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Post by Slayer on Jul 17, 2004 16:53:29 GMT
No no..not at all. You can make an entire area without writing a single script. There are certain scripts that we all use on things to overcome the default NWN settings. Such as the area_clear script and scripts that autoclose doors. But they are already written. Just concentrate for now on building a solid, detailed area. Then think about how you want things to act. If you have any specific actions you want things to perform, post em here. The script may already be written and I'll tell you where it is and how to use it
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Post by Higan on Jul 17, 2004 16:55:36 GMT
can i just make the area then have you put them in?
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Post by Slayer on Jul 17, 2004 16:57:42 GMT
Yes....but only once. If you send ME inot one of your areas it may end up looking different by the time I come out. I'll control myself the first time. Then I'll send you the scripted version and you can see how I did it. Cool?
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Post by Higan on Jul 17, 2004 17:21:02 GMT
i guess
I can probably copy most of the ones i need from the original PoA mod
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Post by Slayer on Jul 17, 2004 18:33:57 GMT
Go ahead and make your area within the PoA mod itself. Then just export the area in question and all items it needs. That way you'll already be using 90% of the custom scripts anyway. They are already in the PoA module core scripting.
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Post by Higan on Jul 17, 2004 20:51:57 GMT
For what lvs should the area be for?
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Post by Slayer on Jul 17, 2004 22:08:59 GMT
The area should be a solid idea with good story background that fits well and/or utilizes current PoA concepts and storylines (or brings new ones to light). Lvl is irrelevant. All levels are now equally represented within the module. Lower lvl areas are actually more difficult to build at first but higher level areas are more difficult to balance. I recomend you start at a lower level, between 3 - 20. Leave the higher levels for the admin or for when you're more comfortable with the toolset.
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Post by Higan on Jul 18, 2004 16:22:27 GMT
For my area, how about i use that ship in the boat ramp and have it full of zombie pirates?
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Post by Slayer on Jul 18, 2004 21:10:56 GMT
Sounds like a plan!!
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Post by KyleShayfur on Jul 19, 2004 4:08:23 GMT
I love the new areas. Although trees seem to get in way at times.
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Post by Rastan on Jul 19, 2004 4:36:53 GMT
yes, great work improving the Tower ruins/cavern. graphics are great
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Post by FormerAdmin on Jul 19, 2004 23:56:52 GMT
Uhhhh, NO MORE UNDEAD!
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Post by Higan on Jul 20, 2004 0:20:36 GMT
aww, but theres so many posibilities w/ them, besides, they're pirates Can i just make the undead pirates cept not give them the undead qualities and cover up most of the bones? btw, welcome back rip
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Post by Slayer on Jul 20, 2004 1:44:22 GMT
He's just don't like undead cause you can't crit em. Never built a cleric ;D
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Post by Rastan on Jul 20, 2004 1:55:34 GMT
well, you could use the zombie pirate pictue, but use a non-undead skin. That should remove all those nasty immunities
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