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Post by Yojimbo on May 15, 2009 20:59:23 GMT
I did that one too I went on ones I was iffy I went the more evil route so i ended up Chaotic Evil Cleric 4th Level
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Post by zkamuiz on Jun 19, 2009 9:56:04 GMT
I was bored so thought I'd give it a try, this is what I got.
You Are A:
Neutral Evil Human Barbarian/Sorcerer (2nd/1st Level)
Ability Scores: Strength- 10 Dexterity- 13 Constitution- 12 Intelligence- 14 Wisdom- 15 Charisma- 12
Alignment: Neutral Evil- A neutral evil villain does whatever he can get away with. He is out for himself, pure and simple. He sheds no tears for those he kills, whether for profit, sport, or convenience. He has no love of order and holds no illusion that following laws, traditions, or codes would make him any better or more noble. On the other hand, he doesn�t have the restless nature or love of conflict that a chaotic evil villain has. Some neutral evil villains hold up evil as an ideal, committing evil for its own sake. Most often, such villains are devoted to evil deities or secret societies. Neutral evil is the best alignment you can be because you can advance yourself without regard for others. However, neutral evil can be a dangerous alignment because it represents pure evil without honor and without variation.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Primary Class: Barbarians- Barbarians are brave, even reckless, and their warrior skills make them well suited to adventure. Instead of training and discipline, barbarians have a powerful rage that makes them stronger, tougher, and better able to withstand attacks. They only have the energy for a few such displays per day, but it is usually sufficient. Constant exposure to danger has also given barbarians a sort of 'sixth sense,' the preternatural ability to sense danger and dodge attacks, and their running stamina is legendary.
Secondary Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast.
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Post by StrykerOfChaos on Jun 19, 2009 14:12:35 GMT
True Neutral Human Bard (3rd Level)
Ability Scores: Strength- 11 Dexterity- 13 Constitution- 15 Intelligence- 12 Wisdom- 13 Charisma- 12
Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Bards- Bards often serve as negotiators, messengers, scouts, and spies. They love to accompany heroes (and villains) to witness heroic (or villainous) deeds firsthand, since a bard who can tell a story from personal experience earns renown among his fellows. A bard casts arcane spells without any advance preparation, much like a sorcerer. Bards also share some specialized skills with rogues, and their knowledge of item lore is nearly unmatched. A high Charisma score allows a bard to cast high-level spells.
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXX (21) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXX (24) Chaotic Good ---- XXXXXXXXXXXXXX (14) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXXX (25) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXXXXX (28) Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18) Lawful Evil ----- XXXXXXXXXXX (11) Neutral Evil ---- XXXXXXXXXXXXXX (14) Chaotic Evil ---- XXXX (4)
Law & Chaos: Law ----- XXXXXXXXXX (10) Neutral - XXXXXXXXXXXXX (13) Chaos --- XXX (3)
Good & Evil: Good ---- XXXXXXXXXXX (11) Neutral - XXXXXXXXXXXXXXX (15) Evil ---- X (1)
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Post by sabregirl on Jun 19, 2009 15:23:06 GMT
Neutral Good Human Cleric (5th Level) Ability Scores: Strength- 13 Dexterity- 12 Constitution- 11 Intelligence- 15 Wisdom- 16 Charisma- 14 Alignment: Neutral Good- A neutral good character does the best that a good person can do. He is devoted to helping others. He works with kings and magistrates but does not feel beholden to them. Neutral good is the best alignment you can be because it means doing what is good without bias for or against order. However, neutral good can be a dangerous alignment because it advances mediocrity by limiting the actions of the truly capable. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Clerics- Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXX (24) Chaotic Neutral - XXXXXXXXXXXXXXXXXXX (19) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XXXXX (5) Law & Chaos: Law ----- XXXXXXXXXX (10) Neutral - XXXXXXXXXX (10) Chaos --- XXXXX (5) Good & Evil: Good ---- XXXXXXXXXXXXXXX (15) Neutral - XXXXXXXXXXXXXX (14) Evil ---- (0) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXX (4) Halfling - XXXX (4) Half-Elf - XXXXXXXX (8) Half-Orc - XXXXXXXXXXXX (12) Class: Barbarian - (-6) Bard ------ (-6) Cleric ---- XXXXXX (6) Druid ----- XXXX (4) Fighter --- (0) Monk ------ (-17) Paladin --- (-17) Ranger ---- XX (2) Rogue ----- (-10) Sorcerer -- (-2) Wizard ---- XXXX (4) When I took the alignment test on its own I came out lawful, but this time I changed a few answers and came out neutral. Ty says I'm definitely lawful. -S
