Post by StrykerOfChaos on Apr 17, 2009 9:11:52 GMT
Oxec Tuzzom ia Wount 29BG/3Rog/8Fighter
Behind The Name:
Drey speak Undercommon, and in undercommon it means Evil Hammer of Death.
When this build started to form, there weren't really any Blackguard builds in existence. The class itself was used for the Bane Knight and Lash of Hatred quasiclasses.
With the Blackguard Saves bonus, spells, sneak attack damage, and critical hit immunity Blackguards are a great class. Unfortunately, this build doesn't have any of the Smite Benefits that are available, but with an open subrace I just don't see it that viable to spend so many points into one aspect of a build, unless it's the Casting or Attacking Ability.
Base Race: Half-Elf
All half-elves receive 1 additional skill point per level. Skill points for levels prior to 41 will be granted upong taking level 41 at the Altar of Legends.
All half-elves can acquire Legendary Skill Affinity Spot and Listen in Legendary Levels.
Subrace: Drey
FCs: Highest Class,Barbarian
+1 Strength, +1 Constitution
-1 Charisma, -1 Dexterity
Free Feat: Blind Fight
This feat allows a reroll on all missed attacks due to conceal, and also helps when fighting blinded or versus conceal enemies. It's the equivalent of 60 Listen.
Alignment:
Any Evil (for Blackguard requirement)
Starting Ability Points: (Subrace Adjustments)
Note: The subrace stats get added automatically when you reach the Docks.
Str 14 (15)
Dex 9 (8)
Con 13 (14)
Int 14
Wis 14
Cha 14 (13)
The reason the stats have been distributed the way they have is because:
Reasons for Rogue Levels:
The Fighter Levels help with the tight feat selection, and also help raise your BAB to reach the Blackguard requirement.
Weapon Choice:
This build uses Warhammer, but you are free to choose any Martial, Simple, or Rogue weapon you wish.
Skills:
Level Distribution
1Rogue/6Fighter/1Rogue/10BG/2Fighter/19BG/1Rogue
Note:
* = It's a bonus feat for Fighters.
** = It's a bonus feat for Epic Blackguards.
Level 1: Rogue
Feat: Blooded
The Blooded feat grants you the ability to take Legendary Skill Affinity Tumble in Legendary Levels.
Level 2: Fighter
Feat: Weapon Focus (Warhammer)*
This feat grants you +1 Attack Bonus to your weapon of choice, in this case Warhammer.
Level 3: Fighter
Feats: Power Attack*, Cleave
Power Attack
This feat is the first of five in the Devastating Critical (Warhammer) chain.
Cleave
This feat is the second of five in the Devastating Critical (Warhammer) chain. It also allows a free attack action on a nearby enemy when you deal the killing blow on the enemy you are attacking.
Level 4: Fighter
Ability Points: +1 Strength
Level 5: Fighter
Feat: Great Cleave*
This feat is the third of five in the Devastating Critical (Warhammer) chain. It also allows you to continuosly cleave enemies as long as you deal the killing blow on the previous cleave attack. This feat is more useful at lower levels, but nonetheless we need it.
Level 6: Fighter
Feat: Greater Weapon Focus (Warhammer)
Grants you an additional +1 AB to your weapon of choice.
Level 7: Fighter
Feat: Weapon Specialization (Warhammer)
Grants a bonus +2 damage to the weapon of choice..
Level 8: Rogue
Ability Points: +1 Strength
Skill Points: +5 Hide (For Blackguard) +10 Tumble (For 2 AC early)
Level 9: Blackguard
Feat: Iron Will
This grants +2 to your Will Save
Your Blackguard Spells!
Great! Now that you're a Blackguard you can use Blackguard Spells...right? Here on HG, we've actually gone and created a spellbook just for Blackguards! How cool is that!
How to Use Them:
You will want to be familiar with the !sb change bg command. It will open up a conversation that allows you to sort out your new spellbook! After memorizing your spells, just rest as you usually would and then you can quickslot them or cast them from the radial menu, just like any other caster!
Level 12: Blackguard
Ability Points: +1 Strength
Feat: Divine Might
This feat grants damage equal to your Charisma modifier to your weapon damage for a number of rounds equal to your Charisma Modifier. At Blackguard 21, the duration increases to two times, and to three times at character 41 as long as you have 21 BG levels.
Level 15: Blackguard
Feat: Divine Shield
Level 16: Blackguard
Ability Points: +1 Strength
Level 18: Blackguard
Feat: Lightning Reflexes
This grants +2 to your Reflex Saves
Level 20: Fighter
Feat: Improved Critical (Warhammer)
This increases the threat range of the chosen weapon
Level 21: Blackguard
Feat: Great Strength I
Great Strength feats grant the character +1 to the chosen stat. Taking strength adds +1 Damage/+1 Attack Bonus for every two Great Strength.
