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Post by bort on Jan 28, 2007 15:00:04 GMT
Thanks Evelynn.
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Post by Senaattori on Feb 1, 2007 10:15:12 GMT
More Pixie questions.. can this build be done with pixie sub? like can Pixie use longbow or shorbow etc?
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Post by mrslayer on Feb 1, 2007 12:42:56 GMT
Pixies are human, and AA's have to be elf or half elf, so no!
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Post by dragonlance007 on Feb 2, 2007 1:54:29 GMT
OMG you have real hands and not fist-clubs? Where do you get this override? Yup Ev's link is exactly right. I got the override from Advazion Welfurth (aka Neon Black) when he brought me to HG ages ago. You can still have the stubby fists if you want, they are there as you craft your gloves on your armor. Its about half and half, hands and fists. I guess I would use fists if I ever got around to making an unarmed fighting monk... Monk would have to have some serious changes before that happens tho ~DL
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Post by bort on Feb 4, 2007 23:31:09 GMT
Fantastic build. Thanks Balduvard. Here's mine, no artifacts used, with dodge AC maxed and cleric custom epic AC buff (Girding of the Faithful). With a +13 tower shield and Stinger's Barbs AC was 129 and AB was 69. (changed feats slightly, including missing out wep finesse and epic will)
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Post by Argon on Feb 17, 2007 14:41:54 GMT
First off, awesome build Balduvard! I've been working this one out for weeks on paper, trying to find any way to tweak/improve it, and just about every variation I try is demonstrably inferior. I wanted to get everyone's opinion on the one tweak I found that didn't necessarily weaken the build:
For an Erinyes, I was thinking of lowering the Str and Int to 8 for each, instead of 10, and increasing dex to 18 instead of 16. An 8 int still gives you enough skills to max tumble, discipline, and get 30 hide, and has 14 points left over. You lose 1 point of discipline that way too, since it's a str-based skill.
On the plus side, starting with 2 more dex gives you numerous options, and here's where I was hoping to get feedback on what to do with those "2 bonus dex points I just found."
1. Take Epic Will or Epic Fort at 36 (instead of Gr. Dex 9). Take monk at 39 instead of 40. Take Self Conceal 1 at 39 (instead of in LL's, and instead of Gr Dex 10). Take Legendary Luck in LL's (because you already took SC1 at 39). And obviously change the 2 Legendary saves to Legendary instead of Epic saves. This gets you some really nice saves this way, and you still end up with the same dex as if you'd started 16 instead of 18 but took all 10 Gr Dex feats. You lose out on 2 discipline in the end, but the saves are huge. Big question here.... with the new Legendary saves and the good start the Erinyes has, do you even need those boosts in saves, or is it not worth it?
2a. At lvls 4 & 8 (or any point in the build, really), take 2 points of con instead of 2 points of dex. Nets you the same end dex as if you had started with 16 instead of 18, but you gain 60 hp's and 1 fortitude.
2b. Just like 2a, but take 2 points of wisdom. This gains you 1 more AC that you keep when flatfooted, but lose with a shield. Also gains +1 will save.
3. Just keep pumping dex. In the end, you end up with 2 higher dex than current build, granting +1 more to hit (at this point, are you ever missing??), +1 ac that you lose when flatfooted but keep with shield, and +1 reflex (which is already insanely high).
Bottom line, after playing this build for a while, where do you guys think it could use a tiny little boost? Saves, hp's, dex/con/wis? Or is the difference so small as to be insignificant? Thanks in advance, advice from folks who have been there always means a ton. :-)
Edited for spelling.
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Post by tisvigil on Feb 18, 2007 0:10:13 GMT
here's a question: why does everyone take 29 aa instead of 30? if you did 8 monk / 1 wiz / 30aa / 1 monk, you'd have 1x more on your seeker and hail of arrows, and maybe even some more ab?
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Post by Balduvard on Feb 18, 2007 0:41:00 GMT
Because some feel that having the extra +1 to AC and will is more useful than the alternative bonuses.
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Post by mishimayukio on Feb 18, 2007 0:47:21 GMT
It's actually +3 more AC. 1 from monk and 2 from tumble. Also saves you on skill points, only need to spend 40 points on tumble rather than 60.
