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Post by flay on Feb 11, 2008 1:51:23 GMT
[Build edited to reflect recent changes; was originally Fighter 9 Paladin 1 WM 30]
Half-Orc Juggernaut
Fighter 9 Wizard 1 Weapon Master 30
Ability Scores (before/after Juggernaut adjustements) Str 17/23 Dex 14 Con 14/20 Wis 8 Int 14 Cha 6/4
Free Feats Blooded Toughness Expertise
Pre-Epic Feats Strong Soul Iron Will Lightning Reflexes Improved Critical Power Attack Cleave Great Cleave
Fighter Bonus Feats Weapon Focus Dodge Mobility Spring Attack Whirlwind Attack
Epic Feats Blindfight Epic Will Epic Fort Epic Reflexes Great Strength 1-3
WM Bonus Feats Armor Skin Epic Prowess Epic Weapon Focus Overwhelming Critical Devastating Critical Epic Toughness
Legendary Feats Great Strength 4-5 Legendary Will Legendary Reflexes Legendary Hardened Soul LWF LSA (Tumble)
Skills Discipline 63 Parry 55 Tumble 60 Craft Weapon 63 Intimidate 4
Improved Disarm Pandect Strength Artifact
Saving Throws Fort 65 Ref 66 Will 67
Strength: 23 base + 20 levels + 5 gstr + 2 artifact + 12 gear = 62 (+26)
AB: 29 BAB + 18 legendary + 26 str + 4 feats + 20 enhancement + 10 wm +1 craft weapon -1 size = 107 109 AB with +50 to craft weapon with song / gear.
1174 HP
AC would be 124 without strongheart nor girding (or rather 123 with size penalty), in heavy armor, BUR gear, and pentative shield.
I have 2 goals with this build: disarming pit fiends and malebranches, and having 64+ fort and will saves.
The wizard level is unfortunately required to be able to use greater sanctuary scrolls and other arcane scrolls. The build has too few skill points to benefit from UMD.
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Post by omino23 on Feb 11, 2008 4:11:45 GMT
What weapon are you going to focus in?
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Post by kaldair on Feb 11, 2008 4:27:08 GMT
I'd recommend 2 Pally 8 Fighter - you gain Pally Fear Immunity, and lose nothing... Kaldair
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Post by flay on Feb 11, 2008 4:40:39 GMT
I'd recommend 2 Pally 8 Fighter - you gain Pally Fear Immunity, and lose nothing... Lose 1 to fort and will. Fear immune adds gear flexibility, but I can do without it. I wanted 64 fort and will minimum. I'd like more reflex but I'm not sure its worth the sacrifice for it.
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Post by flay on Feb 11, 2008 4:41:16 GMT
What weapon are you going to focus in? Probably greatsword, just cause I have a full set except for the +15 one.
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Post by kaldair on Feb 11, 2008 5:04:37 GMT
Hmmm - Well unless my sources are completely wrong - both Fighter & Paladin have primary saves of Fortitude only. So I'm really confused how you get a loss of 1 Fort and one Will by trading one Fighter level for one Pally level? Did I miss something???
Kaldair 0.o
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Post by Trazik on Feb 11, 2008 5:24:17 GMT
Does LSF Tumble really do anything useful for this build? I think you intended to use LSA instead.
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Post by flay on Feb 11, 2008 6:42:31 GMT
Hmmm - Well unless my sources are completely wrong - both Fighter & Paladin have primary saves of Fortitude only. So I'm really confused how you get a loss of 1 Fort and one Will by trading one Fighter level for one Pally level? Did I miss something??? Kaldair 0.o My mistake, its will and reflex that go up. Fighter 9 has +6 fort +3 ref +3 will and fighter 8 has +6/+2/+2, and paladin 1 and 2 both have +0 to ref and will. Fort isn't an issue with this build except maybe when demi.