Level 23: Blackguard
Feat: Epic Weapon Focus (Warhammer)**
Grants +2 Attack Bonus to all attacks with the chosen weapon.
Level 24: Blackguard
Ability Points: +1 Strength
Feat: Great Strength II
Level 26: Blackguard
Feat: Epic Prowess**
Grants +1 Attack Bonus to all attacks. Also increases the benefit of Legendary Weapon Focus by +1AB.
Level 27: Blackguard
Feat: Great Strength III
Level 28: Blackguard
Ability Points: +1 Strength
Level 29: Blackguard
Feat: Overwhelming Critical (Warhammer)**
This feat increases the threat range of the chosen weapon, and is the fourth feat in the Devastating Critical chain.
Level 30: Blackguard
Feat: Great Strength IV
Level 32: Blackguard
Ability Points: +1 Strength
Feat: Devastating Critical (Warhammer)**
This feat adds +1 to your Critical Hit multiplier, greatly increasing the amount of damage you deal.
Level 15: Blackguard
Feat: Great Strength V
Level 35: Blackguard
Feat: Armor Skin**
Grants +2 Armor Class of no specific kind.
Level 36: Blackguard
Ability Points: +1 Strength
Feat: Great Strength VI
Level 38: Blackguard
Feat: Improved Sneak Attack +1**
Okay, so I ran out of (in my opnion) useful Blackguard Bonus feats. This grants another 1d6 to your BG Sneak Attacks.
Level 39: Blackguard
Feat: Great Strength VII
Level 40: Rogue
Ability Points: +1 Strength
Skill Points: 43 Tumble (Helps with leveling to 42 when you get LSA Tumble)
For all ability points in Legendary Levels, raise Strength.
Level 42:
Feat: Legendary Skill Affinity Tumble
Grants Tumble as a class skill.
Level 45:
Feat: Legendary Skill Affinity Listen
Grants Listen as a class skill.
Level 48:
Feat: Legendary Weapon Focus (Warhammer)
Grants +2 Attack Bonus to the chose weapon, plus an additional +1 if you took Epic Prowess.
Level 51:
Feat: Epic Skill Focus (Listen)
Grants +10 to the chosen skill that does not land in the +50 magic cap of buffs/song/gear.
Level 54:
Feat: Epic Skill Focus Concentration OR Great Charisma OR Legendary Spell Focus Enchantment.
Grants +10 to the chosen skill that does not land in the +50 magic cap of buffs/song/gear.
or
Great Charisma will grant you +1 damage/+1 to all saves.
Your choice.
or
Grants you Legendary Spell Focus Enchantment, allowing you to buff your weapons with +14 GMW.
Level 57:
Feat:Legendary Will
Grants +7 to your Will Saves
Skill Note: This is the last level you will be raising Tumble, as you can no longer benefit from any points after 60.
Level 60:
Feat:Legendary Reflexes
Grants +7 to your Reflex Saves.
Tome of Ancient Lore:
In ascension, there are books that grant epic skill focus to a specific school. Because BGs get Greater Magic Weapon, you want to read the Enchantment book once you obtain one. This allows you to buff your own weapons with +13 Enhancement bonus.
Level 60 Ability Scores:
Strength 46 (58)
Dex 8 (20)
Con 14 (26)
Int 12 (24)
Wis 14 (26)
Cha 17 (29)
Saves:
Fort 63
Reflex 64
Will 64
Skills:
4(8+2) + 2(8+2) + 57(4) + 60 = 348
63 Discipline
63 Listen
60 Tumble
63 Hide
25 Concentration
74 Points for Craft Armor/Craft Weapon. Distribute how you like.
I'd go with
50 Craft Weapon for 1 AB at all times, 2 with song and minimal gear
24 Craft Armor for 1 AC with song, and with +12 to Int (in gear) gives you a 32 skill for crafting.
AB = 95 (96 With 40 Base Craft Weapon)
A really solid Attack Bonus, and coupled with Listen is pretty deadly.
AC = 128
A very nice AC that can only improve with better gear. With heavy armor and it's high physical immunity you should have no problem tanking anything.
Blackguard Spells of Note:
Death's Kiss
-Adds 1d4 + (CL / 2) cold damage, to a maximum of 1d4+25 at CL50. This will be "Deafening Clang" on your BG Spell Wand, because there is no "Death's Kiss" spell, but it works as listed.
