is it possible to add OL and find/remove traps on this build without destroying it completely ? i got one of these assasins lvl 76 x4 demi and with 1 prince win (havent gotten my vestige yet ) maybe ill get the brazier . And im thinking of reincarnating it to the same but with rouge abilities if possible :-) would love imputs from u great builders .
could skip epic will (dim mak ) get epic open lock skip points in craft weapon get craft weapon pandect use the points on open lock just take enough umd to use lvl 9 scrolls use rest on disable lock ??
You need at least a Rogue level to be able to open (or was it disable traps?) with DC greater than 35 (or was it 40). Anyway, this means you'd either lose Wisdom AC (Monk level is required for decent AC while dual wielding) or BAB 16 (Fighter levels grants 4 feats and an extra attack per round)
You could drop monk level and dual wielding for Rogue 4 BG 6 - using shield + assassin dagger
Ok didnt know u needed a rogue lvl to open bur locks .. That sucks lol . Was hoping to keep the build as it is with monk bg Assa Dual katanas but i guess thats a no go :-( Hmm guess ill make a new Assa with rogue lvls and Assa dagger
It is true for HG. That is the bread and butter of all loot wizards, PMs, theurges, rangers, etc; all it takes is one level of rogue, elf based subby and loads of skill points. As for changing it, I guess it always leads into flaming discussions about changing usefulness of rogues, locked/trapped chests and loot system in general. Needless to say, these discussions hardly ever lead anywhere.