just made this build and tia tagged last night (decided this over the tank variant only cause star needs to start making casters) and it is alot of fun. Legendary trans needed? I have one feat left and trying to decide if legendary trans or a LSF instead.
I guess I'm a bit of a disintegrate freak with mine, though it's debateable if it's worth reincarnating for it. Regardless, disintegrate means you are useful against much more targets, machines and the clouds in particular, something which before, you were not great against. As for greater ruin, I don't think it's worth it, it only has a 54 DC when cast by this build as compared to 65 when cast by a pure sorcerer. I don't think this is worth taking the feat for it, but I suppose it's an option.
I haven't tried it, I just figured it would work since it says implosion immunity is the only thing that stops it. In any event, since gas is made of matter(and has all the properties of matter, etc), it should be able to be disintegrated, right?
Yeah, it should be, corrected. I also made some minor modifications on spell selection, disintegrate isn't nearly as viable anymore, due to the disintegrate resistance, so I put in flesh to stone instead. I also swapped out death armor for ghostly visage, just in case you get an item which has SF illusion attached you can use it for a quick round of breathing space.
It allows you to identify spells as they are cast, and allows you to counterspell, which can be pretty nice since the basic build comes with cast mords, meaning you can counterspell anyone. It was also included when the SP/Lore to damage change was being aired, though I'm not sure if that one is still being worked upon. I've heard that when it comes out, 8 spellcraft will equate to a +1% markup on direct damage magic, which would be very useful for this character. I guess you could also take greater ruin with it, problem is you don't get your RDD levels to the DC so it tops at 54, which can still be fairly nice I guess, and spellcraft would get you a second use. At the time, you could shuffle it elsewhere I guess, I would sooner take away lore though. When the disintegrate nerf took place, taking LSF trans on this character became a lot less useful. I guess it is +1 to the soak on your stoneskin though, helping you stay alive, and I guess it might be better to opt for flesh to stone instead of disintegrate. You could however, reasonably substitute LSF trans for greater ruin with little cost to the overall build.
Thanks. Wasn't thinking counterspelling...that's a nice feature. For the record, greater ruin only takes 25 spellcraft and spell focus/penetration don't require it at all. I'd be interested if something in HG has changed with lore, spellcraft, as to damage or spell efectiveness but I haven't seen anything lately. For base NWN, spellcraft adds a +1 to save against spells for every 5 skill points, but I think it's part of the 20 cap, so not of much use for this purpose.
I have the rad gen version, and i have found disintegrate (leg trans, charisma 68 pre-demi, pre-arti) to be useless except when farming Uro runs...in hell, i always get a message like "your spell was too weak to affect the machine..." or something like that. Only tagged to phleg atm, so i may reincarnate and change to ruin or not sure what else.