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Post by Argon on Feb 18, 2007 1:23:35 GMT
here's a question: why does everyone take 29 aa instead of 30? if you did 8 monk / 1 wiz / 30aa / 1 monk, you'd have 1x more on your seeker and hail of arrows, and maybe even some more ab? Actually, you can't level a character up that way. Pre-epic, that gives you 11 lvls of a prestige class (8 monk, 1 wiz, 11 aa... followed by 19 aa finally 1 monk). You can only have 10 levels pre-epic, that's why you have to go 9 monk 1 wiz 10 aa (in no particular order) THEN 19 aa 1 monk. If you wanted to do 30 aa, you have to do all 20 epic levels with aa, which leaves you no room for that last monk to max out tumble, discipline, & let you unlock the self conceal feats. So.... Anyone with any thoughts/comments about my options listed above? Just curious to see what those that have been there and done that have to say. Input greatly appreciated. :-)
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Post by Argon on Feb 20, 2007 19:17:19 GMT
Re: my earlier post, to put it another way, which set of stats do you think works best? I'm leaning towards the better saves (#1), or if you guys think original saves were good enough, then the better constitution (#2).
- - +saves - +con - +dex HP - 956 - - 1016 - 956 AB - 88 - - - 88 - - - 89 AC - 126 - - 126 - - 127
Fort save - 74 - 68 - 67 Reflex - - 83 - 79 - 80 Will save - 70 - 67 - 67
Thoughts?
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Post by nathyrra on Mar 3, 2007 14:24:15 GMT
Heya guys! Im making my first AA build ever, and im trying it with Erinyes, and having some problems to do your build: - first, how do you get luck of heroes at start? The game doesnt let me change my first lvl feats, they simply stuck me with dodge, i think, and luck of heroes is a 1st lvl-only feat... - second, how do u expect to put 40 skill points in tumble and discipline? Theyre class skill only for monk, not for AA, and u have (with INT 10) only 4 skill points per lvl. With 10 lvls of monk, that simply will not be possible... - third, from what ive seen from hells so far (been only up to 5th layer), u WILL get hit, no matter ur AC of 121, 126, or 130. And with all those DR that the mobs have, dont u think that needs changed a bit now, and is better to go for 30AA, for a little more dmg?? - fourth, is there a self-conceal VI or over?? Cause I think i would pass weapon finesse if I could get my first sef-conceal pre-LL, and then another 5 SC at LL lvls, altogether with LL fort and LL will, for a total of 60% conceal.
Ty all in advance, Nath.
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Post by cathedralmaster on Mar 3, 2007 19:09:31 GMT
Heya guys! Im making my first AA build ever, and im trying it with Erinyes, and having some problems to do your build: - first, how do you get luck of heroes at start? The game doesnt let me change my first lvl feats, they simply stuck me with dodge, i think, and luck of heroes is a 1st lvl-only feat... When you create the character, you get to choose the feats - just make sure under "Packages" you click "Configure Packages". You don't have to use all the skill points at each level up - you can save them and they are added on to the next level up all the way till lvl 40 (skill points saved from regular leveling do not pass on to legendary levels). So save up 40 points or 43 points and when you hit lvl 40 dump them all into tumble. Ab reduces for each attack beyond the first for the attacks per round - so though the max ab of the dispater is around 124, his second attack and third attack etc. have a lower ab. He might not miss the first, but with 126 ac and 50% conceal, you have a decent chance that at least some of his attacks won't land. As for sacrifcing that for more damage, imo it would be a bad trade off - AAs and shifters are already the ones who generally do the most damage in the hells according to the logs. It does enough damage already and you need all of the defense this build has. No, there are only 5 self conceal feats.
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Post by nathyrra on Mar 4, 2007 21:17:48 GMT
Kk guys. So my build with erinyes would go like this: Erynies (WF longbow, EWF longbow, Rapid Shot, Point Blank Shot)
pre-epic feats: Toughness Great fort Iron Will Blind fight Improved Crit Longbow Weapon Finesse Another Feat
Epic Feats: Armor Skin Great DEX I - X
LL feats: SC I - V LL will LL fort
I ended with an unused feat. Any suggestions what feat should i take for that one? Luck of heroes, epic prowess, another good one im missing??
And is there a special reason for put ST and INT to 10 or is it just personal choice? Cause u could take ST and INT to 8 and put another +2 at DEX for +1 reflex, AC and AB, and would lose nothing other than carrying capacity and skill points. (but those would still be enough for getting 120 skill points at lvl 40...)
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Post by Naeblis on Mar 6, 2007 20:53:17 GMT
What would you think of using a thri-kreen subrace for the dex and wis bonuses in addition to the feats?
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