Post by Tonkers on May 15, 2009 17:27:53 GMT
I have chosen this build because i believe Rangers are such fun to play on HG , this is a zen ranger so you will be using Ranger bows which is based on your wisdom not dex or str.These can be found in various area's and have various Ele damages to each one.
Half Satyr's
Are the frolicking creatures of the woods, Forests and mountains they are the union of a satyr and a humanoid Female in this case a half elf female
They like to chase nymphs and drink good wine and enjoy sports and just have fun so i hope you will have fun with this build.
Half Elves
- All half elves recieve 1 additional skill point per level , skill points for levels prior to 41 will be granted upon taking level 41 at the altar of legends.
- All Half Elves can aquire legendary skill affinity spot and listen in legendary levels.
Ranger
- At Druid 21 or Ranger 21 and at least 25 character levels, characters can acquire the ability to summon powerful natural allies.
- At Ranger 35 and with the Bane of Enemies feat, Called Shot allows Rangers to make attacks that have a chance to instantly kill favored enemies.
- Legendary Rangers gain +1 per 5 legendary levels to Constitution.
- Rangers can speak Animal.
- Rangers with 20 or less Wisdom modifier receive twice their Wisdom modifier as an AC bonus, capped at half their number of Ranger class levels.
- Rangers with 21 or more Wisdom modifier receive their Wisdom modifier as an AC bonus, capped at their number of Ranger class levels.
- To receive this AC bonus, the Ranger must be wearing light armor, must not have a shield equipped, must not have a kama, goad, or nunchaku equipped, and if wielding a melee weapon must wield one which can be equipped in the off-hand.
- Upon reaching level 41 using the Altar of Legends, a character with Ranger 25 will receive the Evasion feat. If he has Ranger 40, he will receive the Improved Evasion feat.
Half-Satyr -Half elf-
FCs: Highest class, Ranger
Str +1 Con+1 Cha-1
Free feat Weapon Focus Shortbow
Speaks Animal , and Sylvan
Pure Ranger
Skills
Animal Emp
(up to you handy in alot of area's to emp a pet to aid you.)
Discipline
Aids you in not getting weps, and armour slagged and aids you in certain checks made in certain area's.
Hide
Boost up your ranger conceal when using Mass camouflage the higher your hide skill the more conceal you boost.
Listen
Lowers enemys conceal, and gives you blindfight with 60pts , note it doesn't stack with the blindfight feat.
Tumble
Gives you bonus AC up to a max of +12 plus helps with certain checks in many area's.
These are the skills I put my points into if any left over then Craft armour is a good skill to boost up for extra Ac.
Str -12-12
Dex -12-12
Con -10-10 +4 In LL
Int -12-12
Wis -18 32 46 at 60
Cha -10 9
1, Blooded , FE Aberrations
2, None
3, Zen Archery
4, +wisdom
5, FE Dragons
6, Called Shot
7, None
8, + Wisdom
9, Improved Critical - Shortbow
10, FE Constructs
11, + Wisdom , Extend Spell
12, none
13, none
14, Point Blank shot , FE Outsiders
15, + Wisdom
16, none
17, Toughness
18, none
19, + Wisdom, FE Vermin
20, none
21, Bane of Enemies ,
Must take this feat for a ranger, as it grants extra Dmgs against your FE - Favoured Enemys. Also needed for Called shot.
22, Epic Weapon Focus - Shortbow
23, + Wisdom
24, Epic Prowess
25, FE Montrous Humanoids
26, FE Undead
27, Armour Skin
28, + Wisdom
29, FE Elementals
30, Great Wisdom 1, FE Reptilian Humanoids
31, + Wisdom, FE Shapechangers
32, Great Wisdom 2
33, none
34, FE Animals, FE Magical Beasts
35, + Wisdom
36, Great Wisdom 3
37, none
38, FE Gnomes
39, Great Wisdom 4
40, + Wisdom, FE Beasts
Legendary Levels
41, None
42, + Wisdom, Lsa Tumble
43, None
44, + Wisdom, + 1 to all saves
45, Legendary Wepon Focus - Shortbow
46, + Wisdom
47, None
48, + Wisdom, Great Wisdom, 5 +1 to all saves
49, None
50, + Wisdom
51, Great Wisdom 6
52, + Wisdom, +1 to all saves
53, None
54, +Wisdom, Great Wisdom 7
55, None
56, + Wisdom, +1 to all saves
57, Great wisdom 8
58, + Wisdom
59, None
60, + Wisdom, Epic Reflexes, +1 to all saves
Saves -
Fort - 22 -26
Refl- 17 - 26
Will - 27 -31
Spells-
Level 1- Camouflage, Cure Light Wounds, Grease, Inquisitive Eye, Resist Elements.
