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Post by Rain on Jul 9, 2009 8:15:08 GMT
Not planned to take lore on this druid yet personally since i donot have game available to test. Druid is pretty good at dealing elemental damage according to the mob's vulerability, ie. elemental swarm, although it's at the risk of healing p2+ mobs. According to what the HG forum spell changes information, the druid spells that have damage increased by lore are: Inferno, Flamestrike, Vine Mine, Icestorm and Flaming Sphere. However, it makes the idea to try fitting empower spell into a druid build, or even max spell. that way problly at a cost of losing an Epic or losing 2 wisdom you can make an universal druid with high damage output too. When i get access to nwn, I'll do a test on these spells with lore for sure and figure out if there's a set of druid gear to max lore for such need.
Anyway, now that i've checked the spell info, I just wanna mention 2 spells changes: Inferno has lost its fire vulerability infliction and creeping doom has got a cap at its physical vulerability infliction at (Illusion foci * 5)%.
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Post by Talamanthalon on Jul 10, 2009 17:26:55 GMT
What's your thoughts on this build using Half-Celestial?
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Post by Deleted on Jul 10, 2009 18:04:29 GMT
You'll have an xp penalty with Half Celestial
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Post by jonuhey on Jul 10, 2009 18:29:34 GMT
star's druid is HC tal, she said it was hard to level, but she loves the druid now, and she has more than 50mil xp on it Also its prettier than rilmani Jonuhey
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Post by CataclysmicDeath on Jul 10, 2009 19:05:53 GMT
My wife's 5xDrood is also HC. She loves her
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Post by tyranlthixis on Jul 10, 2009 21:22:44 GMT
Well lore does significantly increase your damage output as a druid. It is not in the docs as of this moment (I think it was left out accidentally) but lore does significantly increase the fire damage on the firestorm spell. I've been using a lot of empowered firestorms with some nice results lately. That doesn't mean I'm neglecting my natures balance and drown duties. It does mean I'm a much better tear killer and have been posting much more impressive damage score on the logs. I'm also using empowered elemental damage spells in slots I considered very niche or useless in most areas, so I have a lot more options now. You can draw skill points from animal empathy and/or the heal skill if you don't want to increase your intelligence. The answer to the equipment issue is yes there is enough lore gear for druids. For one... wiki.hgweb.org/wiki/Pendant_of_the_SeerThat's +25 right off the bat from an amulet you're probably wearing anyway for better drown D/C. You can add another piece of gear such as wiki.hgweb.org/wiki/Snowshoes_of_StygiaThat would leave you with +15 do be gained via Bard Song. If I remember correctly, my 5 X druid that has a similar build to this one (5 epic, monk/paladin) gets around 122 lore. My other druid is too close to nessus right now to reincarnate but I will add lore when I get another demi on her. Tyranlthixis
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Post by tyranlthixis on Jul 10, 2009 22:55:03 GMT
Here's a illustration of the boost you can expect from Lore (in Town...some areas have different modifiers)
Empowered Firestorm (122 Lore) 333 Fire/172 Divine, 416 Fire/206 divine, 398 Fire/195 Divine
Empowered Firestorm (66 Lore) 298 Fire/213 Divine, 293 Fire/196 divine, 136 fire/92 divine, 273 fire/183 divine
Not enough data points to show the true % boost on the spell but just by eyeballing it you can see lore is boosting the fire damage (normally equal) in each case. You can see a similar pattern if you use other similar elemental/exotic spells such as flamestrike or icestorm to get a sense of how much lore is affecting the spells you cast.
Tyranlthixis
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Post by Talamanthalon on Jul 11, 2009 22:41:41 GMT
Am just wondering what someone would build this like, using Half Celestial, which feat to drop looks like, one feat won't fit.
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Post by Rain on Jul 12, 2009 5:27:29 GMT
Compared to Rilmani, Half Celestial has one less feat, 4 less con while 4 more cha and lev ability. The idea on this build is to fit in max DC, 5 epics and greater ruinx2 on a BUR subby. so far i found Rilmani is the only one that fits it. If you insist on using Half Celestial, you'll have to drop either 2 wisdom or one epic spell. Personally, as an alternative on Half Celestial, my suggestion is: 1. drop 2 greater wisdom and choose LSF: necromancy.
2. drop epic spell focus: necromancy for empower spell and LSF: Evocation.
If you wanna take Lore skills, then go: 3. drop 2 greater wisdom and choose empower spell. and either drop 2 dex for 2 more int or drop Animal Empathy for Lore.
