Post by bort on Dec 13, 2008 22:21:23 GMT
Recently reincarnated my old WM build into this build.
Thoughts please
Universal STR WM
Can do either massive crits with Scythe or decent Bludgeoning damage with Warhammer, depending on which is more effective.
pros:
shouldn't have too many problems with STR and DEX stat checks
Dev crit, EWF and LWF(extra attack) on Scythe and Warhammer
34% of crits converted to non crits
131AC with light armor and small or large shield (135 with girding)
127AC with medium armor and shield (131 with girding)
126AC with heavy armor and shield (130 with girding)
saves of 62f 65r 61w
6 attacks per round with Scythe or Warhammer
96 AB
rona & int arti friendly saves (BG not Pal)
cons:
no WM crit immune (doesn't have 40 base strength)
no class based conceal (beg buffs or use rona boots for displacement)
race
half-orc
subrace
juggernaut
All half-orcs receive the Toughness feat for free.
All half-orcs receive the Blooded feat for free, which allows them to acquire Legendary Skill Affinity Tumble.
"Juggernaut" (secret Beyond UltraRare; changes Appearance)
- STR +6, CON +6, CHA -2, free feat: Expertise, increases character size to large, breathes water
- Juggernauts receive (Str modifier * 2)% immunity to critical hits, capped at 90%; that is, that percentage of critical hits on them will be converted to non-criticals; this immunity is based on their form and will go away if they polymorph or transform
Stats: starting - subrace - 60 - items - (modifier)
str 14 - 20 - 32 - 44 - (17)
dex 14 - 14 - 28 - 40 - (15)
con 10 - 16 - 16 - 28 - (09)
wis 10 - 10 - 10 - 22 - (06)
int 14 - 14 - 14 - 26 - (08)
cha 12 - 10 - 10 - 22 - (06)
10 stat points in STR levelling from 1 to 40
10 in DEX levelling from 41 to 60
with 2xdemi i'd probably put 14 stat points into STR, 6 into DEX in order to get 40 base strength for crit immunity
progression
8 fighter, 10 wm, 2 bg, 20 wm
skills
intimidate 4 (needed for WM)
hide 5 (needed for BG)
discipline 63
tumble 60
listen 63
concentration 23 (fighter, bg, whatever's left crossclass at 60)
feats
1 free expertise, toughness and blooded
1 dodge
1 mobility
2 weapon focus warhammer
3 weapon proficiency exotic
4 spring attack
6 whirlwind attack
6 power attack
8 cleave
9 weapon focus scythe, weapon of choice scythe
12 improved crit warhammer
15 improved crit scythe
18 great cleave
21 great STR 1
24 great STR 2
27 great DEX 1
30 great DEX 2
33 ewf light flail
36 overwhelming critical warhammer
39 devastating critical warhammer
wm1 ewf scythe
wm2 ep
wm3 armor skin
wm4 overwhelming critical scythe
wm5 devastating critical scythe
wm6 weapon of choice warhammer
42 lsa tumble
45 lwf scythe
48 lwf warhammer
51 great DEX 3
54 great DEX 4
57 iron will
60 legendary will
AB
=96
30 bab
+17 str mod
+20 buffs
+4 feats
-1 size
+15 lbab
+11 wm
AC
10 base
20 natural (strongheart)
17 deflection (bur)
20 dodge
34 (3 base + 15 dex + 16 enhancement) light armor
12 tumble
2 armor skin
+16 (large or small shield)
= 131 w/ shield, 135 girding
Attacks per Round
5 w/ haste
6 w/ WM LWF bonus
SAVES
62 fort, 65 reflex, 61 will :
8 fighter(fort) 2 bg(fort) 10 wm(reflex)
6 fort, 2 reflex, 2 will (8 fighter)
3 fort, 0 reflex, 0 will (2 bg)
3 fort, 7 reflex, 3 will (10 wm)
base 12 fort, 9 reflex, 5 will
epic 22, 19, 15 (+10)
legendary 27, 24, 20 (+5)
36 fort, 38 reflex, 25 will (+9 fort, +15 reflex, +6 will stat mods)
items 56 fort, 59 reflex, 45 will (+20)
feats 56 fort, 59 reflex, 54 will (+2 will iron will, +7 will legendary will)
bg 62 fort, 65 reflex, 61 will (+6 cha mod)
Thoughts please
Universal STR WM
Can do either massive crits with Scythe or decent Bludgeoning damage with Warhammer, depending on which is more effective.
