cheers, -Bort
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Post by ewvastano on Dec 8, 2007 12:18:39 GMT
sorry bort link dont work now will try again l8ter
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Post by bort on Dec 8, 2007 12:21:20 GMT
sorry bort link dont work now will try again l8ter Oops, typo in the link, fixed.
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Post by xian on Dec 15, 2007 1:21:45 GMT
Works great Bort. I like how your program shows a list of damages you've done and taken. This is helpful especially when damage isn't all displayed on one line or hit (like a like when you have flaming weapon). Good job!
I was just wondering if you were going to include a way to reset the totals? I think it might be helpful to reset the totals and tabulations so you can see how much total damage you've done to each monsters (kill a monster, check damage totals, reset, kill a different monster, and check the difference). Other than that, your program works well for guys who dual-screen like me.
And a way to set the default log directory too?
-Xian/Ziian
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Post by bort on Dec 18, 2007 21:57:00 GMT
Glad you like it! Reset function for damage and stats is already coded and is coming soon with the next version (want to squash a minor bug i've noticed while hellrunning before i release the next version).
Log directory should automatically be saved and used as default after you've selected it once, i just didn't put a button there for it (check where you unzipped the parser, there should be a file called settings.ini with your default character name and log directory).
Cheers, -Bort
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Post by bort on Dec 19, 2007 11:03:18 GMT
Version 1.3 uploaded!-Now displays current server -Added player and monster AB -Added crit/hit/miss/target concealed for player and monsters -Added a very very basic fugue timer (needs a lot of work) -Added .reset commands -Looks nicer -Bort
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Post by xian on Dec 23, 2007 15:33:49 GMT
Great update Bort! I love it much more now, lol. Especially how the lines of damage all match now, and scroll up together to see what damages combine in a single hit.
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Post by Starcub on Jan 9, 2008 5:12:30 GMT
Hi Bort, thanx for sharing this great proggy, I've used it successfully for real time and post game analysis.
I do have ideas for feature requests. It would be great if I could use another filter on the analysis target (a drop down box?) to restrict analysis to a specific mob name, and a further filter on that (another drop down box) to specify damages by spell name where such exists. Where mob types are specified, it would be nice to see mob AB and AC values.
If spells are cast, then also SR and possibly save DC values (without the die roll component) per spell type cast (Meteor Swarm, Thunderclap, etc...) would be nice to see as these log entries can fly by so fast they can't be read in the in game message window.
Thanks again!
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Post by bort on Jan 9, 2008 11:10:16 GMT
Hi Bort, thanx for sharing this great proggy, I've used it successfully for real time and post game analysis. Thanks, glad you found it useful It's not really designed for post game analysis though, as it won't detect when NWN changes log file (with long runs) if NWN isn't currently writing to that log file. There's already a parser out there designed for post game analysis, so I decided to focus on the real time (mainly for knowing what's kicking my arse and what damage types work on what). Yeah, i've been thinking about this. I'll probably add a scrolling text box for "Rakshasa casts Thunderclap" type messages. Syncing-up spells cast and the resulting damage would be incredibly hard if not impossible (thanks to melee and kickback damage) but if you can see the latest spell cast (dependent on having enough spellcraft of course) and the last bit of damage you did/took (even if it's reduced to 0 by immunities) you should have a good idea of what's going on. Assuming I added an option to filter down to one mob (which i'd be tempted to do via in-game commands rather than requiring you to click on the parser) the AB of that mob would be shown in the already existing incoming AB box. I'll have a think about showing AC. I was thinking about adding an ingame command to show a 'stats' window on your mob of choice (which would overlay the parser, like the partyroll window does), including the AB,AC, saves resists etc of that monster based on log info as it comes in.. Working on this at the moment.. It'll also include messages like 'target grappled', 'bull rush successful' etc.. Thanks for the feedback -Bort
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Post by Ironfang on Jan 9, 2008 14:09:57 GMT
Hey Bort, I use your parser all the time its great. I wonder if maybe somewhere you could add an area that would show your current immunities if you type "!list imm" in game. That way you wouldn't have to try and find it through all that scrolling text. I would hotkey !list imm and could quickly know to restore or maybe change gear setup. Wouldn't need the spell/effect immunities just the Phys, Exotic and Elemental percentages.
It is not a huge issue and I am not sure anyone else would even find it useful, just an idea.
Thanks again for all the work.
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Post by bort on Jan 9, 2008 23:23:57 GMT
I wonder if maybe somewhere you could add an area that would show your current immunities if you type "!list imm" in game. Brilliant idea, thanks, i'll add asap.
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