Post by FunkySwerve on Apr 12, 2008 3:32:09 GMT
Greetings from the land of Higher Ground! We haven't sent out an email since last September, so we figured one was about due. We've been extremely busy of late updating the servers, so there's a great deal to update you on if you haven't been on recently. If you HAVE been on recently, you'll still want to take a look at the UPCOMING CHANGES section below.
First off, reincarnation is now back for good! There are a few limits, to keep some problems that result from reincarnation in check, but you can now reincarnate every one of your characters every three months, so that updates to classes, subraces, skills, and the like will not force you to waste time making new characters.
We've also expanded once again! Servers 117 and 118 are now available! Player limit per server has been reduced to 27, to spread the load more, but we can handle more players than ever before! We are expecting to add a 9th server at some point in the future, to help spread the load and combat lag to an even greater extent.
We've made many more changes to class abilities in our continuing effort to keep them both balanced and diverse. All classes have seen changes to one degree or another, but some of them really stand out. You can now choose to become a dragon disciple of ANY prismatic color, for example. And sorcerers now have the ability to 'channel', expending extra spell slots for increased dc and penetration, which has proven very popular.
To complement the class changes, we made tweaks to many base races, in an effort to bring them more into balance with each other. All the races but humans received some changes. Elves, for example, now receive the ability to raise cross-class skills higher in legendary levels. Gnomes now receive 2 additional skill points per level, and halflings now qualify for Legendary Luck without the Luck of Heroes feat. In addition, we've added many new subraces, and added new Favored classes to subraces, which override the base race favored classes, creating a much greater variety. The Aleithian Dwarf, for example, has Bard as a favored class, and receives bonus xp if the character has dwarven defender levels.
We've also introduced some new areas to adventure in. First, we brought back a classic from the great Gygax himself, the Myconids. The Myconid Depths are irradiated caverns, home to a group of ancient and powerful mushroom-men, and meant for levels 42-48. We also expanded the arctic, having decided that the Spawn of Uroboros needed a daddy. Hence, Uroboros Peak! This mountain in the Northern Wastes is home to the mighty dragon Uroboros. It is intended for parties of level 47 to 53.
The addition of Acaos to the development team has opened up whole new horizons for us. He's delved deep into the NWN engine to make modifications that have been impossible until now, and can be found on no other server. He has, for example, developed tweaks to the combat engine, both to fix some irritating Bioware bugs, and to give us a whole new host of possibilities. Katanas, for example, are now finessable by medium characters, and we now have the ability to make club weapons feats work for cep weapons, creating a much broader range of useable arms, with 14 new weapon types!
Also, we've utilized Acaos' engine hacks to make many more skills more useful. Craft Armor, for example, now grants 1 point of AC per 40 ranks, up to +3 at 120. This AC stacks with everything. And Craft Weapon now grants 1 point ab per 40 ranks, up to +3 at 120. This ab also stacks with everything. We've also used those engine hacks to eliminate some of the more problematic bugs in the bioware engine, including immunity stacking, and the crash that was caused by having too many spell slots.
Yet more engine hacks have given us the ability to create a host of new useful SIMTools commands. Take, for example, !qb and !sb. These commands allow you to save and restore quickbars, and speed up altering your spellbook. Typing !sb fill automatically fills your remaining empty spell book slots with the last spell in them, making changing spells memorized much less tedious. Combat messages now have SIMTools-controlled filtering, with the !filter command, to help cut down on combat log spam and the lag resulting from it. There are a whole host of new and convenient commands, like !afk, !autocast, !pcscry, !unafk, and !voicebind.
We've made use of those commands to take interserver communications to a new level, as well. Interserver tells, run messages, and DM assistance requests have been moved to SIMTools, with the !tell, !runmsg, and !dmcall commands. Other commands make finding and communicating with people on other servers a snap, like !finger, !time, !reply, and !tell. The !guild, and /g SIMTools commands also allow cross-server guild channels.
We've also been updating our HG Enhanced Hak on a regular basis - it's now on Beta version 12! For those of you who are unfamiliar with it, it's a purely optional hak download that greatly enhances gameplay experience, adding around 1000 new visual effects. By use of engine hacks, acaos was able to make alternate visuals display for those without the hak, making it completely optional. This means that new players can try out HG without the hassle of a download. And if they decide to stick around, they can get the benefits of custom content that would ordinarily only be available on servers requiring haks!
