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Post by fragment on Sept 23, 2007 12:58:23 GMT
Taking advantage of all the new nifty feats, at the cost of self conceal/some great dex feats (your decision), and the 4th attack.
Chose a subrace you like. See that you have high dex and con, int should be 14 at least. All attributes should be on even values after subrace edits.Dwarf - Derzaggon should work as good as the UR subrace, you need to take a great dex feat instead of blind fight, with the same distribution of attributes.
"Atomie" (secret UltraRare subrace) - requires Halfling (adds wings) DEX +3, WIS -2, INT +2, CHA +2, +5 pick pocket, increased base movement rate - very fast, able to walk on quicksand, speaks Animal, speaks Sylvan
"Dwarf - Derrzagon"- requires Dwarf DEX +2, INT +2, WIS -2, CHR -2, SR18, free feats: Blind Fight & Keen Sense, resist acid 5/- resist fire 5/-, speaks Undercommon
Attributes Atomie - Derrzaggon
Str 6 / 9 Dex 17 (20) / 17 (19) Con 18 Wis 8 (6) Int 14 (16) Cha 8 (10) / 8 (6)
Skills: disable trap, discipline (CC), hide, open lock, parry, pick pocket, search, tumble, umd
Optional skills: listen, bluff, craft armor, craft weapon - you get oodles more skill points in LL
All levels are rogue levels. All ability increases go into DEX.
Feats *marked are class feats.
1 strong soul 3 weapon finesse 6 shield proficiency 9 exotic weapon proficiency 10 *improved evasion 12 weapon focus (kukri) 13 *defensive roll 15 toughness 16 *slippery mind 18 iron will 19 *crippling strike 21 epic weapon focus (kukri) 24 blind fight/great dex, *epic dodge 27 improved crit (kukri) 28 *epic skill focus disable trap 30 epic skill focus search 32 *skill mastery 33 armor skin 36 epic fort, *opportunist
without SC: 39 epic prowess/epic will 40 *epic skill focus discipline
with SC: 39 epic skill focus discipline 40 *self conceal 1
Legendary: hardened soul, legendary weapon focus (kukri), great dex 1, 2, 3, 4 or self conceal 2, 3, 4, 5, LL will
Saves @40: 26f, 34r, 18w Saves @60: 62, 69, 61
EDIT corrected as suggested, and added esf discipline EDIT added the self conceal option
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Post by Lythe Featherblade on Sept 23, 2007 18:32:59 GMT
when you can have 70% hard conceal, why give it up?
I don't see shield proficiency, you'll need to grab that, and you'll only hit 131 ac when you do, without conceal as a dexer that's not going to be fun
I think even before hardcore it was determined that self conceal was worth the 2-3 ac that got dropped when you couldn't take great dexes, now you want it even more
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Post by stonewarrior on Sept 23, 2007 19:55:12 GMT
Going pure rogue makes it very difficult to fit Self Conceal. With a few pieces of BUR gear I am able to hit 137 AC going pure. Though that is wearing a Spider Ring for the Shield proficiency (need a pandect).
Also, having talked to a few about self conceal I could not see a real compelling reason to try and ift it in going pure. But that's just me...
I would consider Craft Armor and Craft Weapon for the AC / AB bonuses.
I am also not taking Hide and will try for Craft Trap / Set Trap to see how the are.
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Post by fragment on Sept 24, 2007 9:33:22 GMT
Thanks, corrected as suggested. I also lost epic skill focus discipline somewhere on the way - I turned around and picked it up 
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Post by nathyrra on Sept 30, 2007 15:31:16 GMT
Heya guys! I have a doubt: a dwarf can wield a rapier with no restrictions? If so, u could use rapier instead of kukri, in which case u would free another feat (exotic)... And how this pandect works? There are other items in the game that give shield proficiency, making the shield feat dispensable either...
Hugs, Nath.
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Post by tyranlthixis on Sept 30, 2007 16:31:34 GMT
Rapier's would be a good option if you didn't want to spend the extra feat. Personally I would go with whatever weapon I had the most of. Also, the pandect is a decent option. Keep in mind that you'll have to do enough Minaros runs to get one to pop and to win one, which may be an unrealistic goal for some people. Another option would be to rely on the use of items that you would wear as a permanent part of your gear set up. For example.. www.hgwiki.com/wiki/index.php?title=Amulet_of_EramusAgain you'd have to get your hands on one such item but items tend to be easier to come by via trade. Tyran
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Post by fragment on Sept 30, 2007 23:28:49 GMT
Heya guys! I have a doubt: a dwarf can wield a rapier with no restrictions? If so, u could use rapier instead of kukri, in which case u would free another feat (exotic)... And how this pandect works? There are other items in the game that give shield proficiency, making the shield feat dispensable either... Hugs, Nath. Not sure what a light weapon is, but I'd think a rapier is not a light weapon for a dwarf (medium character size wielding medium weapon). Crippling strike and opportunist require the use of a light weapon. That's why I specified kukri, to be sure  . Hand axe (small) should work for a dwarf. Regards!
