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Post by Yomi on Aug 4, 2007 20:43:59 GMT
Striding, fast movement, and SR from pixie are very nice. It's not quite the SR that Rak's get, but 70 SR is enough to be noticibly useful. Personally I hate the pixie form which is really tiny, but that's just my opinion.
I like silent and extend both. Silent for the extra tier of firebrands and as such I'd take it really early instead of at 57 -- I took it at level 12 and couldn't imagine levelling up without having it at level 21 or earlier, and extend to make displacement and acid sheath last a decent amount of time. With the sorc build I prefer to wear robes and use EV unless I need something on the armor such as implosion immunity, in which case it's extended displacement. EV will give more conceal and last quite a bit longer than even extended displacement. As for silent vs. still, with a BFM I am only looking at medium armors rather than heavy, so still wouldn't be useful to me.
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Post by ZeroGravitySE on Aug 4, 2007 21:21:08 GMT
Striding, fast movement, and SR from pixie are very nice. It's not quite the SR that Rak's get, but 70 SR is enough to be noticibly useful. Personally I hate the pixie form which is really tiny, but that's just my opinion. I like silent and extend both. Silent for the extra tier of firebrands and as such I'd take it really early instead of at 57 -- I took it at level 12 and couldn't imagine levelling up without having it at level 21 or earlier, and extend to make displacement and acid sheath last a decent amount of time. With the sorc build I prefer to wear robes and use EV unless I need something on the armor such as implosion immunity, in which case it's extended displacement. EV will give more conceal and last quite a bit longer than even extended displacement. As for silent vs. still, with a BFM I am only looking at medium armors rather than heavy, so still wouldn't be useful to me. Thats very helpful thanks ^_^ I like pixies because SR is nice, Very Fast Movement is Nice, The stats aren't that bad but the -2con can be worked around for -1dc. There small also, so small only there sound gives them away really. Which is great for spell casting in my eyes because it frees up the field of view. So I can target easier in panicky situations. BFM also has some spells that stand out. So pretty much all the time you see nothing in the background and then bamn, 40 arrows of fiery death!
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Post by the1kobra on Aug 14, 2007 13:42:44 GMT
Despite the recent changes, the build remains largely the same. You do lose 4 strength, but that basically means you only lose some carrying capacity as you should probably not be in much melee combat period. I will be making an edited version in my second post here, utilizing the new LSA Tumble and blooded feats for greater AC, 6 to be exact, which will relieve a lot of the defensive problems. Of course, burning those 2 feats hurts :*(.
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Post by ladyq on Aug 14, 2007 16:08:05 GMT
Should be noted there is an item that gives about 70sr that isn't very hard to find..carry a few in your inventory and they will meet your sr needs..assuming this is only for places like desert/ssithraks A problem I have with my BFM..or determining DC, is reflex vs. the insta-death DCs of necro/evo. spells. Do you generally find reflex on LL/Hell mob a bit lower than fortitude? Sometimes this is the case with a Will save, which sometimes leads me to believe I can sacrafice a lfew DC for extra epic spells on my new BFM. This may not be wise to do, but due to the update of epic spells, the idea is out there lol..which may mean dropping that pally splash I also agree with Yomi, the one thing I dislike about pixie is the small size without the benefits of being small size..you don't recieve extra AC, hardiness vs. big monsters..yet you are limited in the size of items equipped Also a question for Kobra, or anyone else familiar with casters, is maximizing tumble that much of a necessity, or worth the feats? Would it be possible just to CrossClass the 15 or so tumble req. to avoid AoO? Extra AC seems nice..but in some areas you'll get pelted regardless
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Post by ZeroGravitySE on Aug 14, 2007 18:05:26 GMT
Why don't we wait for the changes, and pixie's speed makes up for any small size problems. I'm able to outrun most enemies before they are even allowed to swing. But lag is a squishy persons worse enemy.
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Post by Grogbot on Aug 19, 2007 22:55:55 GMT
Ok got a question. My Burninator BFM is now in his late 30's, and occassionally he feels, well, impotent.
Against anything with Improved Evasion he may as well just cast GS and hide.