Level 2 - Barkskin, Bulls Str, Cats Grace, Endurance, One with the land (handy spell to use for a free rest in certain area's must be open areas, will not work in other dimensions), Protection of Elements (this is a mini shunt for rangers will give a % of ele immunes when used)
Level 3 - Aid, Blade Thirst, Cure Mod Wounds, Greater Magic Fang, Invisibility Purge(decreases mobs conceal up to 8% at lvl 60 ranger),
Lesser Restore, Neutralize Poison, Remove Disease
Level 4 - Cure Serious Wounds, Foebane (+2dc to your called shot)
Freedom of movement, Mass Camouflage (adds to your conceal so max out your hide skill to benefit from this spell)
Polymorph Self - Giant Spider - Grants poison immune for CL/2 turns
Pixie - +(wis mod /2) dodge Ac for CL/2 turns
Grants levitation for leg rangers not in a quassiclass.
Troll - Regen equal to wis mod for CL/ 2 turns
Umber Hulk - Immune to stun for CL /2 turns
Zombie - 50% immune to neg energy CL/2 turns
Water breathing also for leg rangers and also crit immune to rangers with 40 base str .
There is a ranger secret also to find which can be handy to the new player - (requires Ranger 25 to find and use, 35 total levels to find, 40 total levels to use) Tho i am not telling where it is that's for you to explore and find.
Ac on a Zen Ranger can range from 130+ with light armour on to boost your wisdom bonus ac, plus various Ur ranger gear can be found to help stats, once leveled high enough Rona gear is perfect for rangers when you get the chance to go on the run.
Half Satyr's
Are the frolicking creatures of the woods, Forests and mountains they are the union of a satyr and a humanoid Female in this case a half elf female

Half Elves
- All half elves recieve 1 additional skill point per level , skill points for levels prior to 41 will be granted upon taking level 41 at the altar of legends.
- All Half Elves can aquire legendary skill affinity spot and listen in legendary levels.
Ranger
- At Druid 21 or Ranger 21 and at least 25 character levels, characters can acquire the ability to summon powerful natural allies.
- At Ranger 35 and with the Bane of Enemies feat, Called Shot allows Rangers to make attacks that have a chance to instantly kill favored enemies.
- Legendary Rangers gain +1 per 5 legendary levels to Constitution.
- Rangers can speak Animal.
- Rangers with 20 or less Wisdom modifier receive twice their Wisdom modifier as an AC bonus, capped at half their number of Ranger class levels.
- Rangers with 21 or more Wisdom modifier receive their Wisdom modifier as an AC bonus, capped at their number of Ranger class levels.
- To receive this AC bonus, the Ranger must be wearing light armor, must not have a shield equipped, must not have a kama, goad, or nunchaku equipped, and if wielding a melee weapon must wield one which can be equipped in the off-hand.
- Upon reaching level 41 using the Altar of Legends, a character with Ranger 25 will receive the Evasion feat. If he has Ranger 40, he will receive the Improved Evasion feat.
Half-Satyr -Half elf-
FCs: Highest class, Ranger
Str +1 Con+1 Cha-1
Free feat Weapon Focus Shortbow
Speaks Animal , and Sylvan
Pure Ranger
Skills
Animal Emp
(up to you handy in alot of area's to emp a pet to aid you.)
Discipline
Aids you in not getting weps, and armour slagged and aids you in certain checks made in certain area's.
