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Post by Ralkain on Apr 29, 2008 20:25:08 GMT
Err 16-20 range I think you'll find, well on my build. Well we weren't talking about some other build, but alternate weapons for this one. Max range on this one is 18-20. The only reason do do something IMO.
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Post by chainlink on Apr 29, 2008 21:44:19 GMT
I suppose I should get back to the real reason for posting though, the 1.69 patch will make double damage type weapons more effective (as I believe they should always have been) so it gives you another option.
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Post by Ralkain on Apr 30, 2008 0:02:57 GMT
I suppose I should get back to the real reason for posting though, the 1.69 patch will make double damage type weapons more effective (as I believe they should always have been) so it gives you another option. Yes, but double damage type was only one reason out of three to not choose halberd. The other two were inferior exotic damage and less overall crit damage. The 11-20x3 range is nice, but still inferior to 14-20x4 (slightly). The exotic makes a big diff, I've done it both ways and Heavy Flail is the the way to go (blunt damage type and superior exotics). So Heavy Flail before and after 1.69...
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Post by MightyKhan on May 29, 2008 12:59:22 GMT
just a remark: if i understand correctly, you made this one with paladin first, hence the name. Shouldnt you change it to something that fits BG more? Unholy Disciple or something? (of course, its only aesthetics)
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Post by Ralkain on Jun 5, 2008 23:40:31 GMT
just a remark: if i understand correctly, you made this one with paladin first, hence the name. Shouldnt you change it to something that fits BG more? Unholy Disciple or something? (of course, its only aesthetics) Divine means from a deity, it doesn't imply the deities alignment... Unlike holy/unholy, divine applies to any deity...
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Post by MightyKhan on Jun 6, 2008 7:22:57 GMT
true, i guess
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Post by Aribeth on Jun 22, 2008 22:45:51 GMT
Hey Ralk,
Can you do me a favor and breakout your AB and AC when you get a chance please.
I dont get the numbers you show when I try to calculate.
Thanks,
Aribeth
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Post by Ralkain on Jun 23, 2008 13:24:44 GMT
Hi Aribeth!!! I'll try for AB I've pretty much given up and wrote a .bat command that greps the logs for the highest AB used by the name given. Obviously the 117 shown on the sheet is wrong, the highest I've seen in the logs for me is 105, and I still have x2 demi and str arti to come so max should be 107-8 on this build. - +16 BAB
- +10 EAB
- +15 LAB
- +20 Weapon
- +37 Str
- +7 Feats (WF+EP+EWF+LWF)
- +2-3 Craft Weapon
=== 107 (108 if you can manage +3 from craft weapon)
So that's +107 if you can get max weapon enhancement and +2 from craft weapon, if you can manage +3 from craft weapon, then the theoretical max is +108 for this build. As I said, the logs have reported as high as 105 for me and I'm not quite demix2 and haven't used the str arti yet so I will hit 107 soon. As for AC, its actually 3 higher now with the nice medium armors now available, normally at 134 (instead of 131) which becomes 138 with epic armor/shield buffs. I haven't verified that the sheet is right in the logs though, maybe I should, but the only time I seem to take any damage is when some creature has lowered my resistances a lot and a restore fixes that . Other than that your life bar stays at the top and at over 1500 life you have plenty of time to heal+restore on those rare occasions something has cut your resistances by 3/4 or more. I think the AC breakdown is: - 10 Base
- +18 GDD+Tum+Armor Skin
- +17 Medium Armor+Tower Shield+Dex
- +19 Armor Enhancement (17+2 epic spell)
- +18 Pent Shield Enhancement (16+2 epic spell)
- +20 Dodge
- +20 Deflection
- +16 Nat
- +1 Dodge Feat (if that stacks with dodge AC)
=== 138 (139 against dodge opponent if that counts)
I'll look at my logs tonight and see what it reports my AC at, I did 4 hell runs yesterday (down through mala), there should be plenty of info there to view. I'll adjust this post once I do. I'll also be putting out an open subrace version soon, it keeps almost everything, but is 8 strength lighter since tinker gnome is required (lore bonus). P.S. Don't forget you can crank out lots of sneak attack damage in addition to your massive strength damage as well. My guy deals 9D6 sneak damage, Blackguard (+2d6), Pandect (+2d6), and Asmo gloves (+5d6). The gloves also help a lot with resistances and +20 deflection and are very nice for tanking.