Any suggestions? I know there is the Neg Energy Ray BFM spell (so that including versions silent, emp'd and max'd give me some options), but although that does some damage it's kinda sad. Any suggestions as to what non-BFM spells are worth taking? Necro (Wail, FoD etc) gets gimped by spell pen and lack of focus feats (as discussed earlier). What about Horrid Wilts?
Grog-the-floppy
PS he feels more than manly elsewhere of course, is this the price he pays?
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Post by Grogbot on Aug 20, 2007 23:12:08 GMT
Answering my own question on spells, and the original post on spell suggestions, I swapped the following from the original post: - Expeditious Retreat for Shield at 1
- Melf's Arrow for Death Armour at 2
- Negative Energy Burst for Displacement at 3
- Ice Storm for Improved Invisibility at 4
- IGMS for Globe of Invul at 6
- Spell mantle for Grabby Hand at 7
- Horrids for Premonition at 8
- BBoD for TS at 9
Grabby hand went as per earlier discussion. Dropped Globe because of items giving same benefit. I dropped Displacement and Imp Invis because (I thought) they were covered by EV, but using armour might nerf that. Also now stuck with both Lesser and Regular Spell Mantles because I forgot to change spells at 5. Grog <edit - did full list instead of partial and added comments>
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Post by the1kobra on Sept 2, 2007 13:56:09 GMT
After the burninator has been beaten senseless by the nerf bat, I've adjusted it again for it's final (hopefully) stage. Also, I decided to take Epic energy resist: Acid instead of the Epic skill focus. If any more changes occur, feel free to make edits. I won't be able to play for a few months, maybe a few years, so... by all means, go ahead! Also, if you like your fire immunity, since you only get 70% now (Boo!!!!), take radiance gensai, you get 95% and 5/-
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Post by Senaattori on Sept 3, 2007 6:36:53 GMT
well u can always take 13 RDD lvls...
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Post by borges on Sept 3, 2007 15:36:46 GMT
well u can always take 13 RDD lvls... Losing the Sorc bonus feat at lvl 29 hurts a lot. That's not to mention 3 levels of spell penetration on your non-BFM spells. If you use Radiance Genasi, this could be a good option, though. Cheers, Perin
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Post by the1kobra on Sept 3, 2007 15:49:41 GMT
I've definitely have been considering the 13 RDD option. You can sort of think of the 30% fire immune as a feat. The bigger problem IS the loss of 3 penny. You're already going in with 57 non BFM penny, and 54 isn't very pretty at all. I guess you could make the argument that if you have 57, you're not going to affect anything but things with no SR later on, but it still hurts all your buff durations and etc. Taking 13 also gives you your AC back, as you gain 1 more. Also, if you are a radiance Gensai, I think you're better off taking 29/10/1, you gain less from going 13 RDD than someone without the 25% immune would. I guess its also incentive to use the Cha arty, which will give you an additional 10%.
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Post by the1kobra on Sept 22, 2007 2:25:11 GMT
Updated build. Increased intelligence to help fit in spellcraft and lore in by decreasing dex, so this build has even MORE defensive problems. Ah well, its good to keep up with the jones's on raw pyromaniacal power.
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Post by the1kobra on Sept 26, 2007 0:19:03 GMT
Updated again, be sure to include Legend Lore since lore is going to give bonus damage to offensive spells. You might as well drop STF because you can get more use out of STF from scrolls.
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Post by zerragon on Oct 2, 2007 8:12:38 GMT
Nice build Kobra. Made a Rak version of my old sorc.
Changed the following as I wanted high ac.
Blooded,lsa tumble instead of extend spell,esf disc.
Startet with 16 base dex and 16 cha instead of 10 dex and 18 cha. Used 2 great cha feats to get even numbers for Dex & Con. 28 modified dex gives me nice AC in medium armor and UR ward as well as resisting some dex KD's. (127 with girdling) End cha 62 (no demi, no artifact), still decent enough for this kind of build not relying on death spells i think.
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Post by the1kobra on Nov 24, 2007 18:42:05 GMT
I added a subrace subroutine section. Note that I jury rigged the Radiance Genasi variant with the Auto-Still spells, though I suppose you don't have to take them if you like extend and ESF disc, just be sure to spend those bonus feats on something.
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