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Post by bort on Dec 15, 2008 9:24:42 GMT
Did you test the light flail in off-hand as well? Medium characters can't wield flails, whips or morningstars in their off-hand because the game is missing graphics for that. I'm not sure if it works with large chars though. Bingo! Back to Warhammer, lol.
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Post by starlandra on Dec 15, 2008 14:08:53 GMT
*blush* star was not using light flail but hammer cause she likes the rona one... sorrys
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Post by bort on Dec 17, 2008 12:43:28 GMT
Found out that WMs only get their extra attack from LWF when equipping that weapon and no other weapons at the same time. As there's no room in the build for LWF in both weapons and the Improved Two Weapon fighting line, i decided to drop the dual wield idea Updated build with LWF in both weapons for flexibility on damage types (slash&pierce or bludge) as well as weapon flexibility. Seems a bit boring now though. Anyone have any ideas how to spice it up a bit?
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Post by bort on Dec 17, 2008 14:43:56 GMT
Oh well. Shelved this again.
Dev crit AA simply brings a lot more to the table.
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Post by starlandra on Dec 17, 2008 16:40:36 GMT
you can try what I did and you will have enough feats. I went 9 ranger 1 paladin 30 wm. sure you don't get fear immune but that is easy to cover, and you get disease immune, free improve 2 hand attack, and a minor ac bump when dueling from ranger. dualing should put you around 120+ish ac.
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Post by bort on Dec 17, 2008 17:07:39 GMT
9 levels of Ranger gets you 3 feats (twf, ambidexterity, itwf) 8 levels of Fighter gets you 5 feats (levels 1, 2, 4, 6, 8) - so going the ranger route doesn't give you extra feats.
I was hoping making a Uni tank WM would make me want to play the class again, but the best way to build one seems to be with a medium character as you get 1.5x STR mod with a large weapon, which makes up for only having 6 attacks per round.
As mine's a Juggernaut and my only other BUR options on that playername are Brownie or Maelaphant i'm stuck with large or small (no chance of using a 2 hander for the extra attacks sadly).
AA just has a lot more going for it - 7 attacks per round, focused damage (can choose the right damage for each mob), no need for weapon buffs, can have high DEX and STR to avoid KD and dish out nice crits with Devastating critical... and can dish out all that damage from a safe distance.
I can't see a way to make this build compare.
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Post by AW O'Reilly on Dec 18, 2008 16:06:00 GMT
Here is an Undying Spin on your build
Universal STR WM By selecting Club, multiple weapon types are available (one / two handed / double / piercing / bludgeoning / slashing)
pros: shouldn't have too many problems with STR and DEX stat checks Dev crit, EWF and LWF(extra attack) myriad of CEP weapons Crit immune for ~7 min starting at lvl 50 131AC with light armor and small or large shield (135 with girding) 127AC with medium armor and shield (131 with girding) 126AC with heavy armor and shield (130 with girding) saves of 63f 65r 63w 6 attacks per round 100 AB rona & int arti friendly saves (BG not Pal)
cons: no class based conceal (beg buffs or use rona boots for displacement) Relatively low hp (1042)
race elf subrace undying
"Undying" (secret Beyond UltraRare) - Never Gets XP Penalty - STR +2, DEX +2, CON +4, INT +2, WIS +2, CHA +2, free feat: Dodge, free feat: Luck of Heroes, free feat: Great Fortitude, free feat: Iron Will, free feat: Lightning Reflexes - Undying receive +3 skill points per legendary level.