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Post by Aribeth on Jun 23, 2008 17:43:22 GMT
Hey Ralk,
Some more questions...
Why is your LAB +15? I thought Dragon Disciples is a 3/4 AB class thus LAB should be +12.
You state that your STR modifier to hit is +37, is that with double demi and Str artifact? I calculate a +34 Str modifier for 66 base strength plus 12 from items. Re read your post Off topic question...
What kind of damage output does this character perform at?
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Post by Ralkain on Jun 23, 2008 19:00:17 GMT
Why is your LAB +15? I thought Dragon Disciples is a 3/4 AB class thus LAB should be +12. It is, but we're talking fully buffed. Fully buffed includes Tensers Transformation which ups your LAB to that of a Fighter (+15). Its also what screws most with your character sheet AB display IMO . Yes it would be 37 maxed. Right now as I said my AB is only 105, it will hit 107 once I get my second demi and use a str arti. Well with an 80 pre-demi str (84 after x2d), well over 100 AB, and a 14-20x4 weapon he cranks out the damage (for a tank anyway). But I assume you mean log watcher stats? I don't know for sure because I don't run log watchers and folks seem to have stopped posting the post hell run log watcher party stats (it was popular to do so by those who ran them, for a while anyway). But when they did he regularly finished in the top 3 on damage, probably higher now that he has Divine Might and a Dis Heavy Flail.
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Post by bort on Jun 23, 2008 19:30:34 GMT
Where do you get Tensors Transformation from? Scrolls? Items? Sequencers? Cheers -Bort
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Post by Yomi on Jun 23, 2008 19:47:16 GMT
Counting Tenser's on a build that doesn't self-cast is certainly different than any other build posted. I wouldn't put Divine Power or Tenser's on any build that doesn't do it themselves, even though I know you could have a bag of 50 Tenser's items. Just like any other character. Otherwise we'd have every build touting their 50% fire and cold immunity (from reading elemental shield scrolls every 8 rounds).
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Post by Aribeth on Jun 24, 2008 0:57:34 GMT
Kins,
You have a point but even so, the build will have an estimated 99 AB without Demi bonuses, Str Artifact, Tenser's Buff and any craft weapon bonus so in my small mind, the build is very worthy.
Its a solid build all the way around...
Mid 130s in AC 100% immunity to one element, in addition to 25% immunity to fire +/- 3 Dragon Aura (Does this stack with a Cleric's Battletide??) Unlimited Gust of Winds UMD capability over 60 in each Save
The only real question that I do have is the damage output, since I have witnessed some tanks not able to put out high amount of damage it puts at higher risk the success of some runs.
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Post by Ralkain on Jun 24, 2008 12:12:51 GMT
Where do you get Tensors Transformation from? Scrolls? Items? Sequencers? I use scrolls, when it matters in combat, I hit divine might then tenser's right before the spawn...
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Post by Ralkain on Jun 24, 2008 12:21:31 GMT
You have a point but even so, the build will have an estimated 99 AB without Demi bonuses, Str Artifact, Tenser's Buff and any craft weapon bonus so in my small mind, the build is very worthy. I wouldn't take out the craft weapon bonuses, you always get at least +2 AB from that (your own skill and every hell run has a bard to get you over 80 in the skill). Without the tensers and pre-demi/arti your AB would be 101... Post demis/arti without tensers its 104, slap on a tensers before the spawn and you get 107... Yeah, saves are Fort+71, Ref+61, Will+63 pre-demi. Add 2 to all of them after demi and 2 more after double demi and you'll end at Fort+75, Ref+65, Will+67... I'm not sure how you could get higher from a Tank, its a great 2-handed weapon used one handed with overwhelming/dev crit (14-20x4) with a huge AB and Strength to back it up along with 9D6 sneak attack damage tacked on top...
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