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Post by louisvilleslugger on Feb 2, 2010 17:39:15 GMT
I should mention that there is a drawback to this build.
A lot of times a party rushes ahead when the bard is looting.
This problem is further amplified by taking the time to do searching/rogue stuff in addition to your bard stuff. There's been several times that I've been searching for stuff while the party rests, and by the time I've gone into the PPD, the epics were already done (shunt,etc).
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Post by MightyKhan on Feb 9, 2010 13:01:15 GMT
I should mention that there is a drawback to this build. A lot of times a party rushes ahead when the bard is looting. This problem is further amplified by taking the time to do searching/rogue stuff in addition to your bard stuff. There's been several times that I've been searching for stuff while the party rests, and by the time I've gone into the PPD, the epics were already done (shunt,etc). isnt that just a great lack of the party's party etiquette?
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Post by kralex on Feb 9, 2010 15:36:46 GMT
isnt that just a great lack of the party's party etiquette? It is, but it's not going to change. Of course we can appeal (yet again) to everyone to be more patient and wait for the bank to finish looting, and of course (yet again) they won't. It's not hard to see why: people play this game for excitement, and standing there waiting for the bank to finish looting and resting is about the least excitement you can get. A slight improvement might be to let epic buffs affect characters in PPD and letting them keep those buffs at the end of the rest, which would shorten the wait time a bit. A better way, imho, would be to relieve bards of loot popping duty by giving other classes a Treasure Scent-like ability, preferably classes that don't need to rest much.
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Post by chocoree on Oct 8, 2010 15:07:03 GMT
Subrace: "Undying" (secret Beyond UltraRare) - Never Gets XP Penalty - STR +2, DEX +2, CON +4, INT +2, WIS +2, CHA +2, free feat: Dodge, free feat: Luck of Heroes, free feat: Great Fortitude, free feat: Iron Will, free feat: Lightning Reflexes - Undying receive +3 skill points per legendary level. Starting Stats: Str 8(10) Con 12(10/14) Dex 14(16/18) Wis 8(10) Int 16(18) Cha 16(18) Sry ,it's Dex 12 , Con 14 , right ? beacuse Undying : [ DEX +2, CON +4]
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Post by Balduvard on Oct 8, 2010 15:45:57 GMT
The first numbers in the parenthesis for dex/con appear to be the result of the Elven racial modifiers of -2 con +2 dex, whereas the second number is the final ability score after Undying bonuses are added (resulting in an overall +2 con +4 dex over the base ability scores). Since NWN pre-calculates the racial ability modifiers when you are building the character, these are the values you want to use:
Str: 8 Dex: 16 Con: 10 Wis: 8 Int: 16 Cha: 16
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Post by chocoree on Oct 8, 2010 16:05:35 GMT
Oh !!! I can understand now !!! Thank you , Balduvard !
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