With wraith build you can get Shadow Dancer after 3 bard levels. Did a test build that was 4bard/10SD/26AA (took 1 bard level at 39 for discipline and threw some UMD in there too) The saves and AB was a bit lower but the nice trade off would be the Epic dodge and Hips. Would still be able to get SC-5 and great Dex 10 by level 60 with one feat for legendary saves. Think the trade off is worth it?
By reducing your number of AA levels to 26 and removing the monk levels you lose Damage and AC (2 from 10 monk levels and whatever your WIS mod would be with gear). You also mention having lower AB and saves too. All for Epic Dodge? (HIPs is worthless in Legendary levels) It doesn't really sound worth it imo.
What does concentration do for that build, cath ? Is there any hell-related (haven't been through the hells yet) check, or is it something simple I'm missing?
Though it had definite practical uses, my real motivation was that I was in the habit of pumping the concentration of all the characters I made in NWN unless there was some major reason not to - and even then, I often did it anyway. Maybe I was annoyed at taunt in the OC, maybe it was because I started playing casters before melees where concentration was important, more likely I did it because the recommended button in character creation always maxed it and it had the aura of being something important, even if I wasn't exactly sure what good it would be on a fighter.
Around (or just before?) the time the hells came out, there was talk on the forums about which skills were the most important. Discipline was the big one, the thids discipline check was discussed, and Funky said that at some point concentration would be the other big one, just as important. That gave me all the excuses I needed.
And if you're talking about the open subrace build I made, you should probably be aware:
1. The feats don't add up right. There's one or two too many listed.
2. The saves computation has the charisma bonus when it shouldn't. When I added the sorc level instead of the wizard level, I was thinking "sorcs get charisma added to saves" and that's where my thinking on the matter stopped.
I used Icevvind's Planewalker build for my Flurry a while ago and have had some fun playing her. Recently though, I've been outgunned by the dev crit/strength builds (and AAs are all about the damage!) so reincarnated to take into account the new benefits of going 30 AA levels. The following are the changes and wondered what people thought :
30 AA lvls = keen on bow and extra 1d10 damage on DB bows 30 AA lvls also = 1 more epic feat. I chose EWF longbow for 2 more AB. Could have chosen blinding speed although she's fast enough already
Dropping 1 level of monk = 1 less AC
Moved 2 points of WIS into 4 points of STR. 1 less AC and Will save for 2 more damage per hit
The real downsides are caused by not being able to take an epic monk level to dump discipline and parry. So I dropped them both from the build as they would cost too much to cross-class in Legendary levels (only have 10 INT). Am worried about no discipline.....will soon find out. I took Listen instead which allowed me to drop Blind Fight and replace it with Rapid Shot. Also boosted up Craft Armor and Hide.
Also, with not being able to take a tumble dump at 39 I had to move all the SC feats to LLs (need 30 tumble so had to wait for LSA at 42) and swap Leg Fort for Epic Fort instead of taking SC1 in Epic.
So...... the outcome :
1 more on critical threat range 1d10 more damage per hit 2 more STR damage per hit 2 more AB Rapid Shot
2 less AC (125 in URS at 60 with SC V) 1 less Will save (still at 63) 4 less Fort save (still at 63) No Discipline No Parry
The problem is with new areas being introduced and new mobs with different abilities and skill checks you're always going to have holes in your skills somewhere (unless you're an Elf Wiz with stupidly high Int and the relevant splashes to cover). You certainly won't appreciate the Vrocks on the immo run and Hamatulas won't be funny either with low discipline.
+16 (BAB) +10 (epic levels) + 9 (LL bonus dependant on control class) +23 (b buffed main stat) +16 (GMW) or whatever you think you can count on + 0 (WM bonuses) +15 (enchant arrow) + 3 (WF/EWF) + 3 (LL WF dependent on Prowess) + 1 (Prowess) + 0 (tensers, divine power, etc - counts towards the +20 of GMW) + 0 (craft weapon provides +1 ab per 40 fully modified ranks) - 0 (dualing if you took the feats) +/- i (size modifier) --- 96-100 ab
10 - base 16 - natural (+20 strongheart if 40 str and less than 21 RDD levels) 14 - armor without dex mod 16 - deflection 20 - dodge+haste 12 - tumble (depends on skill level) 2 - armor skin 8 - wisdom (if you have monk, subject to possible class ac bonus restrictions) 23 - dex modifier 0 - shield modifier (19 for Pentavite, 16 for large shields) 0 - skill modifier (craft armor provides +1 to ac per 40 fully modified ranks) 2 - class ac bonus 0 - size modifier --- 123 AC
EDIT: Edit to the skill points. You can alternatively put the extra 6 in Concentration into Parry or put 3 more into Discipline and 3 into something else like Tumble. Likewise you could make Listen 55 and Tumble 63. I don't think it matter that greatly - but then what do I know anymore.
EDIT 2: Having played this build in immo somewhat, I am definitely against choosing this as your first immortal. With basic equipment, you're probably going to find yourself stuck with an AC of around 100, and with very little crit immunity and no class inherent damage resistance, you're going to get slaughtered by everything except the deepbats. If it wasn't for how common URs are in priced items, even I'd dump playing this build for something else until I could outfit it better.