Post by louisvilleslugger on Apr 2, 2009 15:49:50 GMT
Pro's:
--Shadow rift: 1d6 + 50 Negative damage on weapon (25 rd/ x5 rest)
--Shadow Daze: Save vs. DC 55, medium area, confuse effect, 50% neg vulnerability, ignores SR, unlimited/day
--Slippery Mind, Uncanny Dodge, Improved Evasion
--Immunity: Blindness
--Shadow evade: Immunity-death magic, Immunity-necromancy, +100% neg energy immunity, 10/rd ethereal, +1 Attack, 60% conceal, 20/+15, +14 Dodge AC, 100 rounds per use, +1 Attack, unlimited use/day
--Shadow decoy: 3/day
--Epic Dodge
--Rapier 11-20/x3
--Elemental immunity (RDD choice)=50%
--Hell worthy saves
Con's:
--AC isn't super high (though epic dodge and 60% conceal help w/ this)
--Low end AB for tank-types
==================================================
2 Bard
8 RDD
50 Shadowdancer
Race: Elf
- DEX +2, CON -2
- All elves can raise any cross-class skill to 31 (the normal level 60 limit) starting at level 41 for the normal 2 points per rank.
- For skills which are cross-class for their control class but which are class skills for one of their other classes, elves may raise them to the normal class skill limit for 3 points per rank above 31 in legendary levels. These skill ranks may not be taken on the same level as ordinary 2-point cross-class skill ranks; a skill must first be increased to 31 before it can be raised past 31 on a later level.
Subrace: "Half-Kyton" (secret Beyond UltraRare)
- FC: Base Race, Monk
- DEX +4, WIS +4, CON +4, free feat: Improved Spell Resistance 1, free feat: Improved Spell Resistance 2, free feat: Dodge, free feat: Mobility, +8 hide, +8 move silent, +10 tumble
Starting Stats:
Str 15 --8 end: 46(58)
Con 14 (12/16) --6 end: 18(30)
Dex 15 (17/21) --8 end: 26(38)
Wis 8 (12) --0 end: 12(24)
Int 12 --4 end: 12(24)
Cha 12 --4 *bioware makes you start with 11, otherwise would be 8* end: 12(24)
1.Bard1, feat: Strong Soul free: dodge, mobility **hide=2 @ creation
2.SD1
3.SD2, feat: WF-Rapier
4.SD3 (STR 16)
5.SD4 **lore=8
6.SD5, Feat: Blindfighting
7.SD6
8.SD7 (STR17)
9.SD8, feat: Power Attack
10.SD9
11.SD10
12.RDD1, feat: Cleave (STR18)
13.RDD2 [rdd: +2 STR=STR20]
14.RDD3,
15.RDD4, feat: Great Cleave [rdd: +2 STR=STR22]
16.RDD5 (STR23)
17.RDD6
18.RDD7, feat: Improved Critical [rdd: +2 CON=CON18]
19.RDD8 [rdd: +2 INT=INT16]
20.Bard2 (STR24) **max parry, discipline, concentration
Pre-Epic BAB= 14
Pre-Epic HP=
Pre-Epic Save= (fort=9 , reflex=12 , will=12 ) -Base
Pre-Epic Skill points = 119
EPIC
21.SD11, feat: EWF-Rapier
22.SD12
23.SD13, sd.feat: ER/Great DEX 1=DEX22
24.SD14, feat: Great STR1=STR25 (STR26)
25.SD15
26.SD16, sd.feat: ER/Great DEX 2=DEX23
27.SD17, feat: overwhelming critical
28.SD18 (STR27)
29.SD19, sd.feat: ER/Great DEX 3=DEX24
30.SD20, feat: Devistating critical
31.SD21
32.SD22, sd.feat: ER/Great DEX 4=DEX25 (STR28)
33.SD23, feat: Great STR 2=STR29
34.SD24
35.SD25, sd.feat: Epic Dodge
36.SD26, feat: Great STR 3=STR30 (STR31)
37.SD27
38.SD28, sd.feat: ER/Great DEX 5=DEX26
39.SD29, feat: Great STR 4=STR32
40.SD30, (STR33)
Epic BAB= 24
Epic HP=