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Post by tyranlthixis on Jun 19, 2009 15:55:23 GMT
I Am A: Lawful Good Human Cleric (5th Level) Ability Scores:Strength-12 Dexterity-16 Constitution-15 Intelligence-17 Wisdom-17 Charisma-15 Alignment:Lawful Good A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment because it restricts freedom and criminalizes self-interest. Race:Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class:Clerics act as intermediaries between the earthly and the divine (or infernal) worlds. A good cleric helps those in need, while an evil cleric seeks to spread his patron's vision of evil across the world. All clerics can heal wounds and bring people back from the brink of death, and powerful clerics can even raise the dead. Likewise, all clerics have authority over undead creatures, and they can turn away or even destroy these creatures. Clerics are trained in the use of simple weapons, and can use all forms of armor and shields without penalty, since armor does not interfere with the casting of divine spells. In addition to his normal complement of spells, every cleric chooses to focus on two of his deity's domains. These domains grants the cleric special powers, and give him access to spells that he might otherwise never learn. A cleric's Wisdom score should be high, since this determines the maximum spell level that he can cast. Find out What Kind of Dungeons and Dragons Character Would You Be?, courtesy of Easydamus (e-mail) -------------------------------------------------------------------------------- Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXXXXXXXXXXX (31) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXXXXXXX (27) Chaotic Good ---- XXXXXXXXXXXXXXXXXXXX (20) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXXXXXX (24) True Neutral ---- XXXXXXXXXXXXXXXXXXXX (20) Chaotic Neutral - XXXXXXXXXXXXX (13) Lawful Evil ----- XXXXXXXXXXXXXX (14) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XXX (3) Law & Chaos: Law ----- XXXXXXXXXXXXX (13) Neutral - XXXXXXXXX (9) Chaos --- XX (2) Good & Evil: Good ---- XXXXXXXXXXXXXXXXXX (18) Neutral - XXXXXXXXXXX (11) Evil ---- X (1) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXXXX (6) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXXXX (12) Half-Orc - (0) Class: Barbarian - (-25) Bard ------ (-27) Cleric ---- XXXXXX (6) Druid ----- (-21) Fighter --- (-2) Monk ------ XXXX (4) Paladin --- XXXX (4) Ranger ---- XX (2) Rogue ----- (-10) Sorcerer -- XX (2) Wizard ---- XXXX (4)
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Post by Deleted on Jun 19, 2009 18:00:56 GMT
Doh! I get a class with a really hard to find artifact True Neutral Human Sorcerer (6th Level) Ability Scores: Strength- 11 Dexterity- 9 Constitution- 12 Intelligence- 17 Wisdom- 13 Charisma- 17 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction. Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. Class: Sorcerers- Sorcerers are arcane spellcasters who manipulate magic energy with imagination and talent rather than studious discipline. They have no books, no mentors, no theories just raw power that they direct at will. Sorcerers know fewer spells than wizards do and acquire them more slowly, but they can cast individual spells more often and have no need to prepare their incantations ahead of time. Also unlike wizards, sorcerers cannot specialize in a school of magic. Since sorcerers gain their powers without undergoing the years of rigorous study that wizards go through, they have more time to learn fighting skills and are proficient with simple weapons. Charisma is very important for sorcerers; the higher their value in this ability, the higher the spell level they can cast. -------------------------------------------------------------------------------- Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXX (10) Neutral Good ---- XXXXXXXXXXXXXXXXXXXX (20) Chaotic Good ---- XXXXXXXXXXXXX (13) Lawful Neutral -- XXXXXXXXXXXXXXX (15) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXXXX (25) Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18) Lawful Evil ----- XXXXXXX (7) Neutral Evil ---- XXXXXXXXXXXXXXXXX (17) Chaotic Evil ---- XXXXXXXXXX (10) Law & Chaos: Law ----- XXXX (4) Neutral - XXXXXXXXXXXXXX (14) Chaos --- XXXXXXX (7) Good & Evil: Good ---- XXXXXX (6) Neutral - XXXXXXXXXXX (11) Evil ---- XXX (3) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXX (4) Elf ------ XXXXXXXXXXXX (12) Gnome ---- XXXX (4) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXXXXXX (12) Half-Orc - XX (2) Class: Barbarian - (0) Bard ------ (-4) Cleric ---- (-2) Druid ----- (-4) Fighter --- (0) Monk ------ (-23) Paladin --- (-25) Ranger ---- (0) Rogue ----- XX (2) Sorcerer -- XXXXXXXXXX (10) Wizard ---- XXXX (4)
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Post by Balduvard on Jun 19, 2009 18:36:22 GMT
Cheesy.