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Post by chirikov on Sept 30, 2007 23:42:34 GMT
rapier is a special case weapon, as despite its medium size it can be finessed
it still gets medium weapon penalties when dual wielding tho
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Post by nathyrra on Oct 3, 2007 22:23:16 GMT
Ah kk, ty. Hmm, in that case we can choose short swords, as they have the same dmg and crit range and dmg type of Rapiers, but are small weapons, and thus light weapons for a Derrzagon. Kukri is tiny weapon, needs a feat, has less dmg, and does slash dmg, and Rapier and short swords does Piercing dmg. Im particularly fond of piercing since I (personal speculation) think there are less monsters that have immunity/resistance (or those that do, have less immunity/resistance) to it.
Nath.
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Post by Grogbot on Oct 8, 2007 21:57:19 GMT
Hey hey
There are a couple of alternatives to this that are worth chatting about.
First trying a human subby, even an open subby like Air Genasi, gives an extra feat which would allow, say, Bullheaded and then later LSA:Discipline.
Dropping Blindfight (for those non-Derrzagon) and splurging on listen gives you prety much the same Offensive ability (still nasty in defense though).
Do you need all of Strong Soul, Iron Will, Epic Fort, Hardened soul and LL Will? Will Strong + Hardened Soul suffice?
If you're worried about the extra attack, perhaps consider using the non-LL save feats to pick up the three 2nd weapon feats.
Also, if you start with 18 INT you get better benefit from the new rogue feats. Going this path both your search and Disable Trap are better, so you might want to free up ESF:DT as well.
Grog
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Post by Grogbot on Oct 8, 2007 22:16:26 GMT
Do you need all of Strong Soul, Iron Will, Epic Fort, Hardened soul and LL Will? Will Strong + Hardened Soul suffice? In answer to my own question ... No, Hardened Soul alone with its +5 WILL/FORT will not suffice for a pure rogue. A PT Air Genasi built along these lines will have 18/16 naked saves at L40, and even with +5 ledgendary levels, +5 from LL:hardened soul, +6 from item STAT boosts and +20 from items SAVE boosts, this comes in at and additional +31, or +47/+49. Ouch ouch ouch. So Iron Will & Great Fort plus their ledgendary equivalents is probably needed. Yikes. Grog-"Back to the drawing board"
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Post by wnxhalfwingseen on Oct 9, 2007 4:32:54 GMT
Well you COULD just sacrifice 4 of your great dex feats ( as a pure rogue gets 4 dex in LL's anyway ) for these feats. ^^
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Post by Grogbot on Oct 9, 2007 11:32:46 GMT
Saves @40: 26f, 34r, 18w Saves @60: 62, 69, 61 I'm going insane. How do you get those saves at L40 and L60? Rogue has FRW saves of 6/12/6 at L20. If you add +10 for epic levels then the FORT & WILL saves become 6+10=16 at L40. WILLStarting with base 16 at 40, subtract 2 for 6 WIS and you get 14 WILL. Iron Will +2 and this makes 16. Epic will (on the non-SC path) is another +4 and this makes 20/24. So WILL at 40 should be 20 (or 24 with Epic Will) LL gives +5 LL, +5 for Hardened Soul, +7 for LL WILL, +6 for item STAT boosts and +20 from item SAVE boosts making another +38, for a save of +58/62 WILL at 60. FORTStarting with base 16 at 40, add in +4 for 18 CON and you get 20 FORT. Epic Fort is +4 and this makes 24. So FORT at 40 should be 24. LL gives +5 LL, +5 for Hardened Soul, +6 for item STAT boosts and +20 from item SAVE boosts making another +31, for a save of 24+31 = 55 FORT at 60. So by my hopefully misguided calculation (and ignoring Relfex here), we see: Saves @40: 24f, 20w Saves @60: 55f, 58w with Self Conceal, 62w without Can someone show me where I'm doing this wrong? Even with the extra save feats I'm still coming up short for Will if i want Self Conceal. And Fort is always short Grog
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Post by chainlink on Oct 9, 2007 11:48:43 GMT
LL gives +5 LL, +5 for Hardened Soul, +6 for item STAT boosts and +20 from item SAVE boosts making another +31 In fact that's actually another 36 not 31.
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Post by wnxhalfwingseen on Oct 9, 2007 20:07:00 GMT
Well i say screw WIll as if you have 56 Will with a DC of 67 ( correct me if there is any higher ) you have a 25% chance of failure with 62 will and with 56 Will its 30.25% Chance of failure ( if slippery mind ) so if you can manage 56 or 57 you get the same chance with a DC 67 exactly with 57 and 56 is 5.25% more. However if the DC is lowered to 60 then its 5% chance of failure with 62 and 2.25% with 57 will. i dont see the problem ^^ in fact with a DC of 60 you only need 56 will or 55 if you dun mind a 1% more chance.
^^
Slippery mind allows you to skimp on Will a bit ^^.
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