Post by Slayer on Jul 24, 2004 17:58:19 GMT
As most of you have seen, a major focus of development has been in bringing you new and challenging areas. Rather than conitinuing to develop the newer areas (Mount P'Reeth, etc.) we will switch gears and make what we already have even better. It is now time to take the areas already in play and bring them all up to the same level of quality. Our focus for the next few weeks will now be in enhancing all areas in need of an upgrade. We will start at the top and work our way down. The first upgrade will be in the Abyss, using new monsters and a smaller area to reduce lag. The Abyss will most likely be divided into two layers instead. The next areas will be the Underdark, bringing them up to truly epic levels (35 - 40), integrating the new AI, introduction of new creatures, and bringing in the Underdark tileset. Razhids after that, etc. Then we will trickle down the list, from higher to lower level areas. ALL INPUT IS WELCOME. Any ideas you have about updating areas, increasing difficulty and/or complete overhauls, feel free to post here. We are open to ALL ideas. Mind you, we will not necessarily bring all ideas to fruition, however ALL ideas will be heard and taken into consideration. One question that is out in the open is the transition from Halls of the Dead to the Underdark. Halls is lvl 17 - 20. UD will be from lvl 30 - 40. That's a big jump. How should we make the transition smoother? Would you like to see some more intermediate levels in between? Would you like to see the Anduins staff quest reinstituted, with the pieces scattered across the Epic level areas rather than the forest? We've had a lot of great ideas from you all before and I expect even more great ideas to come. Please don't hesitate to post them here.