Post by FunkySwerve on Apr 22, 2009 7:33:08 GMT
Here's the list of augments in a more boiled-down form, with more property information. This list is no longer 100% accurate, but its close. Spellslot gear should be a bit easier to come by, now.
==========
C
prefix
===
Soldier's - +3 f, +3 r
Templar's - +3 f, +3 w
Monk's - +3 r, +3 w
weapon focus - of Focused Xwork
+4 to 2 abilities
suffix
===
5% to two elements
+5 to 2 skills
20/- to ele, +10 to save vs that ele
UC
prefix
===
+4 to 3 stats
misc immunes - mind,kd, death, level
+10 skill and +6 to assoc abil
+2 saves and spell immunity: darkness, silence, drown, one bigby, finger, also the following:
burning hands, chain lightning, cone of cold, firestorm, fireball, flamestrike, hammer of the gods, lightning bolt, searing light, inflicts, slay living, ball lightning, firebrand, acid breath, scint sphere, ice storm
suffix
===
IC + 5 CW
SF + 5 conc
SP + 5 Spellcraft
soak 20+10, 10 CA
soak 15+11, 10 CA
soak 10+12, 10 CA
soak 5+13, 10 CA
regen + 4, 5 heal
regen + 3, 10 heal
regen + 2, 15 heal
R
===
prefix
=====
serpent's - poison immunity, 10% acid, green light
lion's - fear imm, 10% sonic, white light
clockwork,disease, elec, purple
frostbiter's, paral, cold, blue
firedrake's, sneak, fire, red
harm imm, reflex +5, neg resist 15/-
horrid's imm fort +5, mag resist 15/-
word of faith will +5, div resist 15/-
pris spray imm, univ +5, pos resist 15/-
suffix
=====
spell slots - 5x for levels 1-3, 4x for levels 4-6, 3x for levels 7-9 (only one level for each class), with approp caster abil + 5
IC and PowerCrit
UR
=====
prefix
=====
naga's, poison, death, 20% acid, green light
prideleader's, fear, haste, 20% sonic, white
golem's, disease, death, elec, purple
remorhaz's, paral, freedom, cold, blue
salamander's,sneak, daze, fire, red
suffix
=====
WF/EWF/10 CW
spell slots - 5x for levels 1-3, 4x for levels 4-6, 3x for levels 7-9 (only one level for each class), with approp caster abil + 5 (TWO LEVELS), conc and spec for sorc, conce and lore for wiz, conc and perform for bard, conc and ae for druid, conc and heal for cleric
GSF and +6 int/wis/cha
BUR
=====
prefix
=====
couatl's, poison, death, daze, 30% acid, green
leonal's, fear, haste, stun, 30% sonic, white
eidolon's, disease, death, confuse, elec, purple
reaver's, paral, freedom, poison, cold, blue
cinderscale's, sneak, daze, paralysis, fire, red
suffix
=====
OC and DC
spell slots - 5x for levels 1-3, 4x for levels 4-6, 3x for levels 7-9 (only one level for each class), with approp caster abil + 10 (THREE LEVELS), conc and spec for sorc, conce and lore for wiz, conc and perform for bard, conc and ae for druid, conc and heal for cleric
GSF and +9 int/wis/cha
Master
=====
GSF in all schools
WF/EWF/IC/OC/DC (on weapon only)
//////////////////
player suggestions:
//////////////////
C
=====
prefix
=====
patterned: Cha +2, +5 perform, +5 taunt, -5 hide
tanned: +4 con, 5/- phys, -4 reflex
merchant's: Cha +2, Dex +2, +5 appraise, -5 taunt, +2 reflex
bellicose: +3 con, +5 intim
reflective: +2 wis, +2 int, +1 will, +2 hide, +2 move silently