Bull's Strength
-Great while leveling I'd say with it's 2d4+2 Str bonus at Caster Level (CL) 20.
Eagle's Splendor
-Same as Bull's Strength, but Charisma. Great for a bonus to saves and Divine Might.
Greater Magic Weapon
-At level 30 Blackguard allows you to grant a +10 Enhancement Bonus to a weapon. Increases by +1/Enchantment Focus up to +14 with Legendary Spell Focus Enchantment.
Protection from Elements
-At CL 41, maximum damage absorbed is (CL * 20) reaching 1200 at CL 60. With 49 BG Levels, that's 980 damage.
Death Ward
-When cast on yourself, if you're immune to Death Magic and have 40 Base strength, this will grant you immunity to critical hits for CL Rounds.
Freedom of Movement
-Increases your movement rate by .5meter/sec at CL 21, 33, 46, and 59.
Notes on Playing:
The Newbie Guide
Great guide for newer players. Read it, learn it, use it.
The Tanking Guide
Great guide to playing a tank, a nice read for those that want any tips.
You have sneak attacks, so try to hit something that IS NOT hitting you back. This will help deal more damage. This does not mean attack stoned/dazed/turned enemies. Simply find an enemy attacking someone else.
You have buffs, don't be afraid to use them. Death Ward, Death's Kiss, Protection from Elements, Freedom of Movement..these are your friends. Make sure you know where you need Mord and Breach protection.
Any comments, questions, opinions? Feel free to post please. Thank you.
-Stryker
Behind The Name:
Drey speak Undercommon, and in undercommon it means Evil Hammer of Death.
When this build started to form, there weren't really any Blackguard builds in existence. The class itself was used for the Bane Knight and Lash of Hatred quasiclasses.
With the Blackguard Saves bonus, spells, sneak attack damage, and critical hit immunity Blackguards are a great class. Unfortunately, this build doesn't have any of the Smite Benefits that are available, but with an open subrace I just don't see it that viable to spend so many points into one aspect of a build, unless it's the Casting or Attacking Ability.
Base Race: Half-Elf
All half-elves receive 1 additional skill point per level. Skill points for levels prior to 41 will be granted upong taking level 41 at the Altar of Legends.
All half-elves can acquire Legendary Skill Affinity Spot and Listen in Legendary Levels.
Subrace: Drey
FCs: Highest Class,Barbarian
+1 Strength, +1 Constitution
-1 Charisma, -1 Dexterity
Free Feat: Blind Fight
This feat allows a reroll on all missed attacks due to conceal, and also helps when fighting blinded or versus conceal enemies. It's the equivalent of 60 Listen.
Alignment:
Any Evil (for Blackguard requirement)
Starting Ability Points: (Subrace Adjustments)
Note: The subrace stats get added automatically when you reach the Docks.
Str 14 (15)
Dex 9 (8)
Con 13 (14)
Int 14
Wis 14
Cha 14 (13)
The reason the stats have been distributed the way they have is because:
- You can wear heavy armor, so you can survive with a low dex.
- You need base 14 Wisdom to be able to cast level 4 BG spells, which is a core aspect of this build.
- You need base 13 Charisma for the Divine Might Feat
Reasons for Rogue Levels:
- Level 1 Rogue grants you (6 + Int Modifier) x 4 Skill Points. This is a nice boost versus the (2 + Int Mod) x 4 that Fighters get.
- Level 8 Rogue: They receive Hide as a class skill, and therefore you can put 5 points instead of 10. Small but useful in such a skill tight build.
- Level 40 Rogue: This allows you to dump tumble for the 40-43 hump (something I have always found annoying) and because there was no huge benefit to 9 Fighter or 30 BG
The Fighter Levels help with the tight feat selection, and also help raise your BAB to reach the Blackguard requirement.
Weapon Choice:
This build uses Warhammer, but you are free to choose any Martial, Simple, or Rogue weapon you wish.
Skills:
- Hide - You need 5 Points in Hide for the Blackguard Class, and you also gain conceal from the camouflage and mass camouflage spells, with max you reach 60%+ conceal.
- Discipline - A staple skill for tanks. This skill will help you prevent slagging, disarm, and other nasty checks you'll find in later levels. Max it out
- Tumble - The tumble skill grants you 1 AC per 5 points of Tumble. That's a total 12 AC at 60 Tumble. You can raise tumble as a class skill after taking Legendary Skill Affinity Tumble at level 42. Put 60 points in.
- Listen - Listen helps you defeat the conceal on monsters you are attacking. As you get deeper in the server you'll find that enemies conceal is higher while their AC doesn't increase as much. Listen helps tons with damage input.
