Post by starlandra on Jun 7, 2009 17:06:13 GMT
Kolyarut: (Quick to Master, Spring Attack, Mobility, Dodge) Human
01: Monk(1): Strong Soul, Expertise, {Cleave, Evasion, Improved Unarmed Strike, Stunning Fist}
02: Monk(2): {Deflect Arrows}
03: Monk(3): Weapon Focus: Quarterstaff
04: Monk(4): STR+1, (STR=21)
05: Monk(5)
06: Monk(6): Whirlwind Attack, {Knockdown, Improved Knockdown}
07: Monk(7)
08: Monk(8): STR+1, (STR=22)
09: Monk(9): Alertness, {Improved Evasion}
10: Monk(10)
11: Weapon Master(1): Weapon of Choice: Quarterstaff
12: Weapon Master(2): STR+1, Iron Will, (STR=23)
13: Weapon Master(3)
14: Weapon Master(4)
15: Weapon Master(5): Improved Critical: Quarterstaff
16: Weapon Master(6): STR+1, (STR=24)
17: Weapon Master(7)
18: Monk(11): Blind Fight
19: Monk(12)
20: Monk(13): STR+1, (STR=25)
21: Harper Scout(1): Epic Prowess, Great Dexterity I, (DEX=21)
22: Harper Scout(2)
23: Harper Scout(3)
24: Harper Scout(4): STR+1, Power Attack, (STR=26)
25: Harper Scout(5): Great Dexterity II, (DEX=22)
26: Monk(14)
27: Monk(15): Great Cleave
28: Monk(16): STR+1, (STR=27)
29: Monk(17)
30: Monk(18): Overwhelming Critical: Quarterstaff
31: Monk(19)
32: Monk(20): STR+1, (STR=28)
33: Monk(21): Devastating Critical: Quarterstaff
34: Monk(22)
35: Monk(23)
36: Monk(24): STR+1, Epic Weapon Focus: Quarterstaff, (STR=29)
37: Monk(25): Armor Skin
38: Monk(26)
39: Monk(27): Great Strength I, (STR=30)
40: Monk(28): STR+1, (STR=31)
41 *start taking UMD skill points*
42 STR +1 Legendary WF Quarterstaff
43
44 STR +1
45 Great Strength II
46 STR +1
47
48 STR +1 Great Strength III
49
50 STR +1
51 Great Strength IV
52 STR +1
53
54 STR +1 Great Strength V
55
56 STR +1
57 Legendary Skill Focus (listen or parry)
58 STR +1
59
60 STR +1 Legendary Hardened Soul
Monk(48), Harper Scout(5), Weapon Master(7), Kolyarut
base (at 60) [geared]
STR: 20 (48) [58]
DEX: 20 (22) [34]
CON: 16 [28]
WIS: 10 [22]
INT: 16 [28]
CHA: 06 [18]
Hit points: 664 (before gear)
Skill points: 490 (at 60)
Saving Throws (Fortitude/Will/Reflex): 24/23/29 with gear 50/49/55 @60 60/59//60 (with dim mak robes your Will will be 64)
AB base 26 + 24 str + 15 LLAB + 4 feats + 20 weap buffs +3 craft weapon = 92 pre demi or any artifacts (so 95 double demi and str artifact)
AC base 10 + 12 dex + 6 wis + 5 monk bonus + 15 bur robes + 20 natural (strongheart) + 20 dodge + 17 deflection + 12 tumble + 2 armor skin + 3 craft armor = 122 (68 conceal with empty body) 124 girded 126 with abo quarterstaff 131 demi with artifact 133 double demi.
Craft Armor 63, Craft Weapon 63, Discipline 63, Hide 43, Intimidate 4, Listen 63, Lore 6, Parry 63, Persuade 8, Search 4, Tumble 63, UMD 20
Normally I don't like to splash more than 10 on a monk, but it makes a big difference having a 16-20 crit range versus 17-20. I suppose you min/max'ers would suggest 5 wm and yes that probably makes more sense, but I just love me crit ranges! lol. So this is a 10 attack a round staff using monk with +37 damage modifier. Obviously she is much more solid once demi but I have played her as a non demi and she is a lot of fun.
I won't say they are deal breakers but this build does depend on some gears such as strongheart, abo staff, dim mak robes, and immolated harper boots to make it more durable in hell. (loss of ac on death is horrible if your boots are not immolated) The staff and robes are less important, but the +4 wis save and +2 ac on the staff is like half a gird and I find it helpful. Strongheart is just gravy, but can be supplemented with any other bur amulet.
Pros
Crit immune, and maxed parry for when you are not using your crit immune.
High conceal. I usually just let a ranger/druid camo me for regular conceal and use my own conceal on boss fights or during ugly spawns.
10 attacks a round
speed speed and more speed
UMD in legendary levels for GS scrolls
Cons
low ac (not that it is needed with high conceal)
questions, comments, concerns?