Post by ..[Sirloin].. on Mar 29, 2008 12:35:23 GMT
So my point is to make pure STR based monk. I chose Unarmed but of course any of the 'Monk weapons' (Goad, nunchaku, quarterstaff, shuriken) will work. The purpose of this build for me is mainly enjoyable pre-LL and LL run playing, not aiming for Hells. Of course if it can survive in the Hells it's just positive but not aiming for it now.
ALL suggestions are welcome!
///////////////////////////////////////////////////////////////////////////
Base race:
Dwarves (can speak Dwarven) [+2 con, -2 cha]
- All dwarves receive the Bullheaded feat for free, which allows them to acquire
Legendary Skill Affinity Discipline.
///////////////////////////////////////////////////////////////////////////
Subrace:
"Battlerager" (secret UltraRare)
- FCs: Barbarian, Fighter
- STR +4, CON +3, INT -2, CHA -3, +5 intimidate, free feat: Dodge, free feat: Toughness
Using Battlerager as it's my best Ultra-rare subrace for this build. Of course anything with +STR will work but I prefer not to have - to Wisdom or Constitution at least. Zenythri would be the best.
///////////////////////////////////////////////////////////////////////////
Ability Points:
____Base, [subrace], {lvl40}, ~lvl60~, [[lvl 60 + 12bonus]], (+Modifier)
Str: 17, [21], {36}, ~50~, [[62]], (+26) | STR artifact adds another +2 to STR |
Dex: 14, [14], {14}, ~14~, [[26]], (+8)
Con: 11, [14], {14}, ~14~, [[26]], (+8)
Int: 12, [10], {10}, ~10~, [[22]], (+6)
Wis: 14, [14], {14}, ~14~, [[26]], (+8)
Cha: 6, [3], {3}, ~3~, [[15]], (+2)
_________________________________
Pre-LL ability Increases (+1/4CL): All STR
LL ability Increases (+1/2CL): All STR
///////////////////////////////////////////////////////////////////////////
Suggested Skills (10 int = 4 in total):
- Discipline (vs disc. checks) 63
- Craft armor (AC) 63
- Listen (Reduces enemy conceal) 63
- Tumble (AC) 60
///////////////////////////////////////////////////////////////////////////
Feats (Monk bonus feat * ):
_________________________________
Pre-epic:
1) Luck of Heroes / (free feats: bullheaded, toughness, dodge)
3) Weapon Focus: Unarmed
6) Blind Fight
9) Lightning Reflexes
12) Improved Critical: Unarmed
15) Great Fortitude
18) Iron Will
_________________________________
Epic:
21) Epic Weapon Focus: Unarmed
24) Epic Prowess
25*) Armor Skin
27) Great Strenght I
30) Great Strenght II
30*) Epic toughness I
33) Great Strenght III
35*) Epic toughness II
36) Great Strenght IV
39) Great Strenght V
40*) Epic toughness III
_________________________________
Legendary:
42) Legendary Luck of Heroes
45) Legendary Weapon Focus: Unarmed
48) Epic Skill Focus: Listen
51) Great Strenght VI
54) Great Strenght VII
57) Great Strenght VIII
60) Great Strenght IX
///////////////////////////////////////////////////////////////////////////
Summary of Monk modifications:
"- Empty Body grants additional concealment at higher Monk levels.
- Goad and nunchaku are considered monk weapons (like kama) for purposes of receiving
unarmed attack progression and Flurry of Blows. At Monk 21, this expands to include
quarterstaff and shuriken as well. (Flurry of Blows does not work yet, but will soon)
- Legendary Monks inflict bonus damage while using unarmed combat.
- Legendary Monks with Monk 40 will automatically receive the Keen property on any gloves
they wear.
- Legendary Monks with Whirlwind Attack receive an enhanced version of the ability.
- Stunning Fist has been enhanced for legendary monks.
- The spell resistance progression for Diamond Soul improves for legendary Monks.
- Wholeness of Body now heals more damage and can be used partially rather than completely.
