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Post by Master Jaxx on Sept 10, 2007 0:16:02 GMT
I think the potion making is quite helpful especially in the hells. Not really sure how much trade off but having a restoration that heals you is quite helpful especially when you got tons of stuff beating you down. Harper boots have some nice immunities. Covered 100% most of the time with them on. As for the attacks. . . I like to have them for some extra from time to time especially when tanking let's say PF Uncanny dodge is cool I guess, think the defensive awareness works the same way no? I guess you're thinking more damage as a result of wep specialization from fighter lvls. Suppose so. Tho if you have Zenythri they already get that and the thids strength belt gives you that.
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Post by dodrudon on Sept 10, 2007 0:32:07 GMT
Yeah, I have Zenythri and definitely using Zenythri (Dwarf too, even if I don't go DD) for the build. The fighter levels were for the extra BAB and attack, not for Wep Spec (though a non-Zeny could definitely benefit in that way). Oh, and the extra 3 feats doesn't hurt either....
Uncanny Dodge is the exact same as Defensive Awareness, except DA gives immunity to Flanking (which means mobs attacking you from the side get +2 to AB, and can sneak attack you). Sneak attack isn't much of a problem right now (though it might be more so in the future), and the +2... well... dunno... so it's an effective -2 AC when flanked, but your AC is pretty darn low anyways. Instead you gain better monk abilities, splashing only 6 levels instead of 10, netting you 2 damage, 4 more stunning fist uses, a few more points of SR (useless), more Wholeness of Body charges (barely useful), and one point of Monk AC (the non-Wis AC), so you're only actually losing 1 AC (when flanked). The lack of Sneak Attack immunity hurts though, hopefully it'll be on items?
Luckily, every time you Demi you gain two AC............
I'll also be attempting to build in Improved Stunning Fist feats at the cost of Great Strengths in LLs.
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Post by Master Jaxx on Sept 10, 2007 1:01:41 GMT
It'd be interesting to see how it'd pan out. Give it a shot I say. Improved Knockdown Fist is kinda dunno not very impressed with it myself, not sure it's really worth the sacrifice in a few ab and dmg.
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Post by the1kobra on Sept 10, 2007 1:15:35 GMT
Just one question... Its a STR monk, and a medium size one too. I was wondering with the recent updates if quarterstaff would be better/worse/equal to fists. With the stick, you get 1.5 your STR to damage as its a two handed weapon, the same number of attacks(Due to server modifications, though you can't flurry just yet), and while you don't get to wield a torch (No asmo torch =/), it frees up your gloves slot which would normally be a "weapon", so (I think) they equal out. I'm just wondering if Q-staff is a viable alternative.
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Post by bort on Sept 10, 2007 1:44:01 GMT
It'd be interesting to see how it'd pan out. Give it a shot I say. Improved Knockdown Fist is kinda dunno not very impressed with it myself, not sure it's really worth the sacrifice in a few ab and dmg. Would a Pandect of Improved Stunning Fist work without taking any feats?
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Post by Acaos on Sept 10, 2007 1:51:02 GMT
Just as a note, although Stunning Fist respects knockdown immunity right now, it will probably be changed to respect crit immunity in the future, like standard Stunning Fist.
Acaos
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Post by Master Jaxx on Sept 10, 2007 2:13:49 GMT
Q-Staff better/same/worse? Not sure really.
Q-Staff is a 1d6 weapon no? Add another +14 from gmw if available so that would be a net 1d6+14+str modifier. Then the 1.5 or whatever. . .not sure. Maybe someone could provide the exact figures lol.
Unarmed would be 1d20+16 (with respect to this build base off of total Monk lvls) +36 (+30 from str mod and then another +6 from wep spec feats from Zenythri)
With Q-Staff you could get dark fire and flame weapon which is nice though for hells not so nice with all the kb.
Unarmed gets no additional buffs but one nice thing is you never have to get buffs and are self-efficient.
If I were going to make a Monk that used a Q-Staff I wouldn't use this build but would prolly go for WM and some ftr lvls to help with feats.
Also, for this specific build crits isn't too much a strong point. So maybe for higher crits Q-Staff would be much better provided that you were a WM and had Dev Crit.
Pandect for Improved Stunning Fist might be useful. . . and about respecting Crit Immunity are you saying that it would then ignore KD immunity?
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Post by dodrudon on Sept 10, 2007 3:10:21 GMT
The extra KB from FW and DF have been done away with. The main selling point of QStaff would be going str for the extra dmg. Kamas, on the other hand, gets you two extra attacks (and maybe 3 some time in the future), but you need lots of feats. Q-Staff definitely sounds better than kamas.
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Post by Acaos on Sept 10, 2007 3:12:11 GMT
Pandect for Improved Stunning Fist might be useful. . . and about respecting Crit Immunity are you saying that it would then ignore KD immunity? Correct. Acaos
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Post by Master Jaxx on Sept 10, 2007 4:38:14 GMT
Nice so no kb from those 2. Pretty clueless here since I'm always playing Bognus most of the time!
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Post by Terankar on Apr 1, 2008 10:10:00 GMT
we take 70 str, which will be a 30 str mod. Q-staff will have +45 dmg and unarmed +30. now depending on monk lvls you will get extra dmg on unarmed. Q-staff will get GMW +15. That is +15 dmg. Then we additional wpn buffs which can improve the build even more. I think that Q-staff might come out on top, but only if you're being buffed totally. If someone tested this, we would know for sure EDIT: I did some calculations on the dmg with 30 lvls monk. Assuming the str of 70 and ews: 1d6+45+15(GMW)+6=72 1d20+30+16(monkbonus)+6=72 With this, it's safe to say that Q-staff is superior. it will do more dmg overall and have more dmg with all the wpn buffs.
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Post by Terankar on Apr 1, 2008 22:20:55 GMT
I have a question for you, How do you get 70 str? I mean when I add the numbers together I can only get it to 60 str.
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Post by Aribeth on Apr 1, 2008 22:45:58 GMT
Str Calculation
Starting Stat 18 Race Bonus 4 Greater Strength Feats 10 Stat Bonuses from Levels 20 Strength Artifact 2 Double Demi Stat Bonus 4 Stats Bonuses from Items 12
Total 70
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Post by Terankar on Apr 2, 2008 8:39:00 GMT
Str Calculation Starting Stat 18 Race Bonus 4 Greater Strength Feats 10 Stat Bonuses from Levels 20 Strength Artifact 2 Double Demi Stat Bonus 4 Stats Bonuses from Items 12 Total 70 Ah thx Ari, I had totally forgot about the +10 stats from legendary
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Post by Trazik on Apr 2, 2008 10:06:30 GMT
Str Calculation Starting Stat 18 Race Bonus 4 Greater Strength Feats 10 Stat Bonuses from Levels 20 Strength Artifact 2 Double Demi Stat Bonus 4 Stats Bonuses from Items 12 Total 70 (Not directed specifically at Aribeth) Correct, but gimped build IMHO. My monk has less Str and a tonne more skill points, and can tank anything except for the issue of "doh, I rolled a 1". This kind of reminds me about the gimped (IMHO) turners who had 70+ Cha and rocked hells ... for a short time. My 2 cents. Trazik
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