snug: +5 imm cold, 5/- cold resist, +4 dex
refreshing: +5 imm fire, 5/- fire resist, +4 int
static: +5 imm elec, 5/- elec resist, +4 str
tarnished: +5 imm acid, 5/- acid resist, +4 con
covered: +5 imm sonic, 5/- sonic resist, +4 wis
suffix
=====
of the Lizard: +1 regen, +2 con, -2 fire save
of the Alert: +5 spot, +2 reflex save
of the skirmisher: +2 str, +2 con, +1 fort, +2 disc, +2 conc
of the minstrel: cha+2, universal saves +1, perform, taunt, bluff +1
of the dual-weilder: +2 dex, +2 con, +2 parry, +2 listen, +1 craft weapon
of the buzzard:+2 dex, freedom, +2 spot, +1 craft weapon, fire vuln 2%
of the frog: +2 con, freedom, tumble + 2, listen +1, elec vuln 2%
of the worm: +2 str, freedom, search +2, ca + 1, 2% sonic vuln
of spring: +2 wis, +2 tumble, +2 discipline, +1 universal saves
of the Knife: 5/- slash resist, +2 fort, str +2
of the Hammer: 5/- bludge resist, +2 will, con +2
of the Stake: 5/- pierce resist, +2 reflex, dex + 2
UC
=====
prefix
=====
Mystical: [spell] x1 per day, caster level 40
ornamented: Cha +4, +10 perform, +10 taunt, -10 hide
thickened: +6 con, 10/- phys, -6 reflex
facilitator's: Cha +4, Dex +4, +10 appraise, -10 taunt, +4 reflex
angry: +6 con, +10 intim
calm: +4 wis, +4 int, +2 will, +4 hide, +4 move silently
cozy: +10 imm cold, 10/- cold resist, +6 dex
cool: +10 imm fire, 10/- fire resist, +6 int
grounded: +10 imm elec, 10/- elec resist, +6 str
rusted: +10 imm acid, 10/- acid resist, +6 con
insulated: +10 imm sonic, 10/- sonic resist, +6 wis
suffix
=====
of the Ooze: +2 regen, +4 con, -4 fire save
of the Attentive: +10 spot, +5 listen, +4 reflex
of the veteran: +4 str, +4 con, +2 fort, +4 disc, +4 conc
of the singer: cha+3, universal saves +2, perform, taunt, bluff +2
of the brigand: +4 dex, +4 con, +4 parry, +4 listen, +2 craft weapon
of the falcon: +4 dex, freedom, +4 spot, +2 craft weapon, fire vuln 4%
of the newt: +4 con, freedom, tumble + 4, listen +2, elec vuln 4%
of the packrat: +4 str, freedom, search +4, ca + 2, 4% sonic vuln
of summer: +4 wis, +4 tumble, +4 discipline, +2 universal saves
of the Kukri: 10/- slash resist, +4 fort, str +3
of the Club: 10/- bludge resist, +4 will, con +3
of the Dagger: 10/- pierce resist, +4 reflex, dex +3
R
=====
prefix
=====
Supernatural: [spell] x2 per day, caster level 45
Gleaming: -5 hide, +5 spot, 5% pos immune, white light weak
Shadowy: +5hide, -5 spot, 5% neg immune, darkness 1/day
Consecrated: +5 heal, -5 hide, 5% divine immune, yellow light weak
Imbued: +5 spellcraft, -5 umd, 5% magic immune, blue light weak
embroidered: Cha +6, +15 perform, +15 taunt, -15 hide, SF perform
hardened: +8 con, 10/- phys, -8 reflex, barkskin 3/day
fence's: Cha +6, Dex +6, +15 appraise, -15 taunt, +6 reflex, +5 UMD
furious: +9 con, +15 intim, 5/+13 soak
still: +6 wis, +6 int, +4 will, +8 hide, +8 move silently
warming: +20 imm cold, 15/- cold resist, +8 dex
cold: +20 imm fire, 15/- fire resist, +8 int
insulated: +20 imm elec, 15/- elec resist, +8 str
corroded: +20 imm acid, 15/- acid resist, +8 con
deadening: +20 imm sonic, 15/- sonic resist, +8 wis
suffix
=====