- For legendary Monks with 40 base Strength, Wholeness of Body grants temporary immunity to critical hits."
///////////////////////////////////////////////////////////////////////////
Goodies - Bads
Positive:
- Very high damage
- High temporary concealment without Self-Concealment
- Temporary critical immunity with base STR of 40
- High natural Spell Resistance
Negative:
- Low AC
- Low Physical Immunity (comparing to other STR melees)
///////////////////////////////////////////////////////////////////////////
Calculations:
Saves @ 60
Fort: 12 (base) + 10 (epic) + 5 (legendary) + 8 (con modifier) + 20 (items) + 6 (feats)= 61 (53 @ 40)
Reflex: 12 (base) + 10 (epic) + 5 (legendary) + 8 (dex modifier) + 20 (items) + 6 (feats)= 61 (53 @ 40)
Will: 12 (base) + 10 (epic) + 5 (legendary) + 8 (wis modifier) + 20 (items) + 6 (feats)= 61 (53 @ 40)
HP @ 60
"Base HP = a + b + c + d
a = Hit die of class * Class levels, for each class (including legendary levels for control class).
b = Con modifier * 60
c = 60 hit points from Toughness, if you took it.
d = Pale Master bonuses, if applicable:"
480 + 480 + 60 + 60= 1080 HP (560 @ 40)
Attack Bonus @ 60
15 (base) + 10 (epic) + 15 (LL) + 26 (str modifier) + 12 (DB gloves) + 3 (WF/EWF) + 1 (Prowess) + 3 (LWF)= 85 + 1 (with STR artifact) [58-60 @ 40]
Armor Class with URs
"AC types
* armor bonus - provided by armor slot and bracers
* shield bonus - provided by shield slot
* dodge bonus - provided by boots slot
* natural armor bonus - provided by amulet slot
* deflection bonus - provided by all other inventory slots
Only dodge bonuses stack, up to a maximum of +20. For all other types of bonus, the single highest modifier is applied:"
10 (base) + 14 (armor) + 20 (dodge) + 16 (amulet) + 16 (deflection) + 40 (other: monk bonus, tumble, Armor Skin, dex & wis modifier, craft armor) = 116 AC
///////////////////////////////////////////////////////////////////////////
ALL suggestions are welcome!
///////////////////////////////////////////////////////////////////////////
Base race:
Dwarves (can speak Dwarven) [+2 con, -2 cha]
- All dwarves receive the Bullheaded feat for free, which allows them to acquire
Legendary Skill Affinity Discipline.
///////////////////////////////////////////////////////////////////////////
Subrace:
"Battlerager" (secret UltraRare)
- FCs: Barbarian, Fighter
- STR +4, CON +3, INT -2, CHA -3, +5 intimidate, free feat: Dodge, free feat: Toughness
Using Battlerager as it's my best Ultra-rare subrace for this build. Of course anything with +STR will work but I prefer not to have - to Wisdom or Constitution at least. Zenythri would be the best.