We completed the transition away from documenting changes in item shop books, and you can instead now find all the documentation of changes on HG in journals, which automatically update with your class info when you log in, and with which you can opt to view any and all of HG's modifications.
Of course, with all the new and interesting class abilities, we had to do something to keep the players on their toes. So we added new paragon-class creatures to the hells! A paragon is a rare and more powerful version of a normal fiend, with different and more potent abilities. We also added Hellgate Arena, so that players could test themselves in a safe environment, or experiment with differing tactics. Naturally, with increased challenge comes increased rewards, so we added a host of them, including a new Hells store, hells random useables loot, and Hells secret loot, including some very potent and sought-after items.
And, if the increased challenge of the Hells isn't enough for you, we introduced Hardcore mode! Players are now able to opt to play as a hardcore (or softcore) character. Hardcore characters are deleted on death, and the experience tallys of the top 50 are tracked for all to see. Softcore characters merely lose their status when they die, instead of being deleted, and no longer accrue experience on their tally.
And as always, we're always looking for ways to improve the play experience, or to make tiresome and repetitive tasks less so, and to reduce lag at every opportunity. To that end, the bank is now able to store charged and stackable items. We dropped the item limit from 200 to 50, because it was causing lag spikes, but players can now name their own chests with the !bankchest command, meaning they can have as many 50 item chests as they want! Midway points were put in the longer runs like Rona, Cania, and Nessus, so that those with less free time could still take a crack at them. We also gave those playing in off-hours a helping hand with experience and loot. For every 20 players or fraction thereof less than 81 players, a 'phantom member' is added to all parties to increase experience and loot earned. We also increased the stack size of scrolls, potions, and some other stackables, to cut down on inventory clutter.
UPCOMING CHANGES:
As always, we have a great deal of new content on the horizon. For starters, HG Enhanced is getting get more capability, courtesy of Acaos. Soon we will have alternate Skyboxes and monster appearances, just as we have alternate vfx for HG users. We've already selected a number of skyboxes from the Community Skybox Project and created lower-resolution versions that maintain the quality but require much less in terms of download time. You can find the CSP here, if you want a sneak peak at the icy cavern that will soon encapsulate the Pit in Cania, or the volcanic interior that will surround Phlegethos:
nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7126
More areas are also in the offing, many more! Areas coming in the near future include Elysium, the Pit of Moliation (featuring yugoloths), and the Aboleths! And further down the line is a much larger project, on par with the Hells in size and even more challenging. Before the gods and devils of today, there existed much more ancient and mighty beings, known as the Elder Evils...
We aren't stopping there, either. We will also be adding many more options for characters, including new spells and feats! See below for a partial listing.
In any event, there's a ton of things in the works here at HG. Hope to see you ingame!
The HG DM Team
New Feats:
- Armor Focus, Shield Focus
- Armor Specialization, Shield Specialization
- Charge
- Intuitive Attack, Brutal Throw, Rapier Wit
- Shield Bash, Improved Shield Bash, Superior Shield Bash
- Grapple, Improved Grapple, Superior Grapple
- Superior Disarm, Expertise, Knockdown, Parry, Power Attack, Two-Weapon Fighting, Whirlwind
- Two-Weapon Defense, Improved Two-Weapon Defense, Superior Two-Weapon Defense
- Power Critical, Improved Power Critical
- Weapon feats for CEP weapons
- Favored Enemy (oozes and plants)
- Greater Skill Focus
- Greater Weapon Focus
- More ranks of Extra Music, Smiting, Stunning, Turning
- Extra Rage
- Armored Casting
- Chaos, Law, Luck domains
- Extra Spell Known feats for Bards and Sorcerers