of the Troll: +4 regen, +6 con, -4 fire, acid save
of the Watchful: +15 spot, +10 listen, +6 reflex
of the hero: +6 str, +6 con, +4 fort, +8 disc, +8 conc
of the bard: cha+6, universal saves +4, perform, taunt, bluff +4
of the swashbuckler: +6 dex, +6 con, +8 parry, +8 listen, +4 craft weapon
of the hawk: +6 dex, freedom, +8 spot, +4 craft weapon, fire vuln 6%, sf cw
of the turtle: +6 con, freedom, tumble +8, listen +4, elec vuln 6%, sf listen
of the gopher: +6 str, freedom, search + 8, ca +4, 6% sonic vuln, sf ca
of fall: +6 wis, +8 tumble, +8 discipline, +3 universal saves, haste
of the Blade: 15/- slash resist, +6 fort, str +6
of the Mace: 15/- bludge resist, +6 will, con +6
of the Spear: 15/- pierce resist, +6 reflex, dex +6
UR
=====
prefix
=====
Mythical: [spell] x2 per day, caster level 50
Glowing: -10 hide, 7% pos immune, white light med, +10 spot, SF Spot
Dark: +10hide, -10 spot, 7% neg immune, darkness 2/day, SF hide
Blessed: +10 heal, -10 hide, 7% divine immune, yellow light medium, sf heal
Enspelled: +10 spellcraft, -10 umd, 7% magic immune, blue light weak, sf spellcraft
embroidered: Cha +8, +20 perform, +20 taunt, -20 hide, ESF perform
reinforced: +12 con, 15/- phys, -10 reflex, lvl 45 barkskin 2/day
con's: Cha +8, Dex +8, +20 appraise, -20 taunt, +8 reflex, +10 UMD
raging; +12 con, +20 intim, 10+13 soak, mind immune
tranquil: +8 wis, +8 int, +6 will, +15 hide, + 15 move silently, immune:blindness
heated: +30 imm cold, 20/- cold resist, +10 dex
chill: +30 imm fire, 20/- fire resist, +10 int
coated: +30 imm elec, 20/- elec resist, +10 str
oxidized: +30 imm acid, 20/- acid resist, +10 con
muffling: +30 imm sonic, 20/- sonic resist, +10 wis
suffix
=====
of the Wary: +20 spot, +15 listen, +4 universal saves
of the Shambler: +6 regen, +8 con, -10 fire save
of the myrmidon: +8 str, +8 con, +6 fort, +15 disc, +15 conc, immune: kd
of the jester: cha+9, universal saves +6, perform, taunt, bluff +8, spell immunity: silence
of the duelist: +9 dex, +9 con, +15 parry, +15 listen, +8 craft weapon, sf parry
of the eagle: +8 dex, freedom, +15 spot, +8 craft weapon, fire vuln 8%, sf cw, esf cw
of the salamander: +8 con, freedom, tumble +15, listen +8, elec vuln 8%, sf listen, esf listen
of the mole: +8 str, freedom, search +15, ca +8, 8% sonic vuln, sf ca, esf ca
of winter: +8 wis, +15 tumble, +15 discipline, +4 universal saves, haste, weapon spec unarmed
of the Sword: 20/- slash resist, +8 fort, str +9, epic damage reduction 1
of the Flail: 20/- bludge resist, +8 will, con +9, epic damage reduction 1
of the Trident: 20/- pierce resist, +8 reflex, dex +9, epic damage reduction 1
BUR
=====
prefix
=====
Fabled: [spell] x3 per day, caster level 55
Shining: -15 hide, 10% pos immune, white light strong, +15 spot, ESF Spot
Black: +15 hide, -15 spot, 10% neg immune, darkness 3/day, SF hide
Holy: +15 heal, -15 hide, 10% divine immune, yellow light stromg, esf heal
Enchanted: +15 spellcraft, -15 umd, 10% magic immune, blue light weak, esf spellcraft
Zen: +12 wis, +12 int, +12 will, +20 hide, +20 move silent, immune: blind, immune: deaf