///////////////////////////////////////////////////////////////////////////
Ability Points:
____Base, [subrace], {lvl40}, ~lvl60~, [[lvl 60 + 12bonus]], (+Modifier)
Str: 17, [21], {36}, ~50~, [[62]], (+26) | STR artifact adds another +2 to STR |
Dex: 14, [14], {14}, ~14~, [[26]], (+8)
Con: 11, [14], {14}, ~14~, [[26]], (+8)
Int: 12, [10], {10}, ~10~, [[22]], (+6)
Wis: 14, [14], {14}, ~14~, [[26]], (+8)
Cha: 6, [3], {3}, ~3~, [[15]], (+2)
_________________________________
Pre-LL ability Increases (+1/4CL): All STR
LL ability Increases (+1/2CL): All STR
///////////////////////////////////////////////////////////////////////////
Suggested Skills (10 int = 4 in total):
- Discipline (vs disc. checks) 63
- Craft armor (AC) 63
- Listen (Reduces enemy conceal) 63
- Tumble (AC) 60
///////////////////////////////////////////////////////////////////////////
Feats (Monk bonus feat * ):
_________________________________
Pre-epic:
1) Luck of Heroes / (free feats: bullheaded, toughness, dodge)
3) Weapon Focus: Unarmed
6) Blind Fight
9) Lightning Reflexes
12) Improved Critical: Unarmed
15) Great Fortitude
18) Iron Will
_________________________________
Epic:
21) Epic Weapon Focus: Unarmed
24) Epic Prowess
25*) Armor Skin
27) Great Strenght I
30) Great Strenght II
30*) Epic toughness I
33) Great Strenght III
35*) Epic toughness II
36) Great Strenght IV
39) Great Strenght V
40*) Epic toughness III
_________________________________
Legendary:
42) Legendary Luck of Heroes
45) Legendary Weapon Focus: Unarmed
48) Epic Skill Focus: Listen
51) Great Strenght VI
54) Great Strenght VII
57) Great Strenght VIII
60) Great Strenght IX
///////////////////////////////////////////////////////////////////////////
Summary of Monk modifications:
"- Empty Body grants additional concealment at higher Monk levels.
- Goad and nunchaku are considered monk weapons (like kama) for purposes of receiving
unarmed attack progression and Flurry of Blows. At Monk 21, this expands to include
quarterstaff and shuriken as well. (Flurry of Blows does not work yet, but will soon)
- Legendary Monks inflict bonus damage while using unarmed combat.
- Legendary Monks with Monk 40 will automatically receive the Keen property on any gloves
they wear.
- Legendary Monks with Whirlwind Attack receive an enhanced version of the ability.
- Stunning Fist has been enhanced for legendary monks.
- The spell resistance progression for Diamond Soul improves for legendary Monks.
- Wholeness of Body now heals more damage and can be used partially rather than completely.
- For legendary Monks with 40 base Strength, Wholeness of Body grants temporary immunity to critical hits."
///////////////////////////////////////////////////////////////////////////
Goodies - Bads
Positive:
- Very high damage
- High temporary concealment without Self-Concealment
- Temporary critical immunity with base STR of 40
- High natural Spell Resistance
Negative:
- Low AC
- Low Physical Immunity (comparing to other STR melees)
///////////////////////////////////////////////////////////////////////////
Calculations:
Saves @ 60
Fort: 12 (base) + 10 (epic) + 5 (legendary) + 8 (con modifier) + 20 (items) + 6 (feats)= 61 (53 @ 40)
Reflex: 12 (base) + 10 (epic) + 5 (legendary) + 8 (dex modifier) + 20 (items) + 6 (feats)= 61 (53 @ 40)
Will: 12 (base) + 10 (epic) + 5 (legendary) + 8 (wis modifier) + 20 (items) + 6 (feats)= 61 (53 @ 40)
HP @ 60
"Base HP = a + b + c + d
a = Hit die of class * Class levels, for each class (including legendary levels for control class).
b = Con modifier * 60
c = 60 hit points from Toughness, if you took it.
d = Pale Master bonuses, if applicable:"
480 + 480 + 60 + 60= 1080 HP (560 @ 40)
Attack Bonus @ 60
15 (base) + 10 (epic) + 15 (LL) + 26 (str modifier) + 12 (DB gloves) + 3 (WF/EWF) + 1 (Prowess) + 3 (LWF)= 85 + 1 (with STR artifact) [58-60 @ 40]
Armor Class with URs
"AC types
* armor bonus - provided by armor slot and bracers
* shield bonus - provided by shield slot
* dodge bonus - provided by boots slot
* natural armor bonus - provided by amulet slot
* deflection bonus - provided by all other inventory slots
Only dodge bonuses stack, up to a maximum of +20. For all other types of bonus, the single highest modifier is applied:"
10 (base) + 14 (armor) + 20 (dodge) + 16 (amulet) + 16 (deflection) + 40 (other: monk bonus, tumble, Armor Skin, dex & wis modifier, craft armor) = 116 AC
///////////////////////////////////////////////////////////////////////////