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Post by fraglord85 on Apr 3, 2008 23:44:51 GMT
Don't drop Armor Skin ever. Stryker's suggestion, which seems reasonable, was to replace Epic Skill Focus: Hide with Great Dexterity. im using planewalker wich means i need to drop 2 feats to max my dex i also got a lycan if thats better then plainwalker for this build plz let me know and armor skin is just 2 ac shouldnt matter alot in my opinion correct me if im wrong tho and i just readed about esf hide etc it max my conceal to a max of 67% wich i think is nice to have !
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Post by StrykerOfChaos on Apr 3, 2008 23:51:25 GMT
Never ever ever drop Armor Skin. That ESF Hide will offer some conceal yes, but 2 AC is better than the 1-2% conceal is offers. That 10 hide is small overall. I'd suggest doing what I said and drop Blinding Speed and ESF: Hide.
I say this because even though you need conceal, you want all the dex you can get for your DC on mortal strike. However, you want armor skin because this toon dual wields, which means you are not going to be using a shield. AC will be very needed.
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Post by fraglord85 on Apr 3, 2008 23:59:14 GMT
Never ever ever drop Armor Skin. That ESF Hide will offer some conceal yes, but 2 AC is better than the 1-2% conceal is offers. That 10 hide is small overall. I'd suggest doing what I said and drop Blinding Speed and ESF: Hide. I say this because even though you need conceal, you want all the dex you can get for your DC on mortal strike. However, you want armor skin because this toon dual wields, which means you are not going to be using a shield. AC will be very needed. what about the lycan or planewalker part ? should i tale Lycan to gain 1 more DC and lose 2 con points to refill the lost 2 int points ? or should i play planewalker have 2 less str and keep the int good as it is and gaint few immunes +water breath and sand walk ?
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Post by StrykerOfChaos on Apr 4, 2008 0:12:54 GMT
Lycan +4Dex, +2 Con, -2 Cha Free Feat: Dodge Moves Fast
Planewalker -2Str, +2Dex, +2Int, +2 Con Walks on Quicksand, Breathes Water
I listed what both of these subs get that I consider important. I don't really consider the 5% immunes really that important in the long run etc. Here is my thinking on this: You want your dex as high as possible. That's definitely your best thing to do. That 2 dex is 1DC, 1AC, 1AB all in one. ^_^ The int will land you another skill, but as long as you can cover discipline, tumble, parry and (if you can squeeze it but don't worry about it craft armor or weapon). that means you only need 12 - 14 intelligence. You also get Dodge with Lycan, which is a handy feat. It's also fast ( basically the same as having Blinding Speed, which you are dropping for Great Dex feat. ) The con bonus is the same. -2 str vs. -2cha isn't a huge deal. In the long run neither will matter.
Also, rings of water breathing and levitation are not a big deal to choose a sub over. Plenty of subraces don't get either of them (aka brownie for one) and work just fine.
Personally, I'd take Lycan. And as either of these subs are under the "Any" category you can still take Halfling as your base race so that you can take Legendary Luck without the Luck of Heroes feat.
Hope this helps -Stryker
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Post by Chaos on Apr 24, 2008 1:11:50 GMT
Really enjoying this build. Didn't have Brownie so I decided to go with zenythri, losing only 2 dex and 2 feats (hide) so I should be just as good as yours. And whenever I get brownie then I can reinc into that Chaos
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Post by Deleted on Apr 30, 2008 19:11:13 GMT
I am levelling a Whisper Gnome (UR) variant of your build and it's a great deal of fun - thanks!
Would be curious to hear your experiences running this build in LL areas - particularly those off the beaten track like Rona and some of the newer areas such as Uroboros.
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Post by dodrudon on May 7, 2008 20:49:18 GMT
Just to be clear, all attacks of a single flurry will only apply to a single mob, correct? If it takes you two seconds to swap targets, do you lose a flurry and move on to the next flurry, or do you wait until the next round starts before attacking the new mob?
Are Attacks of Opportunity and Cleave made with the currently attacking weapon or always primary hand?
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Post by shadow on May 7, 2008 21:04:50 GMT
you wait till the next round before your attack begins again
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Post by mishimayukio on May 12, 2008 23:08:56 GMT
I just got this build demi this afternoon in a 2 hour 21 minute nessus run. Adding the asmo helm and teldars with the demi stats gives me an extra 6 AC and 2 AB, total AC/AB of 151 AC and 98 AB. Getting x2 demi will get me another 1 AC/AB with a shield, and an additional +1 AC dual wielding from wisdom. Final stats will be 153 AC/99 AB with shield, and 141 AC/97 AB dual wielding.
I'm also considering reincarnation after x2 demi, and dropping craft armor for listen, for and even higher hit rate and damage output. I don't recommend doing this when building the character for the first time, as you need the extra 1-2 points of AC from craft armor to survive dual wielding before achieving demigod status.
Run Stats: Kills: mish 129 (this build) tarrin 85 (turner) vincent 70 (arcane theurge) zerragon 47 (sorcerer) Claus 38 (druid) Nemesis 37 (wizard) Herc 22 (AA) Gabrielle 20 (Str paladin) DB 0 (caster bard)
Damage: Draxx 171k (str lash) Nemesis 167k (wizard) vincent 142k (arcane theurge) Gabrielle 138k (str pally) Zerragon 129k (sorc) Mish 123k (this build) Herc 121k (AA) Claus 30k (druid) DB 22k (caster bard Tarrin 5k (turner)
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Post by chirikov on May 13, 2008 6:56:11 GMT
fwiw, reading an illusion tome will let you use the assassin ghostly visage for a quick gs. its only once per day and maxes out at 3 rounds, but it could help in a pinch
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Post by Deleted on May 13, 2008 15:47:21 GMT
An update on my experience with a Whisper Gnome variant of this build at level 55:
Desert: you own the deverial archers Dustbone: xervils and abimanders pop as you flurry Thids: is your playground - last night it felt like I was racing the PM/imploder for kills
Myconids/Uroboros: less productive so far but I haven't spent as much time there Rona/Pyramid/Beholders: not tried yet with this build
Lots of fun, very stable dual wielding in UR gear at 120AC (more with buffs, girding) and decent conceal.
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Post by chainlink on May 15, 2008 12:27:21 GMT
Are you going to have to swap in exotic weapon proficiency if you want to keep using a Sai in the offhand after the CEP weapon feats are integrated? Does it say anywhere here that you get an exp penalty (not that it's a big deal but I didn't see it noted)?
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Post by Deleted on May 15, 2008 14:16:56 GMT
I think Sai is a monk weapon so you pick it up without a feat. But I will be sad to lose LWF in Sai/Assassin Dagger.
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Post by chainlink on May 15, 2008 15:27:45 GMT
Looks like you'll have to use two assassin daggers to stand any chance of hitting stuff with your offhand then unless I'm missing something?
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Post by maljin on May 15, 2008 16:14:00 GMT
I think the point in taking two weapons is getting more attacks in the first flurry of attacks, which are all made with your main hand weapon (assassin dagger), thus you'll have a higher chance to kill an enemy outright. Your second hand doesn't need a high ab, as you can't deliver mortal strikes with it anyway (it's "only" for damage reason you want a decent ab). I suppose sai was chosen because it gives you +parry when wielded in offhand. Once you need to take separate feats for sai and dagger, you'll probably use sai (if you got the needed proficiency) as long as you face enemies, who can be killed with mortal strike (so you won't really need extra ab - and therefor damage - in your offhand) and if you're facing crit immune monsters, you can still switch to double daggers for a better ab, but no parry bonus.
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