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Post by helbrax on May 20, 2009 15:35:01 GMT
If that's the case, then the absence of the item means that it hasn't been called/started/etc. Showing it blank vs not showing it at all allows the same conclusion to be reached. However, not showing it also has the plus that it frees up space.
Basically, if you don't see it on the list, it's fair game! Anyway, I'll play around with it some more. I'm working on the other stuff right now.
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Post by helbrax on May 20, 2009 18:34:16 GMT
One last suggestion, if you can manage it....Something that would be nice on the run listing page (and possibly also on the market and player pages): A "join server" button which, when pressed, runs nwn (location and command configurable), with +connect server to the appropriate server. Of course, this won't work correctly on linux, but it would be a really nice option for all the windows users out there (and might even be handy for us linux users, in a way, if you can at least get it to run a custom command when the button is pressed). illandous already has a great program that does this. It would be simpler just to launch that program than reinvent the wheel. I could just have the button launch that program instead.EditLooking closer, it appears to be nothing more than a few command line switches(I never professed to know a thing about nwnmain.exe ). This could be implemented, but it would be no where as advanced as illandous' version. I'm not sure that these switches are available in linux, but I don't see that as a huge issue.
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Post by arek on May 21, 2009 12:28:20 GMT
The critical one (+connect) doesn't work, but is simply ignored (although if you really want it, nwn seems to work very well in wine, except perhaps that wine doesn't seem to like using widescreen resolutions in fullscreen apps). All others, as far as I know, work.
Honestly, I would like to have both options available (running ill's launcher, and running nwmain directly), for those who can use 'em.
--Arek
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Post by helbrax on May 21, 2009 13:14:11 GMT
I played around with it in windows yesterday, and the only thing I could get to work was +connect on the 1.69 client. Have the other options been changed/disabled? Or do I have the wrong list? I guess it doesn't really matter +connect is sufficient to bring up the login dialog and take you to the server. I've implemented most of your suggestions and they will be available in the next update, although I'm not sure I actually like the "selected run message appears as a label at the bottom" idea and I may change it in the future(you can't have everything you want ). The buddy list and quest lists will take some time though, as they require a bit more planning.
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Post by arek on May 21, 2009 13:21:48 GMT
If you want to see what I mean about the run message, have a look at the run listing in a decent newsreader. Most will have a summary list of messages in one pane, then when you click a message in the list, the full details of the message are shown in another pane (usually a RichTextBox or some variant of one). Hope this helps. Edit: I don't know for sure if or how the other options have been changed, but I do know that many options are only relevant to running nwn as a server (either nwserver or hosting a game). --Arek
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Post by helbrax on May 21, 2009 13:27:44 GMT
If you want to see what I mean about the run message, have a look at the run listing in a decent newsreader. Most will have a summary list of messages in one pane, then when you click a message in the list, the full details of the message are shown in another pane (usually a RichTextBox or some variant of one). Hope this helps. That works great when it's a large article that requires a summary. In this instance though, almost 100% of the information is viewable without a need for a summary. There isn't that much information to digest. I'll keep it around and see how it goes though.
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Post by arek on May 21, 2009 14:50:36 GMT
I find the ability to read the full text of a run message without having to scroll the window sideways to be valuable.
Also, I've been seeing some run messages recently that are literally as long as nwn will allow, and even some which are formatted to look like billboards in nwn, which would be very hard to read all the way through inline.
--Arek
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Post by helbrax on May 21, 2009 19:09:03 GMT
I find the ability to read the full text of a run message without having to scroll the window sideways to be valuable. Also, I've been seeing some run messages recently that are literally as long as nwn will allow, and even some which are formatted to look like billboards in nwn, which would be very hard to read all the way through inline. --Arek That is true. A new update should be in sometime tomorrow I believe. - Alternating row colors implemented
- Full text of run message displayed in a label below run message listview
- Smaller filter boxes for run messages and priced/auction items.
- Right clicking on the run message or player list listview will give the "Connect to this server" option, allowing you to direct connect(Windows only, linux will simply launch the executable)
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Post by helbrax on May 22, 2009 18:40:26 GMT
Update. Mostly bugfixes, but added the ability to direct connect to a server by right clicking the run messages or the player list.
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Post by TJ on Jul 5, 2009 16:29:13 GMT
this is awesome helbrax one quick suggestion though after looking it over for a few minutes: is it possible to add some sort of larger divider between servers on the player list? it could be colorcoded, or it could just be a line with the server number centered and bolded, but i find it a little strenuous to find the exact server/ where one ends and where another begins. TJ PS. Runs fine on Windows 7 afaik.
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Post by Starcub on Aug 3, 2009 21:50:59 GMT
I'm running XP 32-bit and .Net Framework 2.0 SP2. The program crashes as soon as I open it. Screen shot looks nice though
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Post by helbrax on Aug 10, 2009 19:50:09 GMT
Does it crash with an error? If it does, can you provide the message?
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Post by helbrax on Aug 11, 2009 23:45:02 GMT
I'm running XP 32-bit and .Net Framework 2.0 SP2. The program crashes as soon as I open it. Screen shot looks nice though It's probably one of the parsers is failing. They are extremely fragile, since they are having the parse the html and a small change can cause them to crap out. It probably a bug in the code. Sadly, I don't have to time to devote to it. The source is available, so anyone that wants that has the time is more than welcome to take the reins. Between work and school, I'm just too busy.
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Post by gexman123 on Aug 12, 2009 5:47:45 GMT
having the same issue as Starcub here. It appears for a second, then just closes. No error message.
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Post by Yomi on Aug 12, 2009 6:25:25 GMT
I would definitely recommend getting the XML instead of parsing HTML.
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