- Many others
Swift Spells:
- Close Wounds
- Command
- Golem/Grave/Ooze/Vine Strike
- Critical Strike, True Strike
New Spells:
- Bard
- Appraising Touch, Crabwalk, Critical Strike, Focusing Chant, Herald's Call, Insidious Rhythm,
Joyful Noise, Master's Touch, Phantom Threat, Serene Visage, Shock and Awe, Sticky Fingers,
Targeting Ray, True Strike, Undersong
- Bladeweave, Deafening Clang, Delusions of Grandeur, Dissonant Chant, Distracting Ray,
Endure Elements, Harmonic Chorus, Heroism, Iron Silence, Know Vulnerabilities, Mindless Rage,
Mirror Image, Nightmare Lullaby, Summon Elysian Thrush, Tactical Precision, Tongues
- Allegro, Creaking Cacophony, Dolorous Blow, Hymn of Praise, Infernal Threnody, Mass Mage Armor,
Needle Point, Stunning Ray, Suppress Breath Weapon, Treasure Scent, Unluck, Weapon of Impact
- Break Enchantment, Improved Resistance, Mass Cure Light Wounds, Resonating Ray,
Shadow Conjuration, Shout, Siren's Grace, Stone Shatter
- Bolts of Bedevilment, Gembomb, Improved Heroism, Greater Shadow Conjuration, Illusory Pit,
Mass Cure Moderate Wounds, Phantasmal Killer, Wail of Doom
- Energy Immunity, Least Spell Mantle, Mass Bull's Strength, Mass Cat's Grace,
Mass Clairaudience/Clairvoyance, Mass Cure Serious Wounds, Mass Eagle's Splendor,
Mass Fox's Cunning, Mass Owl's Wisdom, Otto's Irresistible Dance, Ray of Light,
Revenance, Shades, Superior Resistance
- Cleric
- Conviction, Faith Healing, Foundation of Stone, Grave Strike, Lesser Vigor
- Close Wounds, Curse of Ill Fortune, Energize Shield, Summon Elysian Thrush
- Blind Sight, Corona of Cold, Mass Aid, Mass Endure Elements, Mass Lesser Vigor,
Positive Energy Protection, Shield of Warding, Vigor
- Assay Resistance, Improved Resistance, Heartbane, Hypothermia, Least Spell Mantle,
Mass Conviction, Mass Cure Light Wounds, Mass Inflict Light Wounds, Mass Shield of Faith
- Blistering Radiance, Break Enchantment, Greater Vigor, Incorporeal Nova, Life's Grace,
Mass Contagion, Mass Cure Moderate Wounds, Mass Inflict Moderate Wounds, Righteous Might
- Bolt of Faith, Energy Immunity, Mass Bull's Strength, Mass Cure Serious Wounds,
Mass Eagle's Splendor, Mass Endurance, Mass Inflict Serious Wounds, Mass Owl's Wisdom,
Stone Body, Superior Resistance
- Mass Bestow Curse, Mass Cure Critical Wounds, Mass Inflict Critical Wounds, Mass Restoration
- Death Pact, Iron Body, Mass Death Ward, Mass Spell Resistance
- Mass Greater Sanctuary, True Resurrection
- Druid
- Breath of the Jungle, Deep Breath, Foundation of Stone, Hawkeye, Lesser Vigor,
Ooze Strike, Vine Strike
- Cat's Grace, Creeping Cold, Desert Sirocco, Endurance, Heat Metal, Linked Perception,
Owl's Wisdom, Ram's Might, Salt Ray
- Hypothermia, Mass Endure Elements, Mass Lesser Vigor, Vigor
- Call of Stone, Essence of the Raptor, Last Breath, Mass Ultravision,
Murderous Mist, Rusting Grasp
- Greater Vigor, Heal Animal Companion, Ironwood, Mass Contagion,
Mass Cure Light Wounds, Restoration
- Energy Immunity, Mass Bull's Strength, Mass Cat's Grace, Mass Cure Moderate Wounds,
Mass Endurance, Mass Owl's Wisdom, Tortoise Shell
- Mass Cure Serious Wounds, Slime Wave, Spectral Stampede, Storm Tower, Word of Balance
- Cocoon, Maelstrom, Mass Cure Critical Wounds, Reverse Gravity, Storm Avatar
- Cast in Stone
- Paladin
- Lesser Restoration, Lionheart
- Angelskin, Endurance, Owl's Wisdom
- Daylight, Remove Curse, Righteous Fury
- Break Enchantment, Restoration
- Ranger
- Curse of Impending Blades, Deep Breath, Rhino's Rush
- Barkskin, Bull's Strength, Endurance, Owl's Wisdom
- Arrow Storm, Blade Storm, Dance of the Unicorn, Exacting Shot, Heal Animal Companion,
Mass Curse of Impending Blades
- Foebane, Improved Resistance
- Sorc/Wiz
- Repair Minor Damage, Touch of Fatigue
- Chill of the Grave, Chromatic Orb, Corrosive Grasp, Deep Breath, Enlarge Person,
Golem Strike, Hail of Stone, Net of Shadows, Lesser Orb of Acid, Lesser Orb of Cold,
Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound, Reduce Person,
Repair Light Damage, Shieldbearer, Shocking Grasp, Thunderhead
- Augment Familiar, Blast of Force, Desiccating Bubble, False Life, Mirror Image,
Ram's Might, Rebuke, Repair Moderate Damage, Snake's Swiftness, Snowball Swarm,
Touch of Idiocy
- Chain Missile, Claws of Darkness, Daylight, Deep Slumber, Healing Touch,