Epic Save= (fort=19, reflex=22, will=22 )
Epic Skill points = 140
LEGENDARY:
41.SD31
42.SD32, Feat: Epic Prowess (STR34)
43.SD33
44.SD34 (STR35)
45.SD35, Feat: LWF-Rapier
46.SD36 (STR36)
47.SD37
48.SD38, Feat: Legendary Hardened Soul (STR37)
49.SD39
50.SD40 (STR38)
51.SD41, Feat: Great STR 5=STR39
52.SD42 (STR40)
53.SD43
54.SD44, Feat: Great STR 6=STR41 (STR42)
55.SD45
56.SD46 (STR43)
57.SD47, Feat: Great STR 7=STR44
58.SD48 (STR45)
59.SD49
60.SD50, Feat: Armorskin (STR46)
Leg. BAB = +12
Leg. Base save = fort=24, reflex=27, will=27)
Leg. Base HP =
Leg. Skill points= 140
====================================
Skills (total skill pts=119+140+140=399)
Discipline=55 (cost=23+(8*2)+(24*3)=108)
Parry=55 (cost=23+(8*2)+(24*3)=108)
Lore**=8
Hide**=2
Tumble=50 (cost=40)
Listen=63
Craft Weapon=40 **taken in legendary levels
Concentration=23
=====================================
Final Max. AB
88= 24 (L40) + 12 (LBAB) + 1 (WF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 24 (STR58) + 1 (craft weapon) + 20 (via buffs)
Final Max. Saves (CON18(30)=+10, DEX26(38)=+14, WIS12(24)=+7, +20 to save throw from items, SS/LHS=+6)
Fort=24+10+20+6=60
Reflex=27+14+20=61
Will=27+7+20+6=60
Maximum AC?
Base=10
Dex26(38)=14
Tumble=10
RDD=2
Natural=17
Deflection=17
Dodge=20
Shield (Large)=2+16
armor (Studded)=3+16
armorskin=2
Craft armor bonus=0
AC=129
Notes:
-CHA 12: bioware makes bards start with 11 minimum, otherwise I'd put CHA @8 INT @ 14 & STR @ 16
-RDD 8 vs. 9: RDD gives +2 INT which is nice, but at a cost of 1 AB
-Alternative: Could do 2 sorcerer vs. 2 bard. Less skill pts, but able to use scrolls
-Alternative: Could drop the DEV. Crit line and have 3 more pre-epic feats and use 2 epic feats for 2 more STR (+1 AB)
--Shadow rift: 1d6 + 50 Negative damage on weapon (25 rd/ x5 rest)
--Shadow Daze: Save vs. DC 55, medium area, confuse effect, 50% neg vulnerability, ignores SR, unlimited/day
--Slippery Mind, Uncanny Dodge, Improved Evasion
--Immunity: Blindness
--Shadow evade: Immunity-death magic, Immunity-necromancy, +100% neg energy immunity, 10/rd ethereal, +1 Attack, 60% conceal, 20/+15, +14 Dodge AC, 100 rounds per use, +1 Attack, unlimited use/day
--Shadow decoy: 3/day
--Epic Dodge
--Rapier 11-20/x3
--Elemental immunity (RDD choice)=50%
--Hell worthy saves
Con's:
--AC isn't super high (though epic dodge and 60% conceal help w/ this)
--Low end AB for tank-types
==================================================
2 Bard
8 RDD
50 Shadowdancer
Race: Elf
- DEX +2, CON -2
- All elves can raise any cross-class skill to 31 (the normal level 60 limit) starting at level 41 for the normal 2 points per rank.
- For skills which are cross-class for their control class but which are class skills for one of their other classes, elves may raise them to the normal class skill limit for 3 points per rank above 31 in legendary levels. These skill ranks may not be taken on the same level as ordinary 2-point cross-class skill ranks; a skill must first be increased to 31 before it can be raised past 31 on a later level.