- Concentration - Concentration checks can be found later in the server, in the deeper runs. You can splash about 10-15 points in if you want. About 60 is ideal with song and equipment buffs.
- Craft Armor/Craft Weapon - These two skills are for last. For every 40 points they will raise your AC or AB by 1 point, respectively. This maxes at +3 for 120 in either skill. They also help when you want to look good
Level Distribution
1Rogue/6Fighter/1Rogue/10BG/2Fighter/19BG/1Rogue
Note:
* = It's a bonus feat for Fighters.
** = It's a bonus feat for Epic Blackguards.
Level 1: Rogue
Feat: Blooded
The Blooded feat grants you the ability to take Legendary Skill Affinity Tumble in Legendary Levels.
Level 2: Fighter
Feat: Weapon Focus (Warhammer)*
This feat grants you +1 Attack Bonus to your weapon of choice, in this case Warhammer.
Level 3: Fighter
Feats: Power Attack*, Cleave
Power Attack
This feat is the first of five in the Devastating Critical (Warhammer) chain.
Cleave
This feat is the second of five in the Devastating Critical (Warhammer) chain. It also allows a free attack action on a nearby enemy when you deal the killing blow on the enemy you are attacking.
Level 4: Fighter
Ability Points: +1 Strength
Level 5: Fighter
Feat: Great Cleave*
This feat is the third of five in the Devastating Critical (Warhammer) chain. It also allows you to continuosly cleave enemies as long as you deal the killing blow on the previous cleave attack. This feat is more useful at lower levels, but nonetheless we need it.
Level 6: Fighter
Feat: Greater Weapon Focus (Warhammer)
Grants you an additional +1 AB to your weapon of choice.
Level 7: Fighter
Feat: Weapon Specialization (Warhammer)
Grants a bonus +2 damage to the weapon of choice..
Level 8: Rogue
Ability Points: +1 Strength
Skill Points: +5 Hide (For Blackguard) +10 Tumble (For 2 AC early)
Level 9: Blackguard
Feat: Iron Will
This grants +2 to your Will Save
Your Blackguard Spells!
Great! Now that you're a Blackguard you can use Blackguard Spells...right? Here on HG, we've actually gone and created a spellbook just for Blackguards! How cool is that!
How to Use Them:
You will want to be familiar with the !sb change bg command. It will open up a conversation that allows you to sort out your new spellbook! After memorizing your spells, just rest as you usually would and then you can quickslot them or cast them from the radial menu, just like any other caster!
Level 12: Blackguard
Ability Points: +1 Strength
Feat: Divine Might
This feat grants damage equal to your Charisma modifier to your weapon damage for a number of rounds equal to your Charisma Modifier. At Blackguard 21, the duration increases to two times, and to three times at character 41 as long as you have 21 BG levels.
Level 15: Blackguard
Feat: Divine Shield
Level 16: Blackguard
Ability Points: +1 Strength
Level 18: Blackguard
Feat: Lightning Reflexes
This grants +2 to your Reflex Saves
Level 20: Fighter
Feat: Improved Critical (Warhammer)
This increases the threat range of the chosen weapon
Level 21: Blackguard
Feat: Great Strength I
Great Strength feats grant the character +1 to the chosen stat. Taking strength adds +1 Damage/+1 Attack Bonus for every two Great Strength.
Level 23: Blackguard
Feat: Epic Weapon Focus (Warhammer)**
Grants +2 Attack Bonus to all attacks with the chosen weapon.
Level 24: Blackguard
Ability Points: +1 Strength
Feat: Great Strength II
Level 26: Blackguard
Feat: Epic Prowess**
Grants +1 Attack Bonus to all attacks. Also increases the benefit of Legendary Weapon Focus by +1AB.
Level 27: Blackguard
Feat: Great Strength III
Level 28: Blackguard
Ability Points: +1 Strength
Level 29: Blackguard
Feat: Overwhelming Critical (Warhammer)**
This feat increases the threat range of the chosen weapon, and is the fourth feat in the Devastating Critical chain.
Level 30: Blackguard
Feat: Great Strength IV
Level 32: Blackguard
Ability Points: +1 Strength
Feat: Devastating Critical (Warhammer)**
This feat adds +1 to your Critical Hit multiplier, greatly increasing the amount of damage you deal.
Level 15: Blackguard
Feat: Great Strength V
Level 35: Blackguard
Feat: Armor Skin**
Grants +2 Armor Class of no specific kind.