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Post by Grogbot on Jun 20, 2009 7:35:21 GMT
This explains ... a lot. And I don't even qualify for a quasi ... Lawful Neutral Human Monk/Sorcerer (3rd/3rd Level) Ability Scores: Strength- 11 Dexterity- 13 Constitution- 12 Intelligence- 17 Wisdom- 15 Charisma- 14 Grog Edit - added stats
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Post by Adjungbilly on Jul 5, 2009 15:16:33 GMT
typical I can not even be human... well at least I broke the trend. You Are A: True Neutral [glow=red,2,300]Halfling[/glow] Ranger (6th Level) Ability Scores: Strength- 13 Dexterity- 14 Constitution- 13 Intelligence- 16 Wisdom- 16 Charisma- 13 Alignment: True Neutral- A true neutral character does what seems to be a good idea. He doesn't feel strongly one way or the other when it comes to good vs. evil or law vs. chaos. Most true neutral characters exhibit a lack of conviction or bias rather than a commitment to neutrality. Such a character thinks of good as better than evil after all, he would rather have good neighbors and rulers than evil ones. Still, he's not personally committed to upholding good in any abstract or universal way. Some true neutral characters, on the other hand, commit themselves philosophically to neutrality. They see good, evil, law, and chaos as prejudices and dangerous extremes. They advocate the middle way of neutrality as the best, most balanced road in the long run. True neutral is the best alignment you can be because it means you act naturally, without prejudice or compulsion. However, true neutral can be a dangerous alignment because it represents apathy, indifference, and a lack of conviction. Race: Halflings are clever, capable and resourceful survivors. They are notoriously curious and show a daring that many larger people can't match. They can be lured by wealth but tend to spend rather than hoard. They prefer practical clothing and would rather wear a comfortable shirt than jewelry. Halflings stand about 3 feet tall and commonly live to see 150. Class: Rangers- Rangers are skilled stalkers and hunters who make their home in the woods. Their martial skill is nearly the equal of the fighter, but they lack the latter's dedication to the craft of fighting. Instead, the ranger focuses his skills and training on a specific enemy a type of creature he bears a vengeful grudge against and hunts above all others. Rangers often accept the role of protector, aiding those who live in or travel through the woods. His skills allow him to move quietly and stick to the shadows, especially in natural settings, and he also has special knowledge of certain types of creatures. Finally, an experienced ranger has such a tie to nature that he can actually draw on natural power to cast divine spells, much as a druid does, and like a druid he is often accompanied by animal companions. A ranger's Wisdom score should be high, as this determines the maximum spell level that he can cast. Detailed Results: Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXX (19) Neutral Good ---- XXXXXXXXXXXXXXXXXXX (19) Chaotic Good ---- XXXXXXXXXXXXXXXX (16) Lawful Neutral -- XXXXXXXXXXXXXXXXXXX (19) True Neutral ---- XXXXXXXXXXXXXXXXXXX (19) Chaotic Neutral - XXXXXXXXXXXXXXXX (16) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXX (10) Chaotic Evil ---- XXXXXXX (7) Law & Chaos: Law ----- XXXXXXXX (8) Neutral - XXXXXXXX (8) Chaos --- XXXXX (5) Good & Evil: Good ---- XXXXXXXXXXX (11) Neutral - XXXXXXXXXXX (11) Evil ---- XX (2) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXX (10) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXXXXXX (14) Half-Elf - XXXXXXXXXX (10) Half-Orc - (0) Class: Barbarian - (-4) Bard ------ (-2) Cleric ---- (-8) Druid ----- XX (2) Fighter --- XX (2) Monk ------ (-21) Paladin --- (-19) Ranger ---- XXXXXX (6) Rogue ----- (-4) Sorcerer -- XXXX (4) Wizard ---- XX (2)
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Post by diemex on Jul 26, 2009 20:37:32 GMT
OK.... did the long version
<b>I Am A:</b> True Neutral Human Ranger (5th Level) <br><br><u>Ability Scores:</u><br> <b>Strength-</b>13<br> <b>Dexterity-</b>15<br> <b>Constitution-</b>15<br> <b>Intelligence-</b>13<br> <b>Wisdom-</b>13<br> <b>Charisma-</b>13<br>
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXX (15) Neutral Good ---- XXXXXXXXXXXXXXXXXXXXXX (22) Chaotic Good ---- XXXXXXXXXXXXXXXXX (17) Lawful Neutral -- XXXXXXXXXXXXXXXX (16) True Neutral ---- XXXXXXXXXXXXXXXXXXXXXXX (23) Chaotic Neutral - XXXXXXXXXXXXXXXXXX (18) Lawful Evil ----- XXXXXXXXXX (10) Neutral Evil ---- XXXXXXXXXXXXXXXXX (17) Chaotic Evil ---- XXXXXXXXXXXX (12)
Law & Chaos: Law ----- XXXXX (5) Neutral - XXXXXXXXXXXX (12) Chaos --- XXXXXXX (7)
Good & Evil: Good ---- XXXXXXXXXX (10) Neutral - XXXXXXXXXXX (11) Evil ---- XXXXX (5)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXXXX (10) Elf ------ XXXXXX (6) Gnome ---- XXXXXXXXXX (10) Halfling - XXXXXXXXXX (10) Half-Elf - XXXXXXXX (8) Half-Orc - XXXXXX (6)
Class: Barbarian - (-6) Bard ------ (-2) Cleric ---- (-4) Druid ----- XX (2) Fighter --- (-2) Monk ------ (-23) Paladin --- (-23) Ranger ---- XXXXXX (6) Rogue ----- XX (2) Sorcerer -- XXXX (4) Wizard ---- XXXX (4)
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Post by Deleted on Aug 21, 2011 13:32:02 GMT
Took this test again after a few years. My alignment has changed (lol) from true neutral to neutral good and I took the long version of the results. Gave fully honest answers and was surprised by the result: Neutral Good Half-Orc Sorcerer (6th Level) Ability Scores: Strength- 17 Dexterity- 17 Constitution- 17 Intelligence- 16 Wisdom- 18 Charisma- 16 Half-orc? Sorcerer? wth?
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Post by Test on Apr 17, 2012 20:05:44 GMT
Lawful Good Human Wizard (6th Level)
Ability Scores: Strength- 10 Dexterity- 10 Constitution- 13 Intelligence- 17 Wisdom- 14 Charisma- 15
Alignment: Lawful Good- A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.
Race: Humans are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like.
Class: Wizards- Wizards are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells.
