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Post by dodrudon on Sept 1, 2009 21:24:21 GMT
In the non-quasi-class documents.
Hence why I used acronyms as suggestions.
lol.
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Post by MurphysLawAgain on Sept 3, 2009 18:52:12 GMT
One to update
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Post by dodrudon on Sept 4, 2009 0:16:51 GMT
That's more of an NWN thing than an HG thing though. It'd belong in a Beginner's Guide to NWN Mechanics instead of HG documentation.
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Post by FunkySwerve on Sept 4, 2009 2:48:44 GMT
So to clarify. If you are a non 60 cleric turner, the item will increase your TP by one. If you are a pure 60 CL turner, it will ad 1 to the 1d8 roll (cap 8) for turning? That's extremely nice and undocumented so far, correct? -G
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Post by dodrudon on Sept 18, 2009 10:37:11 GMT
Shifter docs missing which forms get conceal (Acaos posted it somewhere once).
(and that you need one point of PP for fairy's spill pot to work)
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Post by MurphysLawAgain on Sept 19, 2009 9:49:24 GMT
Dod- I will post the conceal when I find it or get it from Acaos. The one point is a bug (sorta) but I will update it until the bug is fixed (3 days)
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Post by FunkySwerve on Sept 22, 2009 23:58:42 GMT
The ability drop component of these spells doesn't seem to work right. Instead of hitting automatically, it seems to require the critter fail the save, contrary to what the documentation says. Take care Kaezar
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Post by MightyKhan on Sept 27, 2009 10:24:25 GMT
the warchanter haste bonus attack is missing in the forum docs.
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Post by Trazik on Oct 19, 2009 16:27:04 GMT
The Assassin spell Invisibility when quick-slotted ... the description does not explain that it adds acid damage etc. However, the journal explains this correctly (Caustic Weapon).
Also, the feat description for the Assassin Scabbard uses the old 20 + [Str or Dex mod] + bonus (up to 8) equation, whereas the Journal uses the 35 + [Str or Dex mod]/2 + bonus (up to 7) equation. In my case, the number works out the same --> Delgerax the Dangerously Demented Decapitator (F3-Ass30-WM7 falchion 2-hander with 60 Str).
And the Improved Invisibility spell also has an out-dated equation, except in the Journal.
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Post by Torin on Nov 15, 2009 15:05:46 GMT
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Post by Torin on Nov 21, 2009 8:48:47 GMT
From Update 2009-10-04:
For the Character changes section: -- Clerics and Druids can now take Epic Warding and Epic Mage Armor using epic bonus feats with HG Enhanced, or during legendary levels.
For the In-game documents (is this the right place to report this?): -- When cast as Cleric spells, the following spells will use Charisma modifier instead of Wisdom if the caster's Charisma modifier is higher: Banishment, Dismissal, Rebuke, Undeath to Death, Word of Faith.
For the Character changes section: -- Clerics, Paladins, and Blackguards with at least 36 base Charisma can now find a Divine Inspiration ability, which will allow them to use Turn Undead uses as a Bard Song substitute.
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Post by Torin on Nov 22, 2009 22:03:30 GMT
Sai: Ingame descriptions says that it is an exotic weapon, but it is an exotic AND monk weapon, as listed correctly under wiki.hgweb.org/wiki/Weapons. Yours Torin
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Post by MurphysLawAgain on Nov 23, 2009 20:23:32 GMT
Warchanter Haste, Assassin scabbard, monks ENCH bonus, Cha boosts & spells will all appear in three days or sooner. Sai changes may take a little longer (4 days?)
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Post by MightyKhan on Dec 1, 2009 8:47:01 GMT
Mage Armor gives +20 AC, Energy Immunity gives +100%, Protection From Elements gives 24/- resistance with no cap etc. These are working, just are not documented. simpetar
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Post by Torin on Dec 5, 2009 17:38:05 GMT
With the recent update giving Zen rangers bonus damage when using ranger Shortbows, I am glad to announce that I am getting an additional 6d8 elemental damage based on the bow with Saido (with a +27 Wisdom Mod, or 64 Wisdom). Sure it's only about the same as a 7 level splash of AA, but it's a heck of a lot better than it used to be, and AAs don't get called shot
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