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Post by StrykerOfChaos on May 9, 2008 18:21:02 GMT
okay...so i completely revamped my ShD and am going to use this build in 30ish days when my reinc is open. I decided that a shield version has a cruddy damage output and I wanted some more oomph in my build.
The AC is looking a lot better and was able to up the Dex and fit a couple more feats in. ^_^ Got the build format idea from Yue's Minja build...just with ShD not Asn. -Stryker
P.S. Take a look at it please, make sure I didn't get something wrong
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Post by phalthallus on May 10, 2008 3:33:48 GMT
Only a minor issue with your calculated AC: If dualing as you say, and as suggested here by leaving out shield AC, you'll only get +2 from Girding. Consequently, in BUR's, you'll get 17 natural and 17 deflection, so it evens out, at 60. Looks like a pretty solid build. Lots of attacks, with monk weapons + the extra attack coming from 50 SD. Lowish AB, but it looks like you're maximizing it for a Tier 2 BAB class. ESF: Search may be worth it, if you are able to max it enough to find secrets in the Hells. I *think* you can do that with gear available, but don't know for certain. I know Rangers are often taking Search, so with ESF you may be able to find them, at least down to a certain layer. I don't remember the DCs, or how they progress, off the top of my head.
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Post by kebargo on Jul 10, 2008 19:13:30 GMT
Stryker,
I have just one question concerning AC calculation. Does SD suffer some kind of penalty to tumble AC. I just made test version in chamber, put 43 points in tumble and my log is saying that i got only +6 tumble ac instead of +8. I used Undying and will finish with 64 dex so my AC at lvl 60 in UR and no girding should be:
10 base + 27 dex + 14 armor + 9 wis monk bonus (i started with 14 wis + 2 subby and +12 from items = 28) +16 deflection + 16 natural + 20 dodge + 12 tumble + 1 craft armor + 2 armor skin = 127
Correct me if i am wrong.
Kebargo,
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Post by StrykerOfChaos on Jul 10, 2008 20:19:41 GMT
They don't receive a penalty to tumble. I don't know why the test would have go awry.
Update: Posted a pic of my build at 60 with Dis weapon and BUR Robes, Cloak, and BUR Pads of Shadows (10 Dodge) but I am in Shadow Evade Mode.
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Post by Yomi on Jul 10, 2008 20:47:03 GMT
This isn't a comment on your build, but on the classes. Given a brownie dexer, one could do this or Mish's Minja Assassin, and I'm not seeing a very compelling reason to go SD. Let's assume the AC's are identical (same dex, same wis -- the screenshots have very different equipment, deminess, and buffs). The Assassin gets a bit more AB, insta-kills half the map, 67% conceal, and some bonus damage. The Shadow Dancer gets 60% conceal, some bonus damage, Shadow Daze to inflict some neg vulnerability, an extra attack, and unlimited GS. The GS is nice for spawning, but it's got less conceal and missing the insta-kills seems like a huge loss. Am I missing something (other than Mortal Strike being overpowered)?
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Post by StrykerOfChaos on Jul 10, 2008 21:38:10 GMT
I agree Littlekins, the classes are the same. They are the same because of Mish's Asn build is the way to go for dual wielding classes when using a brownie. Like stated above I went for dual because SD damage output it utter crud. I went with Shadowdancer for the simple facts that a) I like the concept and b) because I wanted to I just decided that this is the best way to do it. I was also told once that eventually after 1.69 comes in that Shadowndancers would get some lovin' possibly. If this doesn't happen I don't care as I enjoy the build, but it would be appreciated. You're not missing anything, Shadowdancers just...simply lack something to keep them in the mix. They are unique, but just not in the right way it seems.
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Post by StrykerOfChaos on Jul 10, 2008 21:39:57 GMT
Edit: I had my shadowdancer brownie out the same time Mish built his Brownie Assassin, so in all fairness I didn't know it would be so uber
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Post by wnxhalfwingseen on Jul 15, 2008 7:07:09 GMT
My Favorite Bonus to Shadow Dancers that im surprised was not mentioned is their ability to create a shadow clone, and the fact that hiding is now effective (if you pump hide/ms) so HIPS can be used to manipulate spawns. IN addition shadow dancers get the unique ability to have imp evasion def roll and slippery mind in 10 levels allowing epic dodge for a pure version which is impossible for an assassin.
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Post by StrykerOfChaos on Jul 21, 2008 21:22:17 GMT
I am editing the version to take out Legendary Luck. 68 Fort/81 Reflex/68 Will is plenty and a -3 to each won't hurt me. I am putting in place ESF Tumble to help with the new tumble failed-kd checks. This should put my (with song) tumble over 120 to make the checks.
^_^
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Post by Pulpo on Jul 25, 2008 23:04:07 GMT
Hey Stryke i think this is my next project, any updates or inputs for the weapons to use? I want soemthing to maximize AB obviously so tiny weapons with Monk progression, trying to think of which it could be.
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Post by StrykerOfChaos on Jul 25, 2008 23:23:14 GMT
I would still suggest nunchakus. 1) Monk weapon 2) They can't be slagged so with nuns and robes you are completely unslaggable. ^_^
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Post by Pulpo on Jul 26, 2008 1:17:39 GMT
but i am trying to get away from the siz/ab penalty so i was leaning towards katars or something with monk progression thats tiny
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Post by araxis on Oct 22, 2008 4:45:15 GMT
Does anyone think this kind of build would be feasible with a Pixie?
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Post by chirikov on Oct 22, 2008 4:51:47 GMT
at a glance it looks like youll be down around 6 dexterity, but otherwise should be alright
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