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Post by illandous on Jul 6, 2007 14:08:30 GMT
Can you get away with just fitting Combat casting into this build or will you also need ICC for the hells to make it worth it?
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Post by Naeblis on Jul 6, 2007 15:49:45 GMT
In light of the HC changes, is combat casting and improved combat casting the way to go when legendary levels say that you may be automatically toast if you put yourself in a situation where you need them?
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Post by Raj on Jul 6, 2007 16:28:29 GMT
Can you get away with just fitting Combat casting into this build or will you also need ICC for the hells to make it worth it? combat casting alone simply negate the -4 concentration when casting near a enemy, but they still gain AOOs In light of the HC changes, is combat casting and improved combat casting the way to go when legendary levels say that you may be automatically toast if you put yourself in a situation where you need them? ICC is never a must if you can live with the defensive casting mode, anyway on a build like this there's enough room to fit it and play in a more confortable way; just drop extend spells ( simply no need for it with 59 casterlvl, and the only nice spell round/based is tenser, that you want to cast plenty of times to replenish your temporary HP ) and chose one from armor skin/esf:discipline/toughness
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Post by borges on Jul 6, 2007 17:37:08 GMT
You really want Extend Spell since none of your BFM spells grants you conceal. Whether you go robes + Ethereal Visage or medium armor + Displacement, you'll want to be casting your conceal buff extended.
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Post by the1kobra on Jul 7, 2007 18:32:12 GMT
You will only get 49 caster levels for your non-bloodfire mage spells. Extend will definitely help if you use displacement. EV gets it's duration extended by X10, so that one isn't exactly needed. Extend is really nice though. As for combat casting, if you really want it just chug a Ssith blood. Otherwise, just forget about it, I don't really think it's worth it. Theres a whole discussion about it, but with this guy, you're too tight on feats to consider it.
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Post by Becb on Jul 12, 2007 0:43:31 GMT
Ok, heres some of my ideas. Used Rakshasa and start with: 8 str 12 dex 15 con 10 int 8 wis 18 cha So, now you start with 22 cha and only lose few skill points but you'll get more with the rdd bonuses. OR you can drop the dex to 10 and keep the 12 int. Now for the feats. Change lvl 6 feat to Still Spell for more Firebrand , then move the Greater Penetration to lvl 21. Now you can either drop Armor Skin or move it somewhere else and drop that feat. I would either drop Extend Spell or Epic Skill Focus. I did this because I don't plan on tanking much and more fire raining down on the bad guys is always good.
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Post by the1kobra on Jul 12, 2007 4:38:13 GMT
If you're using Rakshasa, you can't drink sissy blood for combat casting, that only works for unrestricted subs and base races. I posted it with Human so players as that makes the build most flexible and players can adjust based on the subraces they have. Rak is a solid pick. And just saying, you don't want to drop epic focus. You can and then use the Evoc book, but that means no epic wall for you. Not taking ESF evoc means your DC is effectively down by 4, since I wouldn't think you're taking LSF evoc either. If anything, drop Armor Skin in favor of still spell. I usually find I have to reserve my 6th and 4th level slots for buffs, so I wouldn't get many brands from stilled brands. As for the skills, I guess you can get away with having a 10 int, since you can't max Disc in LLs anyway if you do the paladin skill dump.
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Post by Becb on Jul 12, 2007 14:20:09 GMT
Oh I guess that was a little unclear I meant the Disciple Focus. Just dropping armor skin is also a good idea.I also forgot all about the Rakshasa not being able to drink blood.
The Int will also get boosted to 12 from he rdd. I just figured that was enough for 3 skills.
I haven't really lvled it that much yet that was just my build concept.
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Post by valdrim on Jul 30, 2007 21:04:54 GMT
Have one of these in the 20s now, and a great deal of fun!. One question I was coming up on though.
Would you want to get quicken spell, so you could have yet another level of brands? MS is great and all, but in many cases it will not be as effective as more brands would be. Just a thought. Plus, never used it, but would it allow you to get 3 casts/round? The description makes it sound like it - but might just not make it possible to get an OOC - not sure.
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Post by the1kobra on Jul 30, 2007 22:16:44 GMT
I'm not sure quicken is worth it. Empowered and Maximize make the brands more effective, but quicken does not in any way shape or form. Keep that slot for MS, mords, and (I took) crushing hands. MS is useful in many situations where brands are not.
