Out of curiosity - I'm reincarnating a shifter into a druid, so, sadly, he'll be 38 druid/1 monk/1 shifter
From what I gather, the big loss will be no UMD. That being the case, would that change your thoughts on your build? i.e. Do I need to take Imp Combat Casting so that I can heal? If so, I'd imagine I should drop 2 Greater Wis? Or should I give up on healing, and focus more on my offensive spells or epics?
Conceivably, this could also effect people if they ever wanted to splash Pally instead of Bard, although that sounds rather unwise...
With Trans/Conj/Evo foci already, what book would you guys recommend reading? I'm strongly considering Illusion for the physical vulnerability Creeping Doom inflicts, but that's only one spell and the epic sucks. I don't expect to be able to insta-kill anything with FoD either (pity Druids can't Greater Restore), and I hardly ever see Dust to Dust used either...
Abjuration also doesn't seem terribly useful, as when I play casters I hardly feel the need for such an epic, and it's only once per rest. I'd much rather CD's infliction than the Abj epic.
May I ask why you'd strongly recommend Necro and Abj?
"I have no fear of drowning / It's the breathing that's taking all this work..." - Jars of Clay
SR epic I find makes a huge difference getting your party out of bad randoms/spawns or quickly winning major boss fights. Once you land the epic on a group or boss, you can pretty much chew through them with Firestorm, destructions or other such spells.. A well timed immute after well placed SR drop can allow you and your casters to drop bosses like Meph like a chump. You can land it from a good distance and it never fails to assuming you target the correct target. Once you land it you can count on using the whole time of your immute to land maximum damage on the target and should the target be alive you can always sanc if in trouble and revert to healing support of your tanks or rest for another go.
The necro epic is a 'save the party' spell. The problem is there is a lack of druids who know what they're doing and far fewer who can afford to take it. The necro epic is totally awesome, for example, on many of the spawns in nessus. Its not as important now there are a wider variety of spawn control spells, but in the right hands it can totally turn the tide of a fight.
Going back to MRbadExample's post, is there a chance of FA working with this build. If so, any chance you could post the changes needed?
I've not been past dis and I don't know enough about the changes and what's needed dc-wise etc. for deeper hells to feel comfortable to tinker on my own with it.
If you don't tinker with builds, you'll never get good at making your own. No one said you had to actually spend the time to create and level up a FA version. Just take a stab at it and see what develops!
I have many builds from other servers from over the years, but I would rather gets to grips with a build and take them all the way so i can judge for myself the following time i do the build what needs to be changed, ommitted or included next time
If I fell down a disused mineshaft, would Lassie really run and get help; or just sit there licking his balls? - From the book, 'Do Bats Have Bollocks'
I think you need UMD or the Asmo belt. If you're not a demi yet, definately I would do bard/monk. Once you are demi though and can get a hold of that item, you have access to a long lasting reliable sanctuary. It still hurts not having umd, but you can "fudge it" enough with the belt and hellstore items to get by. The good thing about monk/paladin is you can skimp on save feats and go for 5 epics (with tome). For me it becomes a choice between Primal Cat and UMD. The monk paladin build is even easier at double demi since your paladin saves really start stacking in your favor. I have both and like both. I've considered posting my other build, but its nothing you can't figure out
Heres my druid, the info is the raw build format taken directly from my character file, so it may be a bit hard to read. The only thing you really have to know is that unless the feats on the first level are subrace feats or first level feats, they were taken in LLs.
1 Druid (19 HP) AE +21, Conc +20, Heal +63, Parry +20, CrA +1 Armor Proficiency (light) Armor Proficiency (medium) Shield Proficiency Weapon Proficiency (druid) Nature Sense Animal Companion Quick To Master Luck of Heroes Spell Focus (Transmutation) Spell Penetration Spell Focus (Conjuration) Greater Spell Focus (Conjuration) Epic Skill Focus (Animal Empathy) Great Wisdom VIII Great Wisdom IX Great Wisdom X