Stats: starting - subrace - 60 - items - (modifier) str 16 - 18 - 40 - 52 - (21) dex 18 - 20 - 26 - 38 - (14) con 12 - 16 - 16 - 28 - (09) wis 8 - 10 - 10 - 22 - (06) int 12 - 14 - 14 - 26 - (08) cha 8 - 10 - 10 - 22 - (06)
10 stat points in STR levelling from 1 to 50 5 in DEX levelling from 52 to 60
progression 7 fighter, 10 wm, 3 bg, 3 wm, 1 fighter, rest WM
skills intimidate 4 (by lvl 7 needed for WM) hide 5 (by lvl 17 needed for BG) discipline 63 tumble 60 listen 63 concentration 24(taken at lvl 24 fighter)
feats 1 FTR - LoH, L Ref, I Will, G Fort, Dodge (undying), Booded, WF Club (ftr) 2 FTR - Expertise (ftr) 3 FTR - Mobility 4 FTR - Exotic Wpn Prof (ftr) 5 FTR 6 FTR - Spring Atk, WW atk (ftr) 7 FTR 8 WM - Weapon of Choice (Club) 9 WM - Power Attack 10 WM 11 WM 12 WM - Improved Critcal (Club) 13 WM 14 WM 15 WM - Cleave 16 WM 17 WM 18 BG - Great Cleave 19 BG 20 BG 21 WM - Great Strength I 22 WM 23 WM - Epic Weapon Focus (Club) 24 FTR - Weapon Specialization (Club), Epic Weapon Specialization (Club) 25 WM 26 WM 27 WM - Ambidexterity, Two Weapon Fighting 28 WM 29 WM 30 WM - Great Strength II, Overwhelming Critical (Club) 31 WM 32 WM 33 WM - Great Strength III, Devistating Critical (Club) 34 WM 35 WM 36 WM - Great Strength IV, Epic Prowess 37 WM 38 WM 39 WM - Great Strength V, Armor Skin 40 WM 42 - LSA Tumble 45 - Great Strength VI 48 - Great Strength VII 51 - Legendary Weapon Focus (Club) 52 (Dex stat points now) 54 - Improved Two Weapon fighting 57 - Legendary Will 60 - Great Dex I
AB =99 30 bab +21 str mod +20 buffs +4 feats +15 lbab +9 wm
AC 10 base 20 natural (strongheart) 17 deflection (bur) 20 dodge 33 (3 base + 14 dex + 16 enhancement) light armor 12 tumble 2 armor skin +16 (large or small shield) = 130 w/ shield, 135 girding
Attacks per Round 5 w/ haste 6 w/ WM LWF bonus
SAVES 64 fort, 68 reflex, 63 will :
7 fighter(fort) 3 bg(fort) 10 wm(reflex)
5 fort, 2 reflex, 2 will (8 fighter) 3 fort, 1 reflex, 1 will (2 bg) 3 fort, 7 reflex, 3 will (10 wm)
base 11 fort, 10 reflex, 6 will epic 21, 20, 16 (+10) legendary 26, 25, 21 (+5) 35 fort, 39 reflex, 27 will (+9 fort, +14 reflex, +6 will stat mods) items 55 fort, 59 reflex, 47 will (+20) feats 58 fort, 62 reflex, 57 will (Undying Free saves +7 will legendary will) bg 64 fort, 68 reflex, 63 will (+6 cha mod) Skills Max discipline, parry, listen, 60 tumble, 27 concentration, 4 intimidate, 5 hide, rest in craft armor
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Post by starlandra on Dec 18, 2008 19:02:58 GMT
if you read he did and it doesn't
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Post by AW O'Reilly on Dec 18, 2008 19:54:21 GMT
I read that He wanted to get the 1.5x Str mod but Juggernaut is large - Undying is not - and that he was shelving the build for its weakness relative to his dev crit aa build. As to what "it doesn't" refers to... could you lilluminate?
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Post by bort on Dec 18, 2008 20:27:22 GMT
Inability to get the 1.5 STR Mod OR the 10 attacks per round with a double weapon (5 with haste + 2 offhand + 2 scripted + 1 wm).
Large WM FTL.
Club focus is nifty though, will have to look into options again when i get a suitable medium sub and reinc comes up again in 3 months.
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Post by chainlink on Dec 19, 2008 8:47:13 GMT
The whole club focus thing is a temporary measure until the CEP weapons are coded, I'd be careful about assuming use of multiple weapons from this or you'll be dissapointed when it gets changed (probably a week after you've reincarnated).
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