Post by StrykerOfChaos on May 9, 2008 18:21:02 GMT
okay...so i completely revamped my ShD and am going to use this build in 30ish days when my reinc is open. I decided that a shield version has a cruddy damage output and I wanted some more oomph in my build.
The AC is looking a lot better and was able to up the Dex and fit a couple more feats in. ^_^ Got the build format idea from Yue's Minja build...just with ShD not Asn. -Stryker
P.S. Take a look at it please, make sure I didn't get something wrong
AC AT 60: 40 + 11 (Dex) + 14 (Armor) + 6 (Wis) + 16 (Natural) + 16 (Deflection) + 20 (Dodge) + 4 (Tumble in LL) 2 (Other) + 4 (Girding from cleric) = 133
If dualing as you say, and as suggested here by leaving out shield AC, you'll only get +2 from Girding. Consequently, in BUR's, you'll get 17 natural and 17 deflection, so it evens out, at 60.
Looks like a pretty solid build. Lots of attacks, with monk weapons + the extra attack coming from 50 SD. Lowish AB, but it looks like you're maximizing it for a Tier 2 BAB class.
ESF: Search may be worth it, if you are able to max it enough to find secrets in the Hells. I *think* you can do that with gear available, but don't know for certain. I know Rangers are often taking Search, so with ESF you may be able to find them, at least down to a certain layer. I don't remember the DCs, or how they progress, off the top of my head.
I have just one question concerning AC calculation. Does SD suffer some kind of penalty to tumble AC. I just made test version in chamber, put 43 points in tumble and my log is saying that i got only +6 tumble ac instead of +8. I used Undying and will finish with 64 dex so my AC at lvl 60 in UR and no girding should be:
10 base + 27 dex + 14 armor + 9 wis monk bonus (i started with 14 wis + 2 subby and +12 from items = 28) +16 deflection + 16 natural + 20 dodge + 12 tumble + 1 craft armor + 2 armor skin = 127
This isn't a comment on your build, but on the classes. Given a brownie dexer, one could do this or Mish's Minja Assassin, and I'm not seeing a very compelling reason to go SD. Let's assume the AC's are identical (same dex, same wis -- the screenshots have very different equipment, deminess, and buffs). The Assassin gets a bit more AB, insta-kills half the map, 67% conceal, and some bonus damage. The Shadow Dancer gets 60% conceal, some bonus damage, Shadow Daze to inflict some neg vulnerability, an extra attack, and unlimited GS. The GS is nice for spawning, but it's got less conceal and missing the insta-kills seems like a huge loss. Am I missing something (other than Mortal Strike being overpowered)?
Post by StrykerOfChaos on Jul 10, 2008 21:38:10 GMT
I agree Littlekins, the classes are the same. They are the same because of Mish's Asn build is the way to go for dual wielding classes when using a brownie. Like stated above I went for dual because SD damage output it utter crud.
I went with Shadowdancer for the simple facts that a) I like the concept and b) because I wanted to I just decided that this is the best way to do it. I was also told once that eventually after 1.69 comes in that Shadowndancers would get some lovin' possibly. If this doesn't happen I don't care as I enjoy the build, but it would be appreciated.
You're not missing anything, Shadowdancers just...simply lack something to keep them in the mix. They are unique, but just not in the right way it seems.
Post by wnxhalfwingseen on Jul 15, 2008 7:07:09 GMT
My Favorite Bonus to Shadow Dancers that im surprised was not mentioned is their ability to create a shadow clone, and the fact that hiding is now effective (if you pump hide/ms) so HIPS can be used to manipulate spawns. IN addition shadow dancers get the unique ability to have imp evasion def roll and slippery mind in 10 levels allowing epic dodge for a pure version which is impossible for an assassin.
Post by StrykerOfChaos on Jul 21, 2008 21:22:17 GMT
I am editing the version to take out Legendary Luck. 68 Fort/81 Reflex/68 Will is plenty and a -3 to each won't hurt me. I am putting in place ESF Tumble to help with the new tumble failed-kd checks. This should put my (with song) tumble over 120 to make the checks.
Hey Stryke i think this is my next project, any updates or inputs for the weapons to use? I want soemthing to maximize AB obviously so tiny weapons with Monk progression, trying to think of which it could be.