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Post by Raj on Jul 31, 2007 0:57:09 GMT
no, quicken doesn't let u cast 3 spells/round, and I think the burminator already has tons of firebrands those would be plain ( base dmg ) firebrands too, meteors are better ( or even empowered delayed fireballs, vs specific enemies )
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Post by borges on Jul 31, 2007 1:19:12 GMT
no, quicken doesn't let u cast 3 spells/round, and I think the burminator already has tons of firebrands those would be plain ( base dmg ) firebrands too, meteors are better ( or even empowered delayed fireballs, vs specific enemies ) This is spot on. You'll find base damage firebrands not too impressive vs most LL enemies. So much so that I have replaced many of my lvl 5 and 6 slots with empowered/maxed versions of lower level spells. Cheers, Perin
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Post by ZeroGravitySE on Aug 4, 2007 13:22:39 GMT
this is what I came up with, just wanted to share.
Note: MUST be lawful good
"Pixie" (secret subrace) - requires Human (changes Appearance) STR -2, CON -2, DEX +2, INT +2, WIS +2, CHA +2, +2 listen, +2 search, +2 spot, increased base movement rate - very fast, sr 10 + 1/lvl, free feat: Low-Light Vision, free feat: Dodge, reduces character size to small, able to walk on quicksand, speaks Sylvan, speaks Pixie
STR: 08 06 DEX: 14 16 CON: 16 14 INT: 12 14 WIS: 08 10 CHA: 16 18
Skills: Concentration, Spellcraft, Discipline, and Tumble (CC), 8 lore, Parry
Level Progression: PRE-EPIC 1: Src, SF and GSF Evocation 2: Src 3: Src, Spell penetration. 4: Src 5: Src 6: RDD, Greater Spell penetration 7: RDD, 8: RDD, 9: RDD, Extend Spell 10: RDD 11: RDD 12: RDD, Empower Spell 13: RDD 14: RDD 15: RDD, Resist fire energy 16: Src 17: Src 18: Src, Toughness 19: Src 20: Src
EPIC 21: Src, Silent Spell 22: Src 23: Src 24: Src, Epic penetration 25: Src 26: Src 27: Src, Gcha 1 28: Src 29: Src 30: Src: Epic focus Evocation 31: Src 32: Src 33: Src, Gcha 2&3 34: Src 35: Src 36: Src, Gcha 4&5 37: Src 38: Src 39: Src, Toughness, Armor Skin 40: Pal, Max Discipline, Max Parry
Legendary Levels 42: Legendary Penetration 45: Legendary Focus Evocation 48: Gcha 6 51: Gcha 7 54: Gcha 8 57: Gcha 9 60: Gcha 10
Maximize spell. I changed somethings around but not much. If anyone is interested in playing Pixie BFM like I.
** Added -- I switched skill focus, for extend spell, because of defensive reasons. You already max out parry with Paladin. It reaches 43, which is 43-20=23/2=11%crit resistance. Switched out the skill focus disc/parry for extend.
** Added -- Yomi pointed out some info, so I changed the build a little. Greater Charisma is taking more later to free up feats for Silent, and Extend Spell. Armor Skin, and Toughness where moved to help free up slots to take those feats. Extend Spell at level 9, and Silent Spell at level 21. If you want to switch them further just note to follow the BFM build.
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Post by the1kobra on Aug 4, 2007 14:11:50 GMT
I think extend is a better choice than silent spell, (For displacement), and ESF disc is probably better than ESF parry, though you might just want to take silent and extend instead of the skill focus. Actually, still is probably better than silent, in case you want to put some armor on for a spell last minute, of course, it won't be the core of your offensive capability. I guess I understand not putting an 18 into cha as this sub features a con penalty.
It would be cool to make this build with Undying though as then you can forego the need for a pally level and then go pure. (Go SP 72, woohoo!!!)
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Post by ZeroGravitySE on Aug 4, 2007 14:44:33 GMT
I think extend is a better choice than silent spell, (For displacement), and ESF disc is probably better than ESF parry, though you might just want to take silent and extend instead of the skill focus. Actually, still is probably better than silent, in case you want to put some armor on for a spell last minute, of course, it won't be the core of your offensive capability. I guess I understand not putting an 18 into cha as this sub features a con penalty. It would be cool to make this build with Undying though as then you can forego the need for a pally level and then go pure. (Go SP 72, woohoo!!!) thats my final build above, I switched it around, it should be fine to play. I'm not taking my Pixie BFM to hell. LL Area only character. SR 70 from pixie is nice. Very Fast speed movement helps me setup faster.
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