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Post by LittlefeeT on Oct 4, 2007 12:46:51 GMT
Any comments on using Howler on this build instead
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Post by zerragon on Oct 4, 2007 13:14:34 GMT
Howlers lack the WM enabler feats, but got tougness, so you need 2 feats to make up for that.
The most logical choice would be to drop 2 great str feats and still be able to get Dev. crit.
You might want to up the intelligence 2 points to get same amount of skill points as Koly. You can drop Dex points, as you wont get enough to resist any kinds of dex checks, unless you sacrifice some str and con that is
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Post by Terankar on Oct 4, 2007 15:06:37 GMT
I dont understand why you have added over.crit and dev crit to the build, when you alrdy have over 7 WM lvls. Waste of feats or do they stack? if not, then you just got yourself some more spae for +2 G.str feats, +1 dmg +1 ab
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Post by exidorthequick on Oct 4, 2007 15:54:07 GMT
The Overwhelming Critical does not stack, and is only taken becase it's a prerequisite for Devastating Critical. Devastating Critical does stack, allowing a Weaponmaster who can afford to get it to have a critical multiplier two higher than the base weapon.
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Post by tgehawk on Oct 5, 2007 16:38:24 GMT
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Post by zerragon on Oct 5, 2007 22:42:21 GMT
Just one of the weapons yes, as for now light Flail is the best deal. Warhammer is still nice though, and you have the Rona one for a more interesting approach. Sadly, the extra bludge dmg on it wont multiply on crits.
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Post by LittlefeeT on Oct 10, 2007 10:42:05 GMT
Just been playing round with this build in test chamber & came up with a few changes to saves: with current build nakid in test chamber saves at 40 are Fort: 30 Reflex: 20 Will: 19 with a few feats changed around but none removed its posible to get saves: Fort: 31 Reflex 22 Will 21 lvl 9 take lightning reflex instead of Iron will lvl 18 take great cleave instead of lightning reflex & then at lvl 21 take Epic will instead of Iron will at lvl 9 that also means in LL's you dont have to take Epic will & have a free LL feat to use as you like witch i used to get an extra feat so i could use Howler for this build & make up for the -1 WM free feat ;D ;D
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Post by tgehawk on Nov 29, 2007 2:00:59 GMT
toh, UR version ( I never write builds on paper so might forget something, but it works in game ): Battlerager ( +4 str, +3 con, -2 int, -3 cha, +5 intimidate, dodge, toughness ) all points in STR ( will end at 44 w/o items ], max discipline and listen, wait LL to max tumble; i:P What do you mean by Wait till LL to max tumble? does this mean you would not put anything into tumble and then when you 1st go to LL it will allow you to put 40+ points in tumble as tumble is not a class skill for DD/FT or WM? I am trying to figure out why this is done after LL would the points not be the same if taken pre LL --- 20 + 20LL + 20 LSA = 60
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Post by chirikov on Nov 29, 2007 2:37:04 GMT
legendary skill affinity tumble lets a character put points into tumble as if it were a class skill during legendary levels
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Post by Raj on Dec 2, 2007 12:09:09 GMT
toh, UR version ( I never write builds on paper so might forget something, but it works in game ): Battlerager ( +4 str, +3 con, -2 int, -3 cha, +5 intimidate, dodge, toughness ) all points in STR ( will end at 44 w/o items ], max discipline and listen, wait LL to max tumble; i:P What do you mean by Wait till LL to max tumble? does this mean you would not put anything into tumble and then when you 1st go to LL it will allow you to put 40+ points in tumble as tumble is not a class skill for DD/FT or WM? I am trying to figure out why this is done after LL would the points not be the same if taken pre LL --- 20 + 20LL + 20 LSA = 60 yep, at level 42 ( or later ) you'll take legendary skill affinity tumble, then starting from level 43 tumble will become a class skill so you'll buy ranks at a 1:1 rate the build is already a bit outdated since the changes to craft armor/weapon came out anyway, so I'd suggest drop 1 point of str to end with even intelligence, max craft weapon, swap improved expertise for great strengh, or start with 2 lower str, max craft weapon, spare points into wisdom and swap imp expertise for a great strengh feat
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Post by zerragon on May 19, 2008 8:12:05 GMT
Updated to take latest 6 months of changes into consideration. Havent bothered reincing myself yet, but this is how I would do it.
More WM lvls for more ab, less dex for ability to use Pent shield after 2x demi. More int gives craft armor and listen.
So: More ac More hp More ab
Added: Recommendation to use INT artifact for confusion immunity, you will become an evil bastard, but it wont screw up anything with the build.
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