blazing: +40 imm cold, 30/- cold resist, +12 dex
freezing: +40 imm fire, 30/- fire resist, +12 int
ceramic: +40 imm elec, 30/- elec resist, +12 str
base: +40 imm acid, 30/- acid resist, +12 con
muting: +40 imm sonic, 30/- sonic resist, +12 wis
suffix
=====
of the warlord: +12 str, +12 con, +12 fort, +20 disc, +20 conc, immune: kd, immune: fear
of the diva: cha+12, universal saves +8, perform, taunt, bluff +15, spell immunity: silence, immunity: deafness
of the weaponmaster: +12 dex, +12 con, +20 parry, +20 listen, +15 craft weapon, esf parry
of the roc: +12 dex, freedom, +20 spot, +15 craft weapon, fire vuln 10%, sf cw, esf cw, levitation (rings, boots, belts, armor only)
of the aboleth: +12 con, freedom, tumble + 20, listen + 15, elec vuln 10%, sf listen, esf listen, waterbreathing (rings, amulets, armor, helmets only)
of the xorn: +12 str, freedom, search + 20, ca +15, 10% sonic vuln, sf ca, esf ca, passwall (rings, amulets, armor, boots only)
of seasons: +12 wis, +20 tumble, +20 discipline, +6 universal saves, haste, weapon spec unarmed, ews unarmed
of the Greatsword: 25/- slash resist, +10 fort, str +12, epic damage reduction 1, anchoring 1
of the Maul: 25/- bludge resist, +10 will, con +12, epic damage reduction 1, vitality 1
of the Lance: 25/- pierce resist, +10 reflex, dex +12, epic damage reduction 1, balance 1
Master
=====
Elminster's: +1 DC Wizard, +12 int, 5 9th level wizard spells
Mystra's: +1 DC Sorcerer, +12 cha, 5 9th level sorcerer spells
Lathander's: +1 DC Cleric, +12 wis, 5 9th level cleric spells
Silvanus': +1 DC Druid, +12 wis, 5 9th level druid spells
Skald's: +1 DC Bard, +12 cha, 5 6th level bard spells
Raja's: +1 SP, +10 universal saves
Dabbler's: +1 Clvl Wizard, +6 int, +6 con, +1 1st, 2nd, 3rd, 4rth, 5th, 6th level spells
Halfblood's: +1 Clvl Sorcerer, +6 cha, +6 con, +1 1st, 2nd, 3rd, 4rth, 5th, 6th level spells
Tyr's: +1 Clvl cleric, +6 wis, +6 cha, +1 1st, 2nd, 3rd, 4rth, 5th, 6th level spells
Ehlonna's: +1 Clvl druid, +6 wis, +6 con, +1 1st, 2nd, 3rd, 4rth, 5th, 6th level spells
Lliira's: +1 Clvl bard, +6 cha, +6 dex, +1 1st, 2nd, 3rd, 4rth, 5th, 6th level spells
Windstrom's: +1 Clvl ranger, +6 wis, +6 dex, +2 1st, 2nd, 3rd, 4rth level spells
Torm's: +1 Clvl paladin, +6 wis, +6 str, +2 1st, 2nd, 3rd, 4rth level spells
Cyrics's: +1 Mortal Strike DC, +6 str, +6 dex, +6 reflex saves
Anatomist's: +1 DC Called Shot, +6 dex, +6 wis, +15 spot
Farseer's: +1 level for AA bow calculation, +6 dex, +6 int, +15 spot
Necrolyte's: +1 DC on shifter undead forms, immunity: death magic
Primalist's: +1 DC on shifter wildshape forms, immunity: mind spells
Wrymformed: +1 DC on shifter dragon forms, immunity: knockdown
Changeling's: +1 DC on shifter humanoid forms, freedom
Outblooded: +1 DC on shifter outsider forms, immunity: level drain
Akadi's: +1 DC on shifter construct forms, immunity: death magic
Xan Yae's: Quivering Palm DC changed to equal monk level including legendary levels, +6 wis, +6 strength, +6 dexterity
Songsmith's: +1 bard song/curse song level (max 62), +6 cha, extra songs feat