Mass Mage Armor, Needle Point, Power Word Maladroit, Power Word Weaken,
Repair Serious Damage, Rust Ray, Shadow Binding, Vertigo Field, Weapon of Impact
- Assay Resistance, Backlash, Burning Blood, Explosive Runes, Fireburst, Greater Rebuke,
Least Spell Mantle, Mass Ultravision, Orb of Acid, Orb of Cold, Orb of Electricity,
Orb of Fire, Orb of Force, Orb of Sound, Rainbow Pattern, Repair Critical Damage,
Shout, Skull Trap, Spell Enhancer (specialist wizards only)
- Break Enchantment, Greymantle, Lesser Spell Matrix, Power Word Blind, Prismatic Ray,
Reciprocal Gyre, Symbol of Sleep, Viscid Glob, Vitriolic Sphere, Wrack
- Disintegrate, Ethereal Chest, Eyebite, Freezing Fog, Freezing Sphere,
Mass Bull's Strength, Mass Cat's Grace, Mass Contagion, Mass Eagle's Splendor,
Mass Endurance, Mass Fox's Cunning, Mass Owl's Wisdom, Power Word Disable,
Reconstruct, Shadowy Grasp, Spell Breach, Stone Body, Symbol of Pain
- Avasculate, Body of War, Energy Immunity, Final Rebuke, Greater Orb of Acid,
Greater Orb of Cold, Greater Orb of Electricity, Greater Orb of Fire,
Greater Orb of Force, Greater Orb of Sound, Phantasmal Thief, Polar Ray,
Reverse Gravity, Spell Matrix, Symbol of Insanity, Synostodweomer
- Blackfire, Greater Spell Breach, Iron Body, Mass Displacement,
Power Word Petrify, Prismatic Wall, Scintillating Pattern,
Spell Engine (wizard only), Symbol of Death
- Detonate, Greater Spell Matrix, Spell Absorption, Unbinding
First off, reincarnation is now back for good! There are a few limits, to keep some problems that result from reincarnation in check, but you can now reincarnate every one of your characters every three months, so that updates to classes, subraces, skills, and the like will not force you to waste time making new characters.
We've also expanded once again! Servers 117 and 118 are now available! Player limit per server has been reduced to 27, to spread the load more, but we can handle more players than ever before! We are expecting to add a 9th server at some point in the future, to help spread the load and combat lag to an even greater extent.
We've made many more changes to class abilities in our continuing effort to keep them both balanced and diverse. All classes have seen changes to one degree or another, but some of them really stand out. You can now choose to become a dragon disciple of ANY prismatic color, for example. And sorcerers now have the ability to 'channel', expending extra spell slots for increased dc and penetration, which has proven very popular.
To complement the class changes, we made tweaks to many base races, in an effort to bring them more into balance with each other. All the races but humans received some changes. Elves, for example, now receive the ability to raise cross-class skills higher in legendary levels. Gnomes now receive 2 additional skill points per level, and halflings now qualify for Legendary Luck without the Luck of Heroes feat. In addition, we've added many new subraces, and added new Favored classes to subraces, which override the base race favored classes, creating a much greater variety. The Aleithian Dwarf, for example, has Bard as a favored class, and receives bonus xp if the character has dwarven defender levels.
We've also introduced some new areas to adventure in. First, we brought back a classic from the great Gygax himself, the Myconids. The Myconid Depths are irradiated caverns, home to a group of ancient and powerful mushroom-men, and meant for levels 42-48. We also expanded the arctic, having decided that the Spawn of Uroboros needed a daddy. Hence, Uroboros Peak! This mountain in the Northern Wastes is home to the mighty dragon Uroboros. It is intended for parties of level 47 to 53.
The addition of Acaos to the development team has opened up whole new horizons for us. He's delved deep into the NWN engine to make modifications that have been impossible until now, and can be found on no other server. He has, for example, developed tweaks to the combat engine, both to fix some irritating Bioware bugs, and to give us a whole new host of possibilities. Katanas, for example, are now finessable by medium characters, and we now have the ability to make club weapons feats work for cep weapons, creating a much broader range of useable arms, with 14 new weapon types!