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Post by flay on Feb 12, 2008 9:09:44 GMT
The variation that cannot use arcane scrolls:
Half-Orc Juggernaut Any Non-Evil
Fighter 8 Champion of Torm 2 Weapon Master 30
Ability Scores (before/after Juggernaut adjustements) Str 17/23 Dex 14 Con 14/20 Wis 8 Int 14 Cha 6/4
Pre-Epic Feats Hardened Soul Iron Will Lightning Reflexes Improved Critical Power Attack Cleave Great Cleave
Fighter Bonus Feats Weapon Focus Dodge Mobility Spring Attack Whirlwind Attack
CoT Bonus Feat Blindfight
Epic Feats Epic Will Great Strength 1-6
WM Bonus Feats Armor Skin Epic Prowess Epic Weapon Focus Overwhelming Critical Devastating Critical Epic Toughness
Legendary Feats Great Strength 7 Legendary Will Legendary Ref Legendary Hardened Soul LWF LSA (Tumble) LSF (Craft Weapon)
Skills Discipline 63 Parry 63 Tumble 60 Craft Weapon 55 Intimidate 4
Improved Disarm Pandect
Saving Throws Fort 64 Ref 64 Will 64
Strength: 23 base + 20 levels + 7 gstr + 2 artifact + 12 gear = 64 (+27)
AB: 30 BAB + 18 legendary + 27 str + 4 feats + 20 enhancement + 10 wm +2 craft weapon (80+) -1 size = 110
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Post by gargazon on Feb 12, 2008 16:11:08 GMT
Not to sound like too much of a noob here, but if you did a paladin level, wouldn't you gain saves equal to your cha bonus?
Perhaps I am confused on how it works (wouldn't be the first time)
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Post by flay on Feb 12, 2008 17:00:22 GMT
Not to sound like too much of a noob here, but if you did a paladin level, wouldn't you gain saves equal to your cha bonus? Perhaps I am confused on how it works (wouldn't be the first time) I changed the build. I dropped the paladin level and picked up feats to cover the difference. The feats I picked give a total of +10 to fort: Strong Soul, Epic Fort, Legendary Hardened Soul +13 to reflex: Lightning Reflexes, Epic Reflexes, Legendary Reflexes +19 to will: Strong Soul, Iron Will, Epic Will, Legendary Hardened Soul, Legendary Will Saves at level 20 for a ftr 9 wiz 1 wm 10 are Fort 9, Ref 10, Will 8. Fort 9 base + 11 con + 10 feats + 10 epic + 5 legendary + 20 gear = 65 Ref 10 base + 8 dex + 13 feats + 10 epic + 5 legendary + 20 gear = 66 Will 8 base + 5 will + 19 feats + 10 epic + 5 legendary + 20 gear = 67
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Post by dragonlance007 on Feb 12, 2008 19:16:15 GMT
Maybe consider trying to work in Epic Skill Focus Craft weapon? A lot of Disarmers are taking that today for this reason:
(craft weapon score: 63 ranks + 50(song/items) =113 +esf = 123 + (int mod) = 125 (/40 = +3 ab))
I would swap for Epic Fort or Epic will. Both would still be over 60 with out it.
Disarming is about AB so you should really try to max it anyway you can if you want to be really effective.
~DL
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Post by flay on Feb 13, 2008 3:21:56 GMT
Maybe consider trying to work in Epic Skill Focus Craft weapon? A lot of Disarmers are taking that today for this reason: (craft weapon score: 63 ranks + 50(song/items) =113 +esf = 123 + (int mod) = 125 (/40 = +3 ab)) I would swap for Epic Fort or Epic will. Both would still be over 60 with out it. Disarming is about AB so you should really try to max it anyway you can if you want to be really effective. Good tips. Not sure if I should drop reflex or will though. With 14 base intelligence and +12 from gear, I'd have a +8 modifier to craft. So 63 + 8 + 50 = 121 That would however require +12 int on gear, which would limit gear selection. I'd also have to take some points away from parry to max out craft weapon. Is there any gear other than the malb belt that gives craft weapon?
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Post by dragonlance007 on Feb 13, 2008 14:49:00 GMT
Dance of blades(hellset, Phleg tagged Med armor) Ac bonus +17 BF Ambidex BF two weapon fighting BF Weapon pro exotic Blud 20% Slash 25% (5% increase) Pierce 20% /25 Slash +15 Craft Weapon Con +12 Dex +12 Haste Universal Saves +5 Dis +20 Intim +15 Taunt +15 Keen edge (3x day)
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Inspiration (BUR belt) Armor bonus +17 Bard spells: (3x Level 4, 3x Level 5, 3x Level 6) Con +12 Str +12 Immunity: knockdown, sneak attack Saving throws Universal +5 Concentration +15 Discipline +15 Craft Armor +15 Craft Weapon +15 Listen +20 Perform +20 Unique power: mass rez costing one bard song, songs after rez
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I would definately pull 8 points from parry and throw them into Craft Weapon to max it out for a Disarmer, you are Jug anyway so you get STR mod * 2 immunity to crits.
Hope this helps mate.
~DL
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Post by dragonlance007 on Feb 13, 2008 14:56:01 GMT
Oh and for covering INT on a STR tank, Kytons Cover BUR Cloak just got updated with +12 INT and so did the Cania set tagged Helmet A Position of Strength.
~DL
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