Post by ilovedietpepsi on Sept 24, 2007 3:39:46 GMT
This build was made a long long time ago, and thus a bit outdated (particularly with the paladin splash), use this only to get the general understanding of PM, you may need to modify quite a bit to make it work for current game.
There is no current plan to update this since I just came back from a 2 + year break. But I may at some point...
Update: A few have asked me about this build lately, so i am adding the change I WILL make if i am to rebuild my PM.
For negatai, or genie. I'll also pick maximized spell, enervation is the most important spell for a PM that would make a difference in deep hell, and the more you can mem the better. especially since you have to spam it to hope it would work on the bosses.
Updated My feats list to the feats i really took for this character. Currently she has tagged to Cania.
Anyway here is the build: Wiz 9/ Pally 1/ PM 30
Alhoon - Alhoons (also called illithiliches) are illithids that have grown powerful enough in magic to become liches. Alhoons are generally pariahs in illithid society because they go against most illithids' eventual goal; to merge with the Elder Brain, both physically and psionically. Alhoons, on the other hand, are more concerned with their own personal survival. (wikipedia - Illithid)
Starting stats - Gnome - Illithid
str 6(5)
dex 8
con 17(16)
wisd 8
int 18(23)
cha 14
Level Progression: Wiz 9, PM 10, Pal 1, PM 20
Character start as an Illusionist for the +2 dc
Feats marked in red are those that i would take if i ever remake.
1. [Wiz 1] -Lightning reflex Bullheaded
3. [Wiz 3] - Spell Penetration
5. [Wiz 5] - Spell Focus - Necromancy [bonus feat]
6. [Wiz 6] - GSF - Necromancy
9. [Wiz 9] - GSF - Illusion
12.[PM 3] - Still Spell
15.[PM 6] - Greater Spell Penetration
18.[PM 9] - Empowered Spell
======================================
21.[PM 11] - Great Int I
23.[PM 13] - Epic spell Penetration [bonus feat]
24.[PM 14] - Great Int II
26.[PM 16] - Auto Still I [Bonus feat]
27.[PM 17] - Great Int III
29.[PM 19] - Auto Still II [Bonus feat]
30.[PM 20] - Great Int IV
32.[PM 22] - Auto Still III [Bonus feat]
33.[PM 23] - Great Int V
35.[PM 25] - ESF - Necromancy [Bonus feat]
36.[PM 26] - Great Int VI
38.[PM 28] - ESF - Illusion [bonus feat]
39.[PM 29] - Epic Reflex
=======================================
Legendary Levels:
Legendary Spell Penetration
Legendary Spell Focus Necro
Legendary Spell Focus Illusion
Legendary Reflex LSA Discipline
Great Int VII, VIII, IX
Saving throws
At level 60
Fort/Ref/Will = 64/63/63
Saves after rebuild : 64/58/63
HP at 40 will be 624, at 60 will be 824
So thats it..
There is no current plan to update this since I just came back from a 2 + year break. But I may at some point...
Update: A few have asked me about this build lately, so i am adding the change I WILL make if i am to rebuild my PM.
For negatai, or genie. I'll also pick maximized spell, enervation is the most important spell for a PM that would make a difference in deep hell, and the more you can mem the better. especially since you have to spam it to hope it would work on the bosses.
Updated My feats list to the feats i really took for this character. Currently she has tagged to Cania.
Anyway here is the build: Wiz 9/ Pally 1/ PM 30
Alhoon - Alhoons (also called illithiliches) are illithids that have grown powerful enough in magic to become liches. Alhoons are generally pariahs in illithid society because they go against most illithids' eventual goal; to merge with the Elder Brain, both physically and psionically. Alhoons, on the other hand, are more concerned with their own personal survival. (wikipedia - Illithid)
Starting stats - Gnome - Illithid
str 6(5)
dex 8
con 17(16)
wisd 8
int 18(23)
cha 14
Level Progression: Wiz 9, PM 10, Pal 1, PM 20
Character start as an Illusionist for the +2 dc
Feats marked in red are those that i would take if i ever remake.
1. [Wiz 1] -
3. [Wiz 3] - Spell Penetration
5. [Wiz 5] - Spell Focus - Necromancy [bonus feat]
6. [Wiz 6] - GSF - Necromancy
9. [Wiz 9] - GSF - Illusion
12.[PM 3] - Still Spell
15.[PM 6] - Greater Spell Penetration
18.[PM 9] - Empowered Spell
======================================
21.[PM 11] - Great Int I
23.[PM 13] - Epic spell Penetration [bonus feat]
24.[PM 14] - Great Int II
26.[PM 16] - Auto Still I [Bonus feat]
27.[PM 17] - Great Int III
29.[PM 19] - Auto Still II [Bonus feat]
30.[PM 20] - Great Int IV
32.[PM 22] - Auto Still III [Bonus feat]
33.[PM 23] - Great Int V
35.[PM 25] - ESF - Necromancy [Bonus feat]
36.[PM 26] - Great Int VI
38.[PM 28] - ESF - Illusion [bonus feat]
39.[PM 29] - Epic Reflex
=======================================
Legendary Levels:
Legendary Spell Penetration
Legendary Spell Focus Necro
Legendary Spell Focus Illusion
Great Int VII, VIII, IX
Saving throws
At level 60
Fort/Ref/Will = 64/63/63
Saves after rebuild : 64/58/63
HP at 40 will be 624, at 60 will be 824
So thats it..