Also, we've utilized Acaos' engine hacks to make many more skills more useful. Craft Armor, for example, now grants 1 point of AC per 40 ranks, up to +3 at 120. This AC stacks with everything. And Craft Weapon now grants 1 point ab per 40 ranks, up to +3 at 120. This ab also stacks with everything. We've also used those engine hacks to eliminate some of the more problematic bugs in the bioware engine, including immunity stacking, and the crash that was caused by having too many spell slots.
Yet more engine hacks have given us the ability to create a host of new useful SIMTools commands. Take, for example, !qb and !sb. These commands allow you to save and restore quickbars, and speed up altering your spellbook. Typing !sb fill automatically fills your remaining empty spell book slots with the last spell in them, making changing spells memorized much less tedious. Combat messages now have SIMTools-controlled filtering, with the !filter command, to help cut down on combat log spam and the lag resulting from it. There are a whole host of new and convenient commands, like !afk, !autocast, !pcscry, !unafk, and !voicebind.
We've made use of those commands to take interserver communications to a new level, as well. Interserver tells, run messages, and DM assistance requests have been moved to SIMTools, with the !tell, !runmsg, and !dmcall commands. Other commands make finding and communicating with people on other servers a snap, like !finger, !time, !reply, and !tell. The !guild, and /g SIMTools commands also allow cross-server guild channels.
We've also been updating our HG Enhanced Hak on a regular basis - it's now on Beta version 12! For those of you who are unfamiliar with it, it's a purely optional hak download that greatly enhances gameplay experience, adding around 1000 new visual effects. By use of engine hacks, acaos was able to make alternate visuals display for those without the hak, making it completely optional. This means that new players can try out HG without the hassle of a download. And if they decide to stick around, they can get the benefits of custom content that would ordinarily only be available on servers requiring haks!
We completed the transition away from documenting changes in item shop books, and you can instead now find all the documentation of changes on HG in journals, which automatically update with your class info when you log in, and with which you can opt to view any and all of HG's modifications.
Of course, with all the new and interesting class abilities, we had to do something to keep the players on their toes. So we added new paragon-class creatures to the hells! A paragon is a rare and more powerful version of a normal fiend, with different and more potent abilities. We also added Hellgate Arena, so that players could test themselves in a safe environment, or experiment with differing tactics. Naturally, with increased challenge comes increased rewards, so we added a host of them, including a new Hells store, hells random useables loot, and Hells secret loot, including some very potent and sought-after items.
And, if the increased challenge of the Hells isn't enough for you, we introduced Hardcore mode! Players are now able to opt to play as a hardcore (or softcore) character. Hardcore characters are deleted on death, and the experience tallys of the top 50 are tracked for all to see. Softcore characters merely lose their status when they die, instead of being deleted, and no longer accrue experience on their tally.
And as always, we're always looking for ways to improve the play experience, or to make tiresome and repetitive tasks less so, and to reduce lag at every opportunity. To that end, the bank is now able to store charged and stackable items. We dropped the item limit from 200 to 50, because it was causing lag spikes, but players can now name their own chests with the !bankchest command, meaning they can have as many 50 item chests as they want! Midway points were put in the longer runs like Rona, Cania, and Nessus, so that those with less free time could still take a crack at them. We also gave those playing in off-hours a helping hand with experience and loot. For every 20 players or fraction thereof less than 81 players, a 'phantom member' is added to all parties to increase experience and loot earned. We also increased the stack size of scrolls, potions, and some other stackables, to cut down on inventory clutter.
UPCOMING CHANGES:
As always, we have a great deal of new content on the horizon. For starters, HG Enhanced is getting get more capability, courtesy of Acaos. Soon we will have alternate Skyboxes and monster appearances, just as we have alternate vfx for HG users. We've already selected a number of skyboxes from the Community Skybox Project and created lower-resolution versions that maintain the quality but require much less in terms of download time. You can find the CSP here, if you want a sneak peak at the icy cavern that will soon encapsulate the Pit in Cania, or the volcanic interior that will surround Phlegethos:
nwvault.ign.com/View.php?view=Hakpaks.Detail&id=7126
More areas are also in the offing, many more! Areas coming in the near future include Elysium, the Pit of Moliation (featuring yugoloths), and the Aboleths! And further down the line is a much larger project, on par with the Hells in size and even more challenging. Before the gods and devils of today, there existed much more ancient and mighty beings, known as the Elder Evils...