4. drop epic spell focus: necromancy and choose empower spell and LSF: Evocation (or Max Spell). drop 2 dex for 2 int or drop AE for Lore.
Whether the Lore worth taking I canot decide for sure yet. For one thing, I havenot been able to do any test. For another, testing personally involves some certain mobs and areas. I have several druids parked at LL so I can reinc for such tests once i get back. but according to Tyr's statistics, it looks good to me.
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Post by Talamanthalon on Jul 12, 2009 12:20:44 GMT
Lore is actually working out very well for me, I have this druid up to level 41 and reincarnated last night. Prior to reincarnation I had max lore and the damage was very nice. After reincarnation I spent the points on parry instead and will be dropping +10 heal from heal to go towards lore since Half-Celestial gets Epic skill focus heal.
I'll drop back to Gr Wis 8 and run LSF Necromancy
Also by my estimates, Dropping back to Gr Wis 8 allows me to take Extend Spell and another feat. It doesn't allow me to take two additional feats if I pickup extend.
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Post by Rain on Aug 5, 2009 10:39:37 GMT
With the new update which grants bur item able to reach +14 stats, i spent a few hours trying to refigure out a gear setup and made them with +14wisdom to get the max DC.
Druid Gear is pretty easy to get +14wisdom if ur using the same as I listed. just need to get a randomized heavenly haunt amulet and add ur wisdom augment onto it.
Updated the charsheet to reflect the new stats with the updated gear. Note the AC in the charsheet doesnot have Girding of Faithful included.
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Post by Deleted on Aug 16, 2009 18:15:37 GMT
Wanting to start my first druid and came across this build. The best sub I have for wis is stargazer. Any suggestions?
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Post by Rain on Aug 17, 2009 12:42:11 GMT
Stargazer has +4 int, so I'd build it to get max lore skill on it. and here goes the build:
58druid/1paladin/1monk ( paladin lvl chosen any lvl before epic and monk at 40)
Race/Subrace: Elf/Stargazer Alignment: Neutral Good Stats bonus all go to Wisdom
"Stargazer" (secret UltraRare) - FCs: Wizard, Cleric - INT +4, WIS +4, CHA -2, free feat: Spell Focus - Divination, free feat: Defensive Roll
Starting stats at lvl1 : Str:8 Dex:14 Con:12 Int:12 (16 after subby change) Wis:18 (22 after subby change) Cha:8
Stats at double demi: Str:24 Dex:30 Con:28 Int:32 Wis:68 Cha:24
Feats:
before Epic: Extend spell Empower Spell Spell focus: Conjuration Greater spell focus: Conjuration Spell focus:Transmutation Greater spell focus:Transmutation Spell focus: Evocation
from lvl 20-40: Greater spell focus:Evocation Spell penetration Greater spell penetration Epic spell focus:Transmutation Epic spell focus:Evocation Epic spell focus:Conjuration Epic spell penetration Greater wisdom I-IV
Legendary feats: Epic spell: Greater ruin Legendary spell focus:Transmutation Legendary spell penetration Greater wisdom V-VIII
Tome: abjuration (at lvl 41) Consumed Artifact: Pyramid Energy (wisdom artifact) Pandect: Epic energy resistance: acid II
Skills Points(at lvl 60): Lore 63 Concentration 63 Animal Empathy 54 Heal 63 Parry 63 Discipline 43 Spellcraft: 50 Tumble 40
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Post by Rain on Sept 10, 2009 18:23:28 GMT
I've updated the spell instruction and spellbook a bit, mainly because of the recent druid spell changes. This is what i changed: 1. Dropped Inferno completely cuz it lost the fire vulnerability infliction on hit so basically useless now unless u have lore skill.
2. Dropped Slay living for Restoration. recently after playing with this spell I found it quite awesome. not like restoration from pearl or grapes of plenty, this lvl 5 druid spell when cast is a swift action which means you can restore yourself even when your casting another spell or running or drinking a potion etc. It's pretty handy in places where the mob can quickly inflict damage vulerability like fumes/machines/colds/winds/tears. imagine when ur ESing tears at the same time restoring yourself. and I've used grape 0 time on druid now with this spell.
3. Creeping Doom is nerfed a lot with the damage vulerability infliction cap, so basically i'd completely drop it after seeing it did at most 20 damage to a single pf, unless it's enervated/dirged.
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Post by olir on Nov 24, 2009 2:21:05 GMT
Stargazer build - ESF Necro is obviously impossible. Drop for Lightning Reflexes?
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