I only said if YOU think they're too high (for example if you don't think ur gonna go to hell) And the information I got about saves needed for hells included mostly 60+, so 65 won't be that bad would it?
I've been testing this build and I have a minor question concerning the Blackguard's Death's Kiss. In the test chamber, with wisdom of 8, 10, and 12 I always end up with no blackguard spellbook and only these blackguard abilies: Smite Good Create Undead Summon Fiend Inflict Serious Wounds Bull Strength Contagion Turn Undead
When I use ISW on a placeable I get the message that I have to use a spellbook, but there is no spellbook to use. Am I missing something?
Ok, this toon is now ready to level to 60, however, I still have some 25ish spare skillpoints left... can anyone reccomend anything? i personally was thinking of craft weapon, so bard song (or gear) will net another point of AB.
AB maxed out currently reaches 88, AC is 128 (with not too great gear), 132 with girding, saves are 72/63/63, so i'll be having a go at tia some time soon.
AC: 10 base + 12 tumble/RDD + 2 armor skin + 8 dex + 5 armor + 17 enhancement + 19 shield + 20 dodge + 16 natural + 16 deflection = 125 (note that I'm at 127 now, although I've no idea where I got the 2 extra AC points. Not that I care about it.
Since you're a pure RDD, you get 16 from tumble/rdd, 10 from RDD and 6 tumblac. As for the skillpoints, I would put them into craft armor, then craft weapon, you'll probably notice the change in AC more than the one in AB.
I added a screenie of my character showing gear and first character sheet page. My gear may not be all that great (boots, but above all, the helmet XD), and the strength and charisma came out 2 lower than I first calculated, which is because of the XDD changes in ability score progression. Discipline is 120 with that same gear setup, the amulet (arch-lich's phylactery (?)) covers almost all the standard immunities, the cloak provides a nice charisma boost and 50/- cold resistance, the boots are illithid, the belt and the shield (pentavite) as well, and the gloves are sissy. Things I would like to see improved in this setup (before I go to hell if possible) are: DB sword instead of the lvl 35, a UR breastplate instead of the chain i'm wearing now, but most of all, a better helmet. Does anyone have any more suggestions about my gear? I have gathered quite a few rare immunity rings and 1 UR (which to my regret has 75% fire, 50% electric and 25% divine) including at least 2 rings per exotic (25%) and am able to cover cold, sonic and acid pretty well with rings. My class provides irriducable 100% fire immunity and my shield 100% (reducable) electrical resistance. To repeat Hawkez' question: am I ready?
Last Edit: Jan 15, 2008 12:14:36 GMT by MightyKhan
Seems ok, saves good enough, AB with party buffs will be high enough.
Your main problem will be critical hits because of no conceal and a rather low RDD ac, but it will increase when you get all URs and afterwards some Burs, and with girdling you should get to 135'ish soon enough, which will help alot. Youll deal decent critical hit damage, but getting a DB greatsword should be a priority.
No specific kickback protections required for Avernus, so just try to keep all immunites as high as you can. 100% fire and elec will help alot, and as mentioned you need your divine rings for Tiamat battle. Id also try to get either the UR breach protection boots or the "ring of the spellslinger" breach protection ring or Cornugons will constantly dispel your buffs.
Also, remember to ask for/get a clarity wand, gust wand, bbod scrolls since youre a UMD'er and can assist with this as well.
Remember to ask for "endure elements", displacement (from bard/mage, gives you 50-55% conceal) now and then. Dont take the role as main tank your first time but stay a bit behind to learn the encounters and test how you perfrom, and you should be fine.
Do a few Tiamat + Dis runs to aquire hells experience and equipment before attempting to go deeper.
Edit: Also try to cover basic exotic resists, elemental resists and physical resists by combining equipment. This helps alot.
Your main problem will be critical hits because of no conceal and a rather low RDD ac, but it will increase when you get all URs and afterwards some Burs, and with girdling you should get to 135'ish soon enough, which will help alot.
the only way (buildwise) i could've improved this was taking craft armor, i think, unless I missed something. At least I will now have an idea of what AC a tank needs to survive and will aim for this in future builds
Youll deal decent critical hit damage, but getting a DB greatsword should be a priority.
yeah, as I had expected.
Id also try to get either the UR breach protection boots or the ring of the spellslinger breach protection ring
Right-o, I better set up a trading thread...
Last Edit: Jan 15, 2008 13:24:54 GMT by MightyKhan
i've updated the post to reflect the changes made to bards and gnomes: more skillpoints! All in all, this build has become a lot more powerful. too bad my own RDD is level 60 and therefore can no longer benefit from this change (as I take it any retroactiveness of this change is only valuable when you are able to level up) anyway, it means 123 more skillpoints, allowing a maxed out craft armor and craft weapon skills, or listen isntead of the latter, for even more offense and defense ;D
I'm seriously thinking about rebuilding this one before going to hell, as the +2 AB/AC (with song) will be a great improvement. Should I? Or should I just try it as he is now?
Last Edit: Jan 20, 2008 16:28:09 GMT by MightyKhan
Post by MurphysLawAgain on Jan 20, 2008 19:53:55 GMT
I would just try it. The bonuses are nice but if the build works they wont be essential. If you haven't got that ring of the spellslinger- talk to one of the Discovery quest folk in game about a quest for it - you will have to roleplay a little.