We aren't stopping there, either. We will also be adding many more options for characters, including new spells and feats! See below for a partial listing.
In any event, there's a ton of things in the works here at HG. Hope to see you ingame!
The HG DM Team
New Feats:
- Armor Focus, Shield Focus
- Armor Specialization, Shield Specialization
- Charge
- Intuitive Attack, Brutal Throw, Rapier Wit
- Shield Bash, Improved Shield Bash, Superior Shield Bash
- Grapple, Improved Grapple, Superior Grapple
- Superior Disarm, Expertise, Knockdown, Parry, Power Attack, Two-Weapon Fighting, Whirlwind
- Two-Weapon Defense, Improved Two-Weapon Defense, Superior Two-Weapon Defense
- Power Critical, Improved Power Critical
- Weapon feats for CEP weapons
- Favored Enemy (oozes and plants)
- Greater Skill Focus
- Greater Weapon Focus
- More ranks of Extra Music, Smiting, Stunning, Turning
- Extra Rage
- Armored Casting
- Chaos, Law, Luck domains
- Extra Spell Known feats for Bards and Sorcerers
- Many others
Swift Spells:
- Close Wounds
- Command
- Golem/Grave/Ooze/Vine Strike
- Critical Strike, True Strike
New Spells:
- Bard
- Appraising Touch, Crabwalk, Critical Strike, Focusing Chant, Herald's Call, Insidious Rhythm,
Joyful Noise, Master's Touch, Phantom Threat, Serene Visage, Shock and Awe, Sticky Fingers,
Targeting Ray, True Strike, Undersong
- Bladeweave, Deafening Clang, Delusions of Grandeur, Dissonant Chant, Distracting Ray,
Endure Elements, Harmonic Chorus, Heroism, Iron Silence, Know Vulnerabilities, Mindless Rage,
Mirror Image, Nightmare Lullaby, Summon Elysian Thrush, Tactical Precision, Tongues
- Allegro, Creaking Cacophony, Dolorous Blow, Hymn of Praise, Infernal Threnody, Mass Mage Armor,
Needle Point, Stunning Ray, Suppress Breath Weapon, Treasure Scent, Unluck, Weapon of Impact
- Break Enchantment, Improved Resistance, Mass Cure Light Wounds, Resonating Ray,
Shadow Conjuration, Shout, Siren's Grace, Stone Shatter
- Bolts of Bedevilment, Gembomb, Improved Heroism, Greater Shadow Conjuration, Illusory Pit,
Mass Cure Moderate Wounds, Phantasmal Killer, Wail of Doom
- Energy Immunity, Least Spell Mantle, Mass Bull's Strength, Mass Cat's Grace,
Mass Clairaudience/Clairvoyance, Mass Cure Serious Wounds, Mass Eagle's Splendor,
Mass Fox's Cunning, Mass Owl's Wisdom, Otto's Irresistible Dance, Ray of Light,
Revenance, Shades, Superior Resistance
- Cleric
- Conviction, Faith Healing, Foundation of Stone, Grave Strike, Lesser Vigor
- Close Wounds, Curse of Ill Fortune, Energize Shield, Summon Elysian Thrush
- Blind Sight, Corona of Cold, Mass Aid, Mass Endure Elements, Mass Lesser Vigor,
Positive Energy Protection, Shield of Warding, Vigor
- Assay Resistance, Improved Resistance, Heartbane, Hypothermia, Least Spell Mantle,
Mass Conviction, Mass Cure Light Wounds, Mass Inflict Light Wounds, Mass Shield of Faith
- Blistering Radiance, Break Enchantment, Greater Vigor, Incorporeal Nova, Life's Grace,
Mass Contagion, Mass Cure Moderate Wounds, Mass Inflict Moderate Wounds, Righteous Might
- Bolt of Faith, Energy Immunity, Mass Bull's Strength, Mass Cure Serious Wounds,
Mass Eagle's Splendor, Mass Endurance, Mass Inflict Serious Wounds, Mass Owl's Wisdom,
Stone Body, Superior Resistance
- Mass Bestow Curse, Mass Cure Critical Wounds, Mass Inflict Critical Wounds, Mass Restoration
- Death Pact, Iron Body, Mass Death Ward, Mass Spell Resistance