Level 36: Blackguard
Ability Points: +1 Strength
Feat: Great Strength VI
Level 38: Blackguard
Feat: Improved Sneak Attack +1**
Okay, so I ran out of (in my opnion) useful Blackguard Bonus feats. This grants another 1d6 to your BG Sneak Attacks.
Level 39: Blackguard
Feat: Great Strength VII
Level 40: Rogue
Ability Points: +1 Strength
Skill Points: 43 Tumble (Helps with leveling to 42 when you get LSA Tumble)
For all ability points in Legendary Levels, raise Strength.
Level 42:
Feat: Legendary Skill Affinity Tumble
Grants Tumble as a class skill.
Level 45:
Feat: Legendary Skill Affinity Listen
Grants Listen as a class skill.
Level 48:
Feat: Legendary Weapon Focus (Warhammer)
Grants +2 Attack Bonus to the chose weapon, plus an additional +1 if you took Epic Prowess.
Level 51:
Feat: Epic Skill Focus (Listen)
Grants +10 to the chosen skill that does not land in the +50 magic cap of buffs/song/gear.
Level 54:
Feat: Epic Skill Focus Concentration OR Great Charisma OR Legendary Spell Focus Enchantment.
Grants +10 to the chosen skill that does not land in the +50 magic cap of buffs/song/gear.
or
Great Charisma will grant you +1 damage/+1 to all saves.
Your choice.
or
Grants you Legendary Spell Focus Enchantment, allowing you to buff your weapons with +14 GMW.
Level 57:
Feat:Legendary Will
Grants +7 to your Will Saves
Skill Note: This is the last level you will be raising Tumble, as you can no longer benefit from any points after 60.
Level 60:
Feat:Legendary Reflexes
Grants +7 to your Reflex Saves.
Tome of Ancient Lore:
In ascension, there are books that grant epic skill focus to a specific school. Because BGs get Greater Magic Weapon, you want to read the Enchantment book once you obtain one. This allows you to buff your own weapons with +13 Enhancement bonus.
Level 60 Ability Scores:
Strength 46 (58)
Dex 8 (20)
Con 14 (26)
Int 12 (24)
Wis 14 (26)
Cha 17 (29)
Saves:
Fort 63
Reflex 64
Will 64
Skills:
4(8+2) + 2(8+2) + 57(4) + 60 = 348
63 Discipline
63 Listen
60 Tumble
63 Hide
25 Concentration
74 Points for Craft Armor/Craft Weapon. Distribute how you like.
I'd go with
50 Craft Weapon for 1 AB at all times, 2 with song and minimal gear
24 Craft Armor for 1 AC with song, and with +12 to Int (in gear) gives you a 32 skill for crafting.
AB = 95 (96 With 40 Base Craft Weapon)
A really solid Attack Bonus, and coupled with Listen is pretty deadly.
AC = 128
A very nice AC that can only improve with better gear. With heavy armor and it's high physical immunity you should have no problem tanking anything.
Blackguard Spells of Note:
Death's Kiss
-Adds 1d4 + (CL / 2) cold damage, to a maximum of 1d4+25 at CL50. This will be "Deafening Clang" on your BG Spell Wand, because there is no "Death's Kiss" spell, but it works as listed.
Bull's Strength
-Great while leveling I'd say with it's 2d4+2 Str bonus at Caster Level (CL) 20.
Eagle's Splendor
-Same as Bull's Strength, but Charisma. Great for a bonus to saves and Divine Might.
Greater Magic Weapon
-At level 30 Blackguard allows you to grant a +10 Enhancement Bonus to a weapon. Increases by +1/Enchantment Focus up to +14 with Legendary Spell Focus Enchantment.
Protection from Elements
-At CL 41, maximum damage absorbed is (CL * 20) reaching 1200 at CL 60. With 49 BG Levels, that's 980 damage.
Death Ward
-When cast on yourself, if you're immune to Death Magic and have 40 Base strength, this will grant you immunity to critical hits for CL Rounds.
Freedom of Movement
-Increases your movement rate by .5meter/sec at CL 21, 33, 46, and 59.
Notes on Playing:
The Newbie Guide
Great guide for newer players. Read it, learn it, use it.
The Tanking Guide
Great guide to playing a tank, a nice read for those that want any tips.
You have sneak attacks, so try to hit something that IS NOT hitting you back. This will help deal more damage. This does not mean attack stoned/dazed/turned enemies. Simply find an enemy attacking someone else.
You have buffs, don't be afraid to use them. Death Ward, Death's Kiss, Protection from Elements, Freedom of Movement..these are your friends. Make sure you know where you need Mord and Breach protection.
Any comments, questions, opinions? Feel free to post please. Thank you.
-Stryker