Subrace: "Half-Kyton" (secret Beyond UltraRare)
- FC: Base Race, Monk
- DEX +4, WIS +4, CON +4, free feat: Improved Spell Resistance 1, free feat: Improved Spell Resistance 2, free feat: Dodge, free feat: Mobility, +8 hide, +8 move silent, +10 tumble
Starting Stats:
Str 15 --8 end: 46(58)
Con 14 (12/16) --6 end: 18(30)
Dex 15 (17/21) --8 end: 26(38)
Wis 8 (12) --0 end: 12(24)
Int 12 --4 end: 12(24)
Cha 12 --4 *bioware makes you start with 11, otherwise would be 8* end: 12(24)
1.Bard1, feat: Strong Soul free: dodge, mobility **hide=2 @ creation
2.SD1
3.SD2, feat: WF-Rapier
4.SD3 (STR 16)
5.SD4 **lore=8
6.SD5, Feat: Blindfighting
7.SD6
8.SD7 (STR17)
9.SD8, feat: Power Attack
10.SD9
11.SD10
12.RDD1, feat: Cleave (STR18)
13.RDD2 [rdd: +2 STR=STR20]
14.RDD3,
15.RDD4, feat: Great Cleave [rdd: +2 STR=STR22]
16.RDD5 (STR23)
17.RDD6
18.RDD7, feat: Improved Critical [rdd: +2 CON=CON18]
19.RDD8 [rdd: +2 INT=INT16]
20.Bard2 (STR24) **max parry, discipline, concentration
Pre-Epic BAB= 14
Pre-Epic HP=
Pre-Epic Save= (fort=9 , reflex=12 , will=12 ) -Base
Pre-Epic Skill points = 119
EPIC
21.SD11, feat: EWF-Rapier
22.SD12
23.SD13, sd.feat: ER/Great DEX 1=DEX22
24.SD14, feat: Great STR1=STR25 (STR26)
25.SD15
26.SD16, sd.feat: ER/Great DEX 2=DEX23
27.SD17, feat: overwhelming critical
28.SD18 (STR27)
29.SD19, sd.feat: ER/Great DEX 3=DEX24
30.SD20, feat: Devistating critical
31.SD21
32.SD22, sd.feat: ER/Great DEX 4=DEX25 (STR28)
33.SD23, feat: Great STR 2=STR29
34.SD24
35.SD25, sd.feat: Epic Dodge
36.SD26, feat: Great STR 3=STR30 (STR31)
37.SD27
38.SD28, sd.feat: ER/Great DEX 5=DEX26
39.SD29, feat: Great STR 4=STR32
40.SD30, (STR33)
Epic BAB= 24
Epic HP=
Epic Save= (fort=19, reflex=22, will=22 )
Epic Skill points = 140
LEGENDARY:
41.SD31
42.SD32, Feat: Epic Prowess (STR34)
43.SD33
44.SD34 (STR35)
45.SD35, Feat: LWF-Rapier
46.SD36 (STR36)
47.SD37
48.SD38, Feat: Legendary Hardened Soul (STR37)
49.SD39
50.SD40 (STR38)
51.SD41, Feat: Great STR 5=STR39
52.SD42 (STR40)
53.SD43
54.SD44, Feat: Great STR 6=STR41 (STR42)
55.SD45
56.SD46 (STR43)
57.SD47, Feat: Great STR 7=STR44
58.SD48 (STR45)
59.SD49
60.SD50, Feat: Armorskin (STR46)
Leg. BAB = +12
Leg. Base save = fort=24, reflex=27, will=27)
Leg. Base HP =
Leg. Skill points= 140
====================================
Skills (total skill pts=119+140+140=399)
Discipline=55 (cost=23+(8*2)+(24*3)=108)
Parry=55 (cost=23+(8*2)+(24*3)=108)
Lore**=8
Hide**=2
Tumble=50 (cost=40)
Listen=63
Craft Weapon=40 **taken in legendary levels
Concentration=23
=====================================
Final Max. AB
88= 24 (L40) + 12 (LBAB) + 1 (WF) + 2 (EWF) + 1 (EP) + 3 (LWF) + 24 (STR58) + 1 (craft weapon) + 20 (via buffs)
Final Max. Saves (CON18(30)=+10, DEX26(38)=+14, WIS12(24)=+7, +20 to save throw from items, SS/LHS=+6)
Fort=24+10+20+6=60
Reflex=27+14+20=61
Will=27+7+20+6=60
Maximum AC?
Base=10
Dex26(38)=14
Tumble=10
RDD=2
Natural=17
Deflection=17
Dodge=20
Shield (Large)=2+16
armor (Studded)=3+16
armorskin=2
Craft armor bonus=0
AC=129
Notes:
-CHA 12: bioware makes bards start with 11 minimum, otherwise I'd put CHA @8 INT @ 14 & STR @ 16
-RDD 8 vs. 9: RDD gives +2 INT which is nice, but at a cost of 1 AB
-Alternative: Could do 2 sorcerer vs. 2 bard. Less skill pts, but able to use scrolls
-Alternative: Could drop the DEV. Crit line and have 3 more pre-epic feats and use 2 epic feats for 2 more STR (+1 AB)