- Mass Greater Sanctuary, True Resurrection
- Druid
- Breath of the Jungle, Deep Breath, Foundation of Stone, Hawkeye, Lesser Vigor,
Ooze Strike, Vine Strike
- Cat's Grace, Creeping Cold, Desert Sirocco, Endurance, Heat Metal, Linked Perception,
Owl's Wisdom, Ram's Might, Salt Ray
- Hypothermia, Mass Endure Elements, Mass Lesser Vigor, Vigor
- Call of Stone, Essence of the Raptor, Last Breath, Mass Ultravision,
Murderous Mist, Rusting Grasp
- Greater Vigor, Heal Animal Companion, Ironwood, Mass Contagion,
Mass Cure Light Wounds, Restoration
- Energy Immunity, Mass Bull's Strength, Mass Cat's Grace, Mass Cure Moderate Wounds,
Mass Endurance, Mass Owl's Wisdom, Tortoise Shell
- Mass Cure Serious Wounds, Slime Wave, Spectral Stampede, Storm Tower, Word of Balance
- Cocoon, Maelstrom, Mass Cure Critical Wounds, Reverse Gravity, Storm Avatar
- Cast in Stone
- Paladin
- Lesser Restoration, Lionheart
- Angelskin, Endurance, Owl's Wisdom
- Daylight, Remove Curse, Righteous Fury
- Break Enchantment, Restoration
- Ranger
- Curse of Impending Blades, Deep Breath, Rhino's Rush
- Barkskin, Bull's Strength, Endurance, Owl's Wisdom
- Arrow Storm, Blade Storm, Dance of the Unicorn, Exacting Shot, Heal Animal Companion,
Mass Curse of Impending Blades
- Foebane, Improved Resistance
- Sorc/Wiz
- Repair Minor Damage, Touch of Fatigue
- Chill of the Grave, Chromatic Orb, Corrosive Grasp, Deep Breath, Enlarge Person,
Golem Strike, Hail of Stone, Net of Shadows, Lesser Orb of Acid, Lesser Orb of Cold,
Lesser Orb of Electricity, Lesser Orb of Fire, Lesser Orb of Sound, Reduce Person,
Repair Light Damage, Shieldbearer, Shocking Grasp, Thunderhead
- Augment Familiar, Blast of Force, Desiccating Bubble, False Life, Mirror Image,
Ram's Might, Rebuke, Repair Moderate Damage, Snake's Swiftness, Snowball Swarm,
Touch of Idiocy
- Chain Missile, Claws of Darkness, Daylight, Deep Slumber, Healing Touch,
Mass Mage Armor, Needle Point, Power Word Maladroit, Power Word Weaken,
Repair Serious Damage, Rust Ray, Shadow Binding, Vertigo Field, Weapon of Impact
- Assay Resistance, Backlash, Burning Blood, Explosive Runes, Fireburst, Greater Rebuke,
Least Spell Mantle, Mass Ultravision, Orb of Acid, Orb of Cold, Orb of Electricity,
Orb of Fire, Orb of Force, Orb of Sound, Rainbow Pattern, Repair Critical Damage,
Shout, Skull Trap, Spell Enhancer (specialist wizards only)
- Break Enchantment, Greymantle, Lesser Spell Matrix, Power Word Blind, Prismatic Ray,
Reciprocal Gyre, Symbol of Sleep, Viscid Glob, Vitriolic Sphere, Wrack
- Disintegrate, Ethereal Chest, Eyebite, Freezing Fog, Freezing Sphere,
Mass Bull's Strength, Mass Cat's Grace, Mass Contagion, Mass Eagle's Splendor,
Mass Endurance, Mass Fox's Cunning, Mass Owl's Wisdom, Power Word Disable,
Reconstruct, Shadowy Grasp, Spell Breach, Stone Body, Symbol of Pain
- Avasculate, Body of War, Energy Immunity, Final Rebuke, Greater Orb of Acid,
Greater Orb of Cold, Greater Orb of Electricity, Greater Orb of Fire,
Greater Orb of Force, Greater Orb of Sound, Phantasmal Thief, Polar Ray,
Reverse Gravity, Spell Matrix, Symbol of Insanity, Synostodweomer
- Blackfire, Greater Spell Breach, Iron Body, Mass Displacement,
Power Word Petrify, Prismatic Wall, Scintillating Pattern,
Spell Engine (wizard only), Symbol of Death
- Detonate, Greater Spell Matrix, Spell Absorption, Unbinding