Uthgar's: +10 rounds rage duration, +6 str, +6 con, +15 taunt
Godswrath: +1 turner level, +6 wis, +6 cha, +15 disc
==========
C
prefix
===
Soldier's - +3 f, +3 r
Templar's - +3 f, +3 w
Monk's - +3 r, +3 w
weapon focus - of Focused Xwork
+4 to 2 abilities
suffix
===
5% to two elements
+5 to 2 skills
20/- to ele, +10 to save vs that ele
UC
prefix
===
+4 to 3 stats
misc immunes - mind,kd, death, level
+10 skill and +6 to assoc abil
+2 saves and spell immunity: darkness, silence, drown, one bigby, finger, also the following:
burning hands, chain lightning, cone of cold, firestorm, fireball, flamestrike, hammer of the gods, lightning bolt, searing light, inflicts, slay living, ball lightning, firebrand, acid breath, scint sphere, ice storm
suffix
===
IC + 5 CW
SF + 5 conc
SP + 5 Spellcraft
soak 20+10, 10 CA
soak 15+11, 10 CA
soak 10+12, 10 CA
soak 5+13, 10 CA
regen + 4, 5 heal
regen + 3, 10 heal
regen + 2, 15 heal
R
===
prefix
=====
serpent's - poison immunity, 10% acid, green light
lion's - fear imm, 10% sonic, white light
clockwork,disease, elec, purple
frostbiter's, paral, cold, blue
firedrake's, sneak, fire, red
harm imm, reflex +5, neg resist 15/-
horrid's imm fort +5, mag resist 15/-
word of faith will +5, div resist 15/-
pris spray imm, univ +5, pos resist 15/-
suffix
=====
spell slots - 5x for levels 1-3, 4x for levels 4-6, 3x for levels 7-9 (only one level for each class), with approp caster abil + 5
IC and PowerCrit
UR
=====
prefix
=====
naga's, poison, death, 20% acid, green light
prideleader's, fear, haste, 20% sonic, white
golem's, disease, death, elec, purple
remorhaz's, paral, freedom, cold, blue
salamander's,sneak, daze, fire, red
suffix
=====
WF/EWF/10 CW
spell slots - 5x for levels 1-3, 4x for levels 4-6, 3x for levels 7-9 (only one level for each class), with approp caster abil + 5 (TWO LEVELS), conc and spec for sorc, conce and lore for wiz, conc and perform for bard, conc and ae for druid, conc and heal for cleric
GSF and +6 int/wis/cha
BUR
=====
prefix
=====
couatl's, poison, death, daze, 30% acid, green
leonal's, fear, haste, stun, 30% sonic, white
eidolon's, disease, death, confuse, elec, purple
reaver's, paral, freedom, poison, cold, blue
cinderscale's, sneak, daze, paralysis, fire, red
suffix
=====
OC and DC
spell slots - 5x for levels 1-3, 4x for levels 4-6, 3x for levels 7-9 (only one level for each class), with approp caster abil + 10 (THREE LEVELS), conc and spec for sorc, conce and lore for wiz, conc and perform for bard, conc and ae for druid, conc and heal for cleric
GSF and +9 int/wis/cha
Master
=====
GSF in all schools
WF/EWF/IC/OC/DC (on weapon only)
//////////////////
player suggestions:
//////////////////
C
=====
prefix
=====
patterned: Cha +2, +5 perform, +5 taunt, -5 hide
tanned: +4 con, 5/- phys, -4 reflex
merchant's: Cha +2, Dex +2, +5 appraise, -5 taunt, +2 reflex
bellicose: +3 con, +5 intim
reflective: +2 wis, +2 int, +1 will, +2 hide, +2 move silently
snug: +5 imm cold, 5/- cold resist, +4 dex
refreshing: +5 imm fire, 5/- fire resist, +4 int
static: +5 imm elec, 5/- elec resist, +4 str
