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Post by Acaos on May 16, 2009 6:26:22 GMT
The Feywild is an upcoming non-plot area. It has scaling encounters for soloers all the way through parties of 10. The creatures may drop loot when slain (similar to Myconids and Uroboros; no poppable loot places) and the area has no set loot or bosses. There are 15 sub-areas in the Feywild: - Aviary
- Black Warrens
- Bright Forest
- Dancing Trees
- Forest Grove
- Forest Harp
- Forest Lake
- Forest Ruins
- Gate of Stars
- Misty Fields
- Murky Forest
- Phosphor Sea
- Sidhe Moor
- Thousand Falls
- Twilight Stones
Here are a few screenshots to whet your appetites: Inhabitant ListingBalewisp Bamboo Folk Boggan Brownie Corollax Dryad Faerie Dragon Fey Owl Fey Pigeonhawk Fey Thrush Firbolg Flamewisp Fomorian Forest Sprite Frostwisp Jackdaw Leprechaun Naiad Needlefolk Needler Nereid Nocker Nymph Pixie Pooka Rascal Redcap Ruttle Satyr Shadar-Kai Shimmerling Swarm Songwisp Spriggan Swamp Troll Treant Trickster Troll Volodni Windwisp
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Post by MightyKhan on May 16, 2009 9:04:53 GMT
oh man, cant wait to go there =)
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Post by Tonkers on May 16, 2009 12:13:13 GMT
The pictures look beautiful i cant wait to explore this new area just to see the different area's within ... Lol was looking at the tree's thinking oh no not more tree's again like rona but seems more spaced out and love the mini stonehenge All you need now is the magic faraway tree with moonface and silky peeking out lol *sorry that was me being wistful i love forest area's something magical about them* ty acaos can't wait for when implemented Tonks
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Post by jonuhey on May 16, 2009 12:55:39 GMT
You have any idea how much xp a party of 10 will get once they finish all 15 maps in a row?
This looks great =)
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Post by CataclysmicDeath on May 16, 2009 13:08:33 GMT
Look s kewl, can't wait to try it
Cata
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Post by the1kobra on May 16, 2009 13:30:04 GMT
Wow, looks great, makes me want to create a L40 character just to go crazy there. ^.^
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Post by Acaos on May 16, 2009 17:34:45 GMT
Lol was looking at the tree's thinking oh no not more tree's again like rona but seems more spaced out and love the mini stonehenge The trees used in these areas are mostly fading trees (I explicitly turned fading off to get better screenshots). The critters are worth a little bit more XP each than a maze guardian, and by the time you finish all 15 maps the earlier ones will have respawned. Also, the maps aren't linear. Acaos
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Post by mishimayukio on May 16, 2009 19:20:16 GMT
I have to ask, will any of these mobs have pickpocket?
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Post by Acaos on May 16, 2009 19:53:22 GMT
Do you think we really want to make the 'prettiest area no one ever goes to?'
No pickpocket.
Acaos
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Post by niarte1 on May 16, 2009 22:07:21 GMT
THIS LOOKS LIKE IT IS GOING TO BE FANTASTIC !!!!!!!!!!!!!!
Once again, the HG DM team/Development team has gone above and beyond making this the server of servers for any and all Online Neverwinter Players.
Making a solo/small party area like this is going to present many many players with opportunities to enjoy their limited time when they have things they need to do in real life but will want to step back for a few.
This is going to make those painful stretches up to level 60 worthwhile.......
Thanks again.
Niarte
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Post by Farang162 on May 17, 2009 11:36:11 GMT
What Niarte said Any idea on when this area will drop? Regards, Trubble
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Post by nataani on May 17, 2009 15:40:38 GMT
There is currently another set of areas in the works. I could be wrong but if I remember correctly the two area sets are planned to drop at the same time.
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Post by FunkySwerve on May 17, 2009 18:41:39 GMT
It'll drop today, most likely, assuming everything falls into place. The area set nataani is referring to is the 4 elemental planes, and will drop next weekend, in all likelihood. It will, like the fey, be scaled for soloing on up to full parties of 10, for levels 44-56 (12 areas in total, 3 for each element, of three different difficulties), meaning that we well have soloing areas for essentially all LLs to level in. Nataani has been doing the rough area layouts for us, making the area building process that much quicker. That, and some tools we developed during the 3 month period with no updates, is why we're now able to crank them out so quickly. After the elemental planes drop, we'll be doing a fairly sweeping class update, including a lot of the changes posted back in January.
Funky
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Post by Lythe Featherblade on May 17, 2009 19:58:23 GMT
Just spent a couple hours running through these areas...
All I can say is Wow. Those screenshots are just the beginning, and it's a really fun place to explore.
I tried out various group sizes and spawns adjusted accordingly, from solo (1-2 mobs per spawn), group of 3 (5-6 mobs per spawn) to group of 6 (hordes of mobs) and at all group sizes you were accomplishing something. Difficulty wasn't too bad, the mobs seemed challenging with all sorts of nifty little abilities for various different mobs, and there isn't the implosion frustration you get in desert... though on the first spawn I did get confused briefly and killed my party's bard.
This is definitely a great place, whether you're tired from doing another desert, or just want to do something fun when you log on, irrelevant to whether you have a group or not. There are multiple portals from other areas of the game, so when you start you don't have to start on the same map every time, and it is quite fun just wandering randomly to see what you can find. With the spawns adjusting to group size, it's easy to pick up more people, and then when the time comes to leave you don't have to feel guilty leaving the group underpowered.
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Post by Roo on May 17, 2009 21:30:27 GMT
Awesome job on these maps all involved, really beautiful area's. I always find legendary levelling somewhat of a chore, i guess its having to commit to a long and linear run each time i want decent xp.. Gotta say these area's are gonna make a massive difference to that, much more freedom, great xp and nothing forcing you to stay when you get tired.
Cant wait to get back to misty fields, I owe those blue horses a kicking..
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