Hide
Boost up your ranger conceal when using Mass camouflage the higher your hide skill the more conceal you boost.
Listen
Lowers enemys conceal, and gives you blindfight with 60pts , note it doesn't stack with the blindfight feat.
Tumble
Gives you bonus AC up to a max of +12 plus helps with certain checks in many area's.
These are the skills I put my points into if any left over then Craft armour is a good skill to boost up for extra Ac.
Str -12-12
Dex -12-12
Con -10-10 +4 In LL
Int -12-12
Wis -18 32 46 at 60
Cha -10 9
1, Blooded , FE Aberrations
2, None
3, Zen Archery
4, +wisdom
5, FE Dragons
6, Called Shot
7, None
8, + Wisdom
9, Improved Critical - Shortbow
10, FE Constructs
11, + Wisdom , Extend Spell
12, none
13, none
14, Point Blank shot , FE Outsiders
15, + Wisdom
16, none
17, Toughness
18, none
19, + Wisdom, FE Vermin
20, none
21, Bane of Enemies ,
Must take this feat for a ranger, as it grants extra Dmgs against your FE - Favoured Enemys. Also needed for Called shot.
22, Epic Weapon Focus - Shortbow
23, + Wisdom
24, Epic Prowess
25, FE Montrous Humanoids
26, FE Undead
27, Armour Skin
28, + Wisdom
29, FE Elementals
30, Great Wisdom 1, FE Reptilian Humanoids
31, + Wisdom, FE Shapechangers
32, Great Wisdom 2
33, none
34, FE Animals, FE Magical Beasts
35, + Wisdom
36, Great Wisdom 3
37, none
38, FE Gnomes
39, Great Wisdom 4
40, + Wisdom, FE Beasts
Legendary Levels
41, None
42, + Wisdom, Lsa Tumble
43, None
44, + Wisdom, + 1 to all saves
45, Legendary Wepon Focus - Shortbow
46, + Wisdom
47, None
48, + Wisdom, Great Wisdom, 5 +1 to all saves
49, None
50, + Wisdom
51, Great Wisdom 6
52, + Wisdom, +1 to all saves
53, None
54, +Wisdom, Great Wisdom 7
55, None
56, + Wisdom, +1 to all saves
57, Great wisdom 8
58, + Wisdom
59, None
60, + Wisdom, Epic Reflexes, +1 to all saves
Saves -
Fort - 22 -26
Refl- 17 - 26
Will - 27 -31
Spells-
Level 1- Camouflage, Cure Light Wounds, Grease, Inquisitive Eye, Resist Elements.
Level 2 - Barkskin, Bulls Str, Cats Grace, Endurance, One with the land (handy spell to use for a free rest in certain area's must be open areas, will not work in other dimensions), Protection of Elements (this is a mini shunt for rangers will give a % of ele immunes when used)
Level 3 - Aid, Blade Thirst, Cure Mod Wounds, Greater Magic Fang, Invisibility Purge(decreases mobs conceal up to 8% at lvl 60 ranger),
Lesser Restore, Neutralize Poison, Remove Disease
Level 4 - Cure Serious Wounds, Foebane (+2dc to your called shot)
Freedom of movement, Mass Camouflage (adds to your conceal so max out your hide skill to benefit from this spell)
Polymorph Self - Giant Spider - Grants poison immune for CL/2 turns
Pixie - +(wis mod /2) dodge Ac for CL/2 turns
Grants levitation for leg rangers not in a quassiclass.
Troll - Regen equal to wis mod for CL/ 2 turns
Umber Hulk - Immune to stun for CL /2 turns
Zombie - 50% immune to neg energy CL/2 turns
Water breathing also for leg rangers and also crit immune to rangers with 40 base str .
There is a ranger secret also to find which can be handy to the new player - (requires Ranger 25 to find and use, 35 total levels to find, 40 total levels to use) Tho i am not telling where it is that's for you to explore and find.
Ac on a Zen Ranger can range from 130+ with light armour on to boost your wisdom bonus ac, plus various Ur ranger gear can be found to help stats, once leveled high enough Rona gear is perfect for rangers when you get the chance to go on the run.