tarnished: +5 imm acid, 5/- acid resist, +4 con
covered: +5 imm sonic, 5/- sonic resist, +4 wis
suffix
=====
of the Lizard: +1 regen, +2 con, -2 fire save
of the Alert: +5 spot, +2 reflex save
of the skirmisher: +2 str, +2 con, +1 fort, +2 disc, +2 conc
of the minstrel: cha+2, universal saves +1, perform, taunt, bluff +1
of the dual-weilder: +2 dex, +2 con, +2 parry, +2 listen, +1 craft weapon
of the buzzard:+2 dex, freedom, +2 spot, +1 craft weapon, fire vuln 2%
of the frog: +2 con, freedom, tumble + 2, listen +1, elec vuln 2%
of the worm: +2 str, freedom, search +2, ca + 1, 2% sonic vuln
of spring: +2 wis, +2 tumble, +2 discipline, +1 universal saves
of the Knife: 5/- slash resist, +2 fort, str +2
of the Hammer: 5/- bludge resist, +2 will, con +2
of the Stake: 5/- pierce resist, +2 reflex, dex + 2
UC
=====
prefix
=====
Mystical: [spell] x1 per day, caster level 40
ornamented: Cha +4, +10 perform, +10 taunt, -10 hide
thickened: +6 con, 10/- phys, -6 reflex
facilitator's: Cha +4, Dex +4, +10 appraise, -10 taunt, +4 reflex
angry: +6 con, +10 intim
calm: +4 wis, +4 int, +2 will, +4 hide, +4 move silently
cozy: +10 imm cold, 10/- cold resist, +6 dex
cool: +10 imm fire, 10/- fire resist, +6 int
grounded: +10 imm elec, 10/- elec resist, +6 str
rusted: +10 imm acid, 10/- acid resist, +6 con
insulated: +10 imm sonic, 10/- sonic resist, +6 wis
suffix
=====
of the Ooze: +2 regen, +4 con, -4 fire save
of the Attentive: +10 spot, +5 listen, +4 reflex
of the veteran: +4 str, +4 con, +2 fort, +4 disc, +4 conc
of the singer: cha+3, universal saves +2, perform, taunt, bluff +2
of the brigand: +4 dex, +4 con, +4 parry, +4 listen, +2 craft weapon
of the falcon: +4 dex, freedom, +4 spot, +2 craft weapon, fire vuln 4%
of the newt: +4 con, freedom, tumble + 4, listen +2, elec vuln 4%
of the packrat: +4 str, freedom, search +4, ca + 2, 4% sonic vuln
of summer: +4 wis, +4 tumble, +4 discipline, +2 universal saves
of the Kukri: 10/- slash resist, +4 fort, str +3
of the Club: 10/- bludge resist, +4 will, con +3
of the Dagger: 10/- pierce resist, +4 reflex, dex +3
R
=====
prefix
=====
Supernatural: [spell] x2 per day, caster level 45
Gleaming: -5 hide, +5 spot, 5% pos immune, white light weak
Shadowy: +5hide, -5 spot, 5% neg immune, darkness 1/day
Consecrated: +5 heal, -5 hide, 5% divine immune, yellow light weak
Imbued: +5 spellcraft, -5 umd, 5% magic immune, blue light weak
embroidered: Cha +6, +15 perform, +15 taunt, -15 hide, SF perform
hardened: +8 con, 10/- phys, -8 reflex, barkskin 3/day
fence's: Cha +6, Dex +6, +15 appraise, -15 taunt, +6 reflex, +5 UMD
furious: +9 con, +15 intim, 5/+13 soak
still: +6 wis, +6 int, +4 will, +8 hide, +8 move silently
warming: +20 imm cold, 15/- cold resist, +8 dex
cold: +20 imm fire, 15/- fire resist, +8 int
insulated: +20 imm elec, 15/- elec resist, +8 str
corroded: +20 imm acid, 15/- acid resist, +8 con
deadening: +20 imm sonic, 15/- sonic resist, +8 wis
suffix
=====
of the Troll: +4 regen, +6 con, -4 fire, acid save
of the Watchful: +15 spot, +10 listen, +6 reflex
of the hero: +6 str, +6 con, +4 fort, +8 disc, +8 conc
