The pictures look beautiful i cant wait to explore this new area just to see the different area's within ... Lol was looking at the tree's thinking oh no not more tree's again like rona but seems more spaced out and love the mini stonehenge
All you need now is the magic faraway tree with moonface and silky peeking out lol *sorry that was me being wistful i love forest area's something magical about them*
THIS LOOKS LIKE IT IS GOING TO BE FANTASTIC !!!!!!!!!!!!!!
Once again, the HG DM team/Development team has gone above and beyond making this the server of servers for any and all Online Neverwinter Players.
Making a solo/small party area like this is going to present many many players with opportunities to enjoy their limited time when they have things they need to do in real life but will want to step back for a few.
This is going to make those painful stretches up to level 60 worthwhile.......
Niar†e Purehear† "And the moral of the story is that a man with no talent can easily amuse idiots with a stupid puppet show!"
It'll drop today, most likely, assuming everything falls into place. The area set nataani is referring to is the 4 elemental planes, and will drop next weekend, in all likelihood. It will, like the fey, be scaled for soloing on up to full parties of 10, for levels 44-56 (12 areas in total, 3 for each element, of three different difficulties), meaning that we well have soloing areas for essentially all LLs to level in. Nataani has been doing the rough area layouts for us, making the area building process that much quicker. That, and some tools we developed during the 3 month period with no updates, is why we're now able to crank them out so quickly. After the elemental planes drop, we'll be doing a fairly sweeping class update, including a lot of the changes posted back in January.
Post by Lythe Featherblade on May 17, 2009 19:58:23 GMT
Just spent a couple hours running through these areas...
All I can say is Wow. Those screenshots are just the beginning, and it's a really fun place to explore.
I tried out various group sizes and spawns adjusted accordingly, from solo (1-2 mobs per spawn), group of 3 (5-6 mobs per spawn) to group of 6 (hordes of mobs) and at all group sizes you were accomplishing something. Difficulty wasn't too bad, the mobs seemed challenging with all sorts of nifty little abilities for various different mobs, and there isn't the implosion frustration you get in desert... though on the first spawn I did get confused briefly and killed my party's bard.
This is definitely a great place, whether you're tired from doing another desert, or just want to do something fun when you log on, irrelevant to whether you have a group or not. There are multiple portals from other areas of the game, so when you start you don't have to start on the same map every time, and it is quite fun just wandering randomly to see what you can find. With the spawns adjusting to group size, it's easy to pick up more people, and then when the time comes to leave you don't have to feel guilty leaving the group underpowered.
Awesome job on these maps all involved, really beautiful area's. I always find legendary levelling somewhat of a chore, i guess its having to commit to a long and linear run each time i want decent xp.. Gotta say these area's are gonna make a massive difference to that, much more freedom, great xp and nothing forcing you to stay when you get tired.
Cant wait to get back to misty fields, I owe those blue horses a kicking..