Post by Acaos on Jul 26, 2009 2:54:57 GMT
- Hotpatch rollup:
-- New SIMTools commands: !iteminfo, !itemdesc, !itemdescandinfo - these commands will dump information about items to your combat log.
-- The !itemlevel SIMTools command will now show level and UMD requirements in addition to hardcore level requirements.
-- Elysium spawns have been significantly adjusted. You will no longer see massive spawns of planetars outside the Fortress of the Sun.
-- Drops of random loot from paragons and random encounters in the Hells were much too low. You should no longer see them dropping commons and uncommons.
-- Loot drops of predictable rarity have been increased by 50% in LL areas and the Hells (e.g. a boss which used to drop 2 URs now drops 3 URs; some may be even better than this).
- New changes:
-- Many properties have now been protected on specific items from being randomized, e.g. breach on breach rings and boots or Implosion immunity on Conservancy.
-- A new calculation for property addition/removal in randomization has been added; the new percentages are: -4=0.5%, -3=3.5%, -2=8.5%, -1=26.5%, 0=36%, +1=19.5%, +2=4.5%, +3=1%.
-- AC variance in randomized items has been decreased.
-- Randomized items can now slot-machine up to 60/- elemental damage resistance.
-- Girding of the Faithful now properly stacks with Magic Vestment.
- Respawn changes:
-- When you respawn, you will now almost always lose an item; however, the item will be replaced in your inventory with a ghostly echo.
-- Ghostly echoes are just like slagged items, and can be repaired, but only after 24 hours of real time have passed.
-- The Priest of Lathander in the docks can now repair items lost by characters without Hells tags. Any item lost by a character with a Hells tag can only be repaired by Zerial the Chronomancer.
-- The price to repair items now scales by the level of the character who lost the item as well as the value of the item itself and the Appraise skill of the character attempting to recover it.
-- Items can now be repaired on any server after 24 hours have passed, instead of only the server on which they were destroyed.
- Lag and exploit fixes.
-- New SIMTools commands: !iteminfo, !itemdesc, !itemdescandinfo - these commands will dump information about items to your combat log.
-- The !itemlevel SIMTools command will now show level and UMD requirements in addition to hardcore level requirements.
-- Elysium spawns have been significantly adjusted. You will no longer see massive spawns of planetars outside the Fortress of the Sun.
-- Drops of random loot from paragons and random encounters in the Hells were much too low. You should no longer see them dropping commons and uncommons.
-- Loot drops of predictable rarity have been increased by 50% in LL areas and the Hells (e.g. a boss which used to drop 2 URs now drops 3 URs; some may be even better than this).
- New changes:
-- Many properties have now been protected on specific items from being randomized, e.g. breach on breach rings and boots or Implosion immunity on Conservancy.
-- A new calculation for property addition/removal in randomization has been added; the new percentages are: -4=0.5%, -3=3.5%, -2=8.5%, -1=26.5%, 0=36%, +1=19.5%, +2=4.5%, +3=1%.
-- AC variance in randomized items has been decreased.
-- Randomized items can now slot-machine up to 60/- elemental damage resistance.
-- Girding of the Faithful now properly stacks with Magic Vestment.
- Respawn changes:
-- When you respawn, you will now almost always lose an item; however, the item will be replaced in your inventory with a ghostly echo.
-- Ghostly echoes are just like slagged items, and can be repaired, but only after 24 hours of real time have passed.
-- The Priest of Lathander in the docks can now repair items lost by characters without Hells tags. Any item lost by a character with a Hells tag can only be repaired by Zerial the Chronomancer.
-- The price to repair items now scales by the level of the character who lost the item as well as the value of the item itself and the Appraise skill of the character attempting to recover it.
-- Items can now be repaired on any server after 24 hours have passed, instead of only the server on which they were destroyed.
- Lag and exploit fixes.