pros:
shouldn't have too many problems with STR and DEX stat checks
Dev crit, EWF and LWF(extra attack) on Scythe and Warhammer
34% of crits converted to non crits
131AC with light armor and small or large shield (135 with girding)
127AC with medium armor and shield (131 with girding)
126AC with heavy armor and shield (130 with girding)
saves of 62f 65r 61w
6 attacks per round with Scythe or Warhammer
96 AB
rona & int arti friendly saves (BG not Pal)
cons:
no WM crit immune (doesn't have 40 base strength)
no class based conceal (beg buffs or use rona boots for displacement)
race
half-orc
subrace
juggernaut
All half-orcs receive the Toughness feat for free.
All half-orcs receive the Blooded feat for free, which allows them to acquire Legendary Skill Affinity Tumble.
"Juggernaut" (secret Beyond UltraRare; changes Appearance)
- STR +6, CON +6, CHA -2, free feat: Expertise, increases character size to large, breathes water
- Juggernauts receive (Str modifier * 2)% immunity to critical hits, capped at 90%; that is, that percentage of critical hits on them will be converted to non-criticals; this immunity is based on their form and will go away if they polymorph or transform
Stats: starting - subrace - 60 - items - (modifier)
str 14 - 20 - 32 - 44 - (17)
dex 14 - 14 - 28 - 40 - (15)
con 10 - 16 - 16 - 28 - (09)
wis 10 - 10 - 10 - 22 - (06)
int 14 - 14 - 14 - 26 - (08)
cha 12 - 10 - 10 - 22 - (06)
10 stat points in STR levelling from 1 to 40
10 in DEX levelling from 41 to 60
with 2xdemi i'd probably put 14 stat points into STR, 6 into DEX in order to get 40 base strength for crit immunity
progression
8 fighter, 10 wm, 2 bg, 20 wm
skills
intimidate 4 (needed for WM)
hide 5 (needed for BG)
discipline 63
tumble 60
listen 63
concentration 23 (fighter, bg, whatever's left crossclass at 60)
feats
1 free expertise, toughness and blooded
1 dodge
1 mobility
2 weapon focus warhammer
3 weapon proficiency exotic
4 spring attack
6 whirlwind attack
6 power attack
8 cleave
9 weapon focus scythe, weapon of choice scythe
12 improved crit warhammer
15 improved crit scythe
18 great cleave
21 great STR 1
24 great STR 2
27 great DEX 1
30 great DEX 2
33 ewf light flail
36 overwhelming critical warhammer
39 devastating critical warhammer
wm1 ewf scythe
wm2 ep
wm3 armor skin
wm4 overwhelming critical scythe
wm5 devastating critical scythe
wm6 weapon of choice warhammer
42 lsa tumble
45 lwf scythe
48 lwf warhammer
51 great DEX 3
54 great DEX 4
57 iron will
60 legendary will
AB
=96
30 bab
+17 str mod
+20 buffs
+4 feats
-1 size
+15 lbab
+11 wm
AC
10 base
20 natural (strongheart)
17 deflection (bur)
20 dodge
34 (3 base + 15 dex + 16 enhancement) light armor
12 tumble
2 armor skin
+16 (large or small shield)
= 131 w/ shield, 135 girding
Attacks per Round
5 w/ haste
6 w/ WM LWF bonus
SAVES
62 fort, 65 reflex, 61 will :
8 fighter(fort) 2 bg(fort) 10 wm(reflex)
6 fort, 2 reflex, 2 will (8 fighter)
3 fort, 0 reflex, 0 will (2 bg)
3 fort, 7 reflex, 3 will (10 wm)
base 12 fort, 9 reflex, 5 will
epic 22, 19, 15 (+10)
legendary 27, 24, 20 (+5)
36 fort, 38 reflex, 25 will (+9 fort, +15 reflex, +6 will stat mods)
items 56 fort, 59 reflex, 45 will (+20)
feats 56 fort, 59 reflex, 54 will (+2 will iron will, +7 will legendary will)
bg 62 fort, 65 reflex, 61 will (+6 cha mod)