Web page and journal code: Copy and paste the following:
<b>I Am A:</b> Lawful Good Human Wizard (6th Level) <br><br><u>Ability Scores:</u><br> <b>Strength-</b>10<br> <b>Dexterity-</b>10<br> <b>Constitution-</b>13<br> <b>Intelligence-</b>17<br> <b>Wisdom-</b>14<br> <b>Charisma-</b>15 <br><br><u>Alignment:</u><br><b>Lawful Good</b> A lawful good character acts as a good person is expected or required to act. He combines a commitment to oppose evil with the discipline to fight relentlessly. He tells the truth, keeps his word, helps those in need, and speaks out against injustice. A lawful good character hates to see the guilty go unpunished. Lawful good is the best alignment you can be because it combines honor and compassion. However, lawful good can be a dangerous alignment when it restricts freedom and criminalizes self-interest.<br> <br><u>Race:</u><br><b>Humans</b> are the most adaptable of the common races. Short generations and a penchant for migration and conquest have made them physically diverse as well. Humans are often unorthodox in their dress, sporting unusual hairstyles, fanciful clothes, tattoos, and the like. <br><br><u>Class:</u><br><b>Wizards</b> are arcane spellcasters who depend on intensive study to create their magic. To wizards, magic is not a talent but a difficult, rewarding art. When they are prepared for battle, wizards can use their spells to devastating effect. When caught by surprise, they are vulnerable. The wizard's strength is her spells, everything else is secondary. She learns new spells as she experiments and grows in experience, and she can also learn them from other wizards. In addition, over time a wizard learns to manipulate her spells so they go farther, work better, or are improved in some other way. A wizard can call a familiar- a small, magical, animal companion that serves her. With a high Intelligence, wizards are capable of casting very high levels of spells. <br><br>Find out <a href='http://www.easydamus.com/character.html' target='mt'>What Kind of Dungeons and Dragons Character Would You Be?</a>, courtesy of Easydamus <a href='mailto:zybstrski@excite.com'>(e-mail)</a><br><br>
Detailed Results:
Alignment: Lawful Good ----- XXXXXXXXXXXXXXXXXXXXXX (22) Neutral Good ---- XXXXXXXXXXXXXXXX (16) Chaotic Good ---- XXXXXXXXXXXXXXXX (16) Lawful Neutral -- XXXXXXXXXXXXXXXXXXXX (20) True Neutral ---- XXXXXXXXXXXXXX (14) Chaotic Neutral - XXXXXXXXXXXXXX (14) Lawful Evil ----- XXXXXXXXXXXXX (13) Neutral Evil ---- XXXXXXX (7) Chaotic Evil ---- XXXXXXX (7)
Law & Chaos: Law ----- XXXXXXXXXXX (11) Neutral - XXXXX (5) Chaos --- XXXXX (5)
Good & Evil: Good ---- XXXXXXXXXXX (11) Neutral - XXXXXXXXX (9) Evil ---- XX (2)
Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXX (6) Elf ------ XXXXXXXXXX (10) Gnome ---- XX (2) Halfling - XXXX (4) Half-Elf - XXXXXXXX (8) Half-Orc - XXXXXXXXXXXX (12)
Class: Barbarian - (-27) Bard ------ (-19) Cleric ---- (-2) Druid ----- (-21) Fighter --- XX (2) Monk ------ (-4) Paladin --- (0) Ranger ---- (-8) Rogue ----- XX (2) Sorcerer -- XXXXXX (6) Wizard ---- XXXXXXXX (8)
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Post by desocupado on Apr 17, 2012 20:59:32 GMT
I'm a tough wizard (I really could be some sort of Red Mage with my stats) True Neutral Human Wizard (3rd Level) Ability Scores: Strength- 13 Dexterity- 15 Constitution- 17 Intelligence- 16 Wisdom- 15 Charisma- 12 Law & Chaos: Law ----- XXXXXX (6) Neutral - XXXXXXXXX (9) Chaos --- XXXXXXX (7) Good & Evil: Good ---- XXXXXX (6) Neutral - XXXXXXXXX (9) Evil ---- XXXXXX (6) Race: Human ---- XXXXXXXXXXXXX (13) Dwarf ---- XXXXXXXX (8) Elf ------ XXXXXXXX (8) Gnome ---- XXXXXX (6) Halfling - XXXXXXXX (8) Half-Elf - XXXXXXXXXX (10) Half-Orc - XXXXXX (6) Class: Barbarian - XXXX (4) Bard ------ XX (2) Cleric ---- (-2) Druid ----- (0) Fighter --- (-2) Monk ------ (-27) Paladin --- (-25) Ranger ---- (-2) Rogue ----- (-4) Sorcerer -- XXXX (4) Wizard ---- XXXXXXXXXX (10)
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Post by Deleted on Apr 18, 2012 3:30:12 GMT
Lawful Good Human Wizard (6th Level) And I had you down as a Chaotic Evil DSM bent on server destroying lag from irresponsible use of your balls.
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Post by Test on Apr 18, 2012 5:10:14 GMT
Lawful Good Human Wizard (6th Level) And I had you down as a Chaotic Evil DSM bent on server destroying lag from irresponsible use of your balls. ROFL Such warmth Silver! Seriously that is the ONLY reason I stopped playing my clerics so much!
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