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Post by scarface on Apr 9, 2009 14:42:55 GMT
Here's our mod_load switches SetWeaponOption(NWNX_WEAPONS_OPT_DEVCRIT_DISABLE_PC, TRUE); SetWeaponOption(NWNX_WEAPONS_OPT_DEVCRIT_MULT_BONUS, 1); SetWeaponOption(NWNX_WEAPONS_OPT_DEVCRIT_MULT_STACK, TRUE); SetWeaponOption(NWNX_WEAPONS_OPT_OVERCRIT_RANGE_BONUS, 1); Which you posted here: nwnx.org/phpBB2/viewtopic.php?t=1175The +1 crit range for Overwelming Critical isn't being applied, I just had a complaint about it by a player, I had him fight while I checked his combat logs, he's a WM with keen on scythe, his crit range shows 16-20 in his character sheet which is correct, so with the Overwelming Critical feat his crit range should be 15-20 in the combat logs, however he rolled many 15s and no crit, but he does crit on a 16, so this switch doesn't appear to be working. Also I mentioned before that the NWNX_WEAPONS_OPT_DEVCRIT_DISABLE_PC switch isn't working, the modification is being applied to monsters as well as PCs, will this be fixed?
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Post by Acaos on Apr 10, 2009 4:10:40 GMT
You need to set NWNX_WEAPONS_OPT_OVERCRIT_RANGE_STACK if you want the Overwhelming Critical range bonus to stack with Ki Critical.
Also, please clarify - you mean monsters with Devastating Critical can no longer dev crit PCs? We use that setting on HG and have no issues with monsters being unable to instantly chop PCs into tiny bits.
Acaos
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Post by scarface on Apr 10, 2009 19:35:47 GMT
Thanks.
Hmmm maybe I misunderstand the function, I thought it meant that dev crit work normally when used on monsters but applies the modified version when used on other players, which is what I wanted, so this isn't how it works?
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