|
Post by CataclysmicDeath on Apr 17, 2008 0:44:41 GMT
Oh and by the way....not even a HIGH Charisma turner will imobilise everything Certain mobs actually cannot be immobilised
|
|
|
Post by zerragon on Apr 17, 2008 10:37:41 GMT
High cha helps with the destroy part of the turning, thought not as important as maxing the caster stats of other casters, because even on failed destroy checks theyre still turned.
Id still max cha on a turner though, but it comes down to personal preference I like to get as high DC as possible.
|
|
|
Post by CataclysmicDeath on Apr 17, 2008 10:55:57 GMT
Normally I would agree Zerr but the point of this build wasn't to max cha, I certainly could have done so if I had wanted that and perhaps sacrificed a few other feats to get it. Having said that tho I find 60 CHA really is sufficient to destroy most mobs with little difficulty.
I certainly wouldn't want to put some off from trying hell just because they only have 60 CHA. Yes the higher the better, it would definitely make life easier in the sense things would be destroyed easier, but 60 CHA is sufficient
Silverandblack mentioned they used Aasimar, which I believe is a secret sub, if they can get a CHA Arti and get 60 CHA I wouldn't hesitate to go to hell with it, even 58 CHA will take you at least to Phleg and perhaps Stygia, it will become harder the further you go yes but that just means u need a little more patience and party work to get the destroying done.
Maxed stats are all well and good but not every subrace can get stats as high as 64-70. My Dex Lash for example has 70 Dex but I would hate to try and get that with just a secret subrace. Yes DC's will be lower and yes life will be a little harder but in no way shape or form does this mean you cannot make an effective build. I use BUR Subraces to allow me to try out different build ideas, because the better stats on them allow me to, it makes things more fun for me in the way that I am doing something a little different. I do still build the normal maxed out characters as well, my next build for example will be a Wizard using a bur subrace and I will be trying to get my INT as high as I possibly can to max out DC, however next time I build a Wiz I will probably experiment with it and see what i can do different, thats just me tho.
If you are new to the server and have little gear wise, sub race wise etc then go the maxed out stats route, get your DC's high as possible and build the best build u can with what you have so you can be an effective player, that way you will get in the good parties and start to build up your loot pool, then once people begin to know you and appreciate you can make a good build you have more chance of getting into parties with the slightly off the wall builds cause people will realise though your build might be a little different it will still do its job cause u know what you are doing and have enuf background knowledge of the server and the way builds work to be able to make the unusual builds work.
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 17, 2008 16:24:32 GMT
Thanks for the advice.
I find the Aasimar build pretty unstable as there were a huge number of sacrafices made to get it to 58 CHA even - I should probably post it for critique but that will have to wait until I get home from work.
Frankly the YOU SUCK thread put me off Hell and after 6-months of playing I have only ventured there a few times with an all UR equipped Battlerager tin can build (pretty much fool proof).
I would still be very wary of taking an unstable turner build there but appreciate the suggestions.
|
|
|
Post by CataclysmicDeath on Apr 17, 2008 23:54:16 GMT
If you want to come find me in game and go over the build with me feel free, I may well be able to offer help with ger choices and such that will help you in hell with the build, probably almost ne1 else you ask who has made a succesful turner build will probably do the same. As for the You Suck Thread I would ignore it if I were you and at least try. If you do in fact suck at least you will find out, if you don't suck and do well enough then you have a good build you can take to hell and collect even better subs to make your next build better still. But if you don't try you wont ever find out
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 18, 2008 14:31:48 GMT
|
|
|
Post by chainlink on Apr 18, 2008 15:04:56 GMT
So what you need is a couple of Fallen Angel Books, I have one I can donate anybody else have a spare?
|
|
Deleted
Deleted Member
Posts: 0
|
Post by Deleted on Apr 19, 2008 3:20:38 GMT
Well I wasn't soliciting for charity but would be happy to pay for an FA book (or two).
I had concluded that a turner is not very stable without a UR or BUR race but was wondering if folks had similar experience.
|
|
|
Post by zerragon on Apr 19, 2008 11:37:27 GMT
No bragging, just want to underline the fact that you can do perfectly well without high AC as a turner.
Did a Nessus yesterday, with my new low AC high immunity setup (ac 89 max buffed), and I had 0 deaths. That includes running up to PF's and worse to bestow curses, so the mage can land his Clenched fists, so no sticking in the background. This was even with 1x demi penalties. The crit immunity from rod of course plays a major role in this accomplisment, so its not the most casual gamer setup, just wanted to recommend it to people who have it.
Now im gonna reincarnate and fit in LL divination for even better gate.
|
|
|
Post by CataclysmicDeath on Apr 19, 2008 12:32:10 GMT
Wasn't offering to give u gear I mewant I would help you gear up your turner from what you have to enable it to survive. And yes I know turners can survive with low ac, both the turners on our Nessus were excellent. Tho whole point of this build was just to show that it is possible to get the ac that is all
|
|
|
Post by felicity on Apr 20, 2008 16:37:08 GMT
Just got HC and I'm looking for a turner build. AC approach looks interesting but a bit limited on spell school for my taste. Reading the TP formula, it seems to reward cha all the way turners tho, every modifier is a 3 TR difference thanks to the x3 multiplier. How does TR affect turning anyone know?
|
|
|
Post by Acaos on Apr 20, 2008 17:09:03 GMT
Just got HC and I'm looking for a turner build. AC approach looks interesting but a bit limited on spell school for my taste. Reading the TP formula, it seems to reward cha all the way turners tho, every modifier is a 3 TR difference thanks to the x3 multiplier. How does TR affect turning anyone know? Charisma does not affect TP; it only affects the Turning destruction DC. TP is determined only by number of turner levels. Acaos
|
|
|
Post by felicity on Apr 21, 2008 6:53:26 GMT
Thanks for your clarification. What about this formula?
How do I know how many monsters I can turn?
|
|
|
Post by Acaos on Apr 21, 2008 7:25:57 GMT
Add together TL and Cha modifier, then multiply by 3. You will see the TR value for each target when you attempt to Turn it, so you can simply add them up.
For example, if you have 50 Cleric levels and a Cha modifier of +20, you can turn a total TR of ((50 + 20 = 70) * 3 = 210) in a single Turn attempt. So you could turn 4 TR50 monsters, 3 TR70 monsters, or 2 TR80 monsters.
Turning always starts at the things you are most capable of turning and works its way up. So if your TP vs Outsiders is 80 and your TP vs Vermin is 65, you would attempt to turn a TR78 Outsider (where you are at +2) before attempting to turn a TR64 Vermin (where you are at +1).
Constructs are generally only turned after everything else.
Acaos
|
|
|
Post by felicity on Apr 21, 2008 12:10:46 GMT
This is some very useful information. Thank you! Thank you!
|
|