of the bard: cha+6, universal saves +4, perform, taunt, bluff +4
of the swashbuckler: +6 dex, +6 con, +8 parry, +8 listen, +4 craft weapon
of the hawk: +6 dex, freedom, +8 spot, +4 craft weapon, fire vuln 6%, sf cw
of the turtle: +6 con, freedom, tumble +8, listen +4, elec vuln 6%, sf listen
of the gopher: +6 str, freedom, search + 8, ca +4, 6% sonic vuln, sf ca
of fall: +6 wis, +8 tumble, +8 discipline, +3 universal saves, haste
of the Blade: 15/- slash resist, +6 fort, str +6
of the Mace: 15/- bludge resist, +6 will, con +6
of the Spear: 15/- pierce resist, +6 reflex, dex +6
UR
=====
prefix
=====
Mythical: [spell] x2 per day, caster level 50
Glowing: -10 hide, 7% pos immune, white light med, +10 spot, SF Spot
Dark: +10hide, -10 spot, 7% neg immune, darkness 2/day, SF hide
Blessed: +10 heal, -10 hide, 7% divine immune, yellow light medium, sf heal
Enspelled: +10 spellcraft, -10 umd, 7% magic immune, blue light weak, sf spellcraft
embroidered: Cha +8, +20 perform, +20 taunt, -20 hide, ESF perform
reinforced: +12 con, 15/- phys, -10 reflex, lvl 45 barkskin 2/day
con's: Cha +8, Dex +8, +20 appraise, -20 taunt, +8 reflex, +10 UMD
raging; +12 con, +20 intim, 10+13 soak, mind immune
tranquil: +8 wis, +8 int, +6 will, +15 hide, + 15 move silently, immune:blindness
heated: +30 imm cold, 20/- cold resist, +10 dex
chill: +30 imm fire, 20/- fire resist, +10 int
coated: +30 imm elec, 20/- elec resist, +10 str
oxidized: +30 imm acid, 20/- acid resist, +10 con
muffling: +30 imm sonic, 20/- sonic resist, +10 wis
suffix
=====
of the Wary: +20 spot, +15 listen, +4 universal saves
of the Shambler: +6 regen, +8 con, -10 fire save
of the myrmidon: +8 str, +8 con, +6 fort, +15 disc, +15 conc, immune: kd
of the jester: cha+9, universal saves +6, perform, taunt, bluff +8, spell immunity: silence
of the duelist: +9 dex, +9 con, +15 parry, +15 listen, +8 craft weapon, sf parry
of the eagle: +8 dex, freedom, +15 spot, +8 craft weapon, fire vuln 8%, sf cw, esf cw
of the salamander: +8 con, freedom, tumble +15, listen +8, elec vuln 8%, sf listen, esf listen
of the mole: +8 str, freedom, search +15, ca +8, 8% sonic vuln, sf ca, esf ca
of winter: +8 wis, +15 tumble, +15 discipline, +4 universal saves, haste, weapon spec unarmed
of the Sword: 20/- slash resist, +8 fort, str +9, epic damage reduction 1
of the Flail: 20/- bludge resist, +8 will, con +9, epic damage reduction 1
of the Trident: 20/- pierce resist, +8 reflex, dex +9, epic damage reduction 1
BUR
=====
prefix
=====
Fabled: [spell] x3 per day, caster level 55
Shining: -15 hide, 10% pos immune, white light strong, +15 spot, ESF Spot
Black: +15 hide, -15 spot, 10% neg immune, darkness 3/day, SF hide
Holy: +15 heal, -15 hide, 10% divine immune, yellow light stromg, esf heal
Enchanted: +15 spellcraft, -15 umd, 10% magic immune, blue light weak, esf spellcraft
Zen: +12 wis, +12 int, +12 will, +20 hide, +20 move silent, immune: blind, immune: deaf
blazing: +40 imm cold, 30/- cold resist, +12 dex
freezing: +40 imm fire, 30/- fire resist, +12 int
ceramic: +40 imm elec, 30/- elec resist, +12 str
