Updates: - Most of this update is internal. Removed 90% of all module OnHeartbeat events. Cached more often used scripts as well. Implemented better caster and dragon AI. What does all this mean? In short, you should see an increase in server performance, noticeably during combat. - The Abyss has been brought up to speed a little more. This is in no way the final version of the Abyss. However, most higher level characters hardly considered it much of a challenge. Certainly due to the previous lag! Challenge now awaits you in the Abyss. Bring a party. Bring lots of rez rods. Bring tons of heal pots. Get ready for a long and difficult trek the next time you enter the Abyss. - Minor tweaks to the previously added areas: Shadow Elves no longer Shadowjump infinitely. Apologies for that. Malar Panther no longer has True Seeing. For all you sneaks. Increased Shadow Pontiff toughness. We'll see anyway. - Arcane seal to MOAD fixed. - Changed pvp settings of all shops, bank, etc. to NoPVP. - A smattering of new items in the shop.