base: +40 imm acid, 30/- acid resist, +12 con
muting: +40 imm sonic, 30/- sonic resist, +12 wis
suffix
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of the warlord: +12 str, +12 con, +12 fort, +20 disc, +20 conc, immune: kd, immune: fear
of the diva: cha+12, universal saves +8, perform, taunt, bluff +15, spell immunity: silence, immunity: deafness
of the weaponmaster: +12 dex, +12 con, +20 parry, +20 listen, +15 craft weapon, esf parry
of the roc: +12 dex, freedom, +20 spot, +15 craft weapon, fire vuln 10%, sf cw, esf cw, levitation (rings, boots, belts, armor only)
of the aboleth: +12 con, freedom, tumble + 20, listen + 15, elec vuln 10%, sf listen, esf listen, waterbreathing (rings, amulets, armor, helmets only)
of the xorn: +12 str, freedom, search + 20, ca +15, 10% sonic vuln, sf ca, esf ca, passwall (rings, amulets, armor, boots only)
of seasons: +12 wis, +20 tumble, +20 discipline, +6 universal saves, haste, weapon spec unarmed, ews unarmed
of the Greatsword: 25/- slash resist, +10 fort, str +12, epic damage reduction 1, anchoring 1
of the Maul: 25/- bludge resist, +10 will, con +12, epic damage reduction 1, vitality 1
of the Lance: 25/- pierce resist, +10 reflex, dex +12, epic damage reduction 1, balance 1
Master
=====
Elminster's: +1 DC Wizard, +12 int, 5 9th level wizard spells
Mystra's: +1 DC Sorcerer, +12 cha, 5 9th level sorcerer spells
Lathander's: +1 DC Cleric, +12 wis, 5 9th level cleric spells
Silvanus': +1 DC Druid, +12 wis, 5 9th level druid spells
Skald's: +1 DC Bard, +12 cha, 5 6th level bard spells
Raja's: +1 SP, +10 universal saves
Dabbler's: +1 Clvl Wizard, +6 int, +6 con, +1 1st, 2nd, 3rd, 4rth, 5th, 6th level spells
Halfblood's: +1 Clvl Sorcerer, +6 cha, +6 con, +1 1st, 2nd, 3rd, 4rth, 5th, 6th level spells
Tyr's: +1 Clvl cleric, +6 wis, +6 cha, +1 1st, 2nd, 3rd, 4rth, 5th, 6th level spells
Ehlonna's: +1 Clvl druid, +6 wis, +6 con, +1 1st, 2nd, 3rd, 4rth, 5th, 6th level spells
Lliira's: +1 Clvl bard, +6 cha, +6 dex, +1 1st, 2nd, 3rd, 4rth, 5th, 6th level spells
Windstrom's: +1 Clvl ranger, +6 wis, +6 dex, +2 1st, 2nd, 3rd, 4rth level spells
Torm's: +1 Clvl paladin, +6 wis, +6 str, +2 1st, 2nd, 3rd, 4rth level spells
Cyrics's: +1 Mortal Strike DC, +6 str, +6 dex, +6 reflex saves
Anatomist's: +1 DC Called Shot, +6 dex, +6 wis, +15 spot
Farseer's: +1 level for AA bow calculation, +6 dex, +6 int, +15 spot
Necrolyte's: +1 DC on shifter undead forms, immunity: death magic
Primalist's: +1 DC on shifter wildshape forms, immunity: mind spells
Wrymformed: +1 DC on shifter dragon forms, immunity: knockdown
Changeling's: +1 DC on shifter humanoid forms, freedom
Outblooded: +1 DC on shifter outsider forms, immunity: level drain
Akadi's: +1 DC on shifter construct forms, immunity: death magic
Xan Yae's: Quivering Palm DC changed to equal monk level including legendary levels, +6 wis, +6 strength, +6 dexterity
Songsmith's: +1 bard song/curse song level (max 62), +6 cha, extra songs feat
Uthgar's: +10 rounds rage duration, +6 str, +6 con, +15 taunt
Godswrath: +1 turner level, +6 wis, +6 cha, +15 disc