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Post by CataclysmicDeath on Jan 19, 2010 18:48:50 GMT
ok thanks, wouldn't have thought you got a stat boost from quasi class ;o) I did read it but it's alot of information to memorize on 1 reading don't you think? ;o) Most quasi classes don't get stat boosts from Quasi Class itself, Pariah Quasi is, I think, the exception
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Post by jazzadellic on Jan 20, 2010 6:55:55 GMT
ok thanks, that's good to know.
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Post by CataclysmicDeath on Feb 27, 2010 5:54:38 GMT
This build is now Demi x 2
Cata
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Post by CataclysmicDeath on Jun 6, 2011 3:48:23 GMT
Make that 3 x Demi Cata
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Post by CataclysmicDeath on Mar 29, 2012 21:21:25 GMT
Grrr lsot 2 Paragon Levels in reinc, oh well, since I know a few people have built this build I figured I'd best post the latest reinc due to the new changes.
So I've updated the original post to show the new build since that build is now defunct pretty much.
Cata
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Post by jazzadellic on Jul 4, 2012 7:47:36 GMT
Hey Cata thanks for updating the build. Could you also please update what your current spell list is? I'm having hard time deciding on a few, would be interested in seeing your choices, thanks.
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Post by CataclysmicDeath on Jul 4, 2012 11:18:58 GMT
Am at work at the moment but I'll log on tonight and update it for you.
Cata
Sent from my HTC Wildfire S A510e using ProBoards
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Post by CataclysmicDeath on Jul 4, 2012 21:54:07 GMT
Here is my spell list as promised: Level 9 Shapechange Wierd Bigby Crushing Hand Level 8 Sunburst Bigby's Clenched Fist Greater Sanctuary Level 7 Reverse Gravity Great Thunderclap Delayed Blast Fireball Level 6 Disintegrate Stone to Flesh Tensers Transformation Level 5 Flensing Energy Buffer Galvanic Cone Firebrand Level 4 Elemental Shield Bestow Curse Vortex of Teeth Ice Storm Level 3 Keen Greater Magic Weapon Displacement Gust of Wind Level 2 Stone Bones Ghostly Visage Flame Weapon Shock Weapon Vocalise Level 1 Shelgarn's Persistant Blade Mage Armour Expeditious Retreat Corrosive Weapon Magic Weapon As you can see I went majorly for Trans Spells. I wanted to see how the new changes affected things and how the new spells worked and so far haven't been disappointed. Ok as I previously mentioned I may change some spells, I did do and have updated the spell list to show what changed. Mainly took out some spells I didn't like and threw in more Evo Spells, this was always the plan tbh. Just took me a while to level it so I could do so Cata
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Post by Michael Buble on Jul 5, 2012 0:02:54 GMT
That summon monster 4 something extra special? I find the first level Calistro to be very useful in fact more useful then a bbod.
I also think you're shorting the opportunity with not taking COD or PWK. Even if you're not necro focused they are useful in many areas to annoying low spell penn creatures with horrible saves like quasits, spins, and many others.
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Post by CataclysmicDeath on Jul 5, 2012 7:35:47 GMT
I'm a Trans Pariah with Disintegrate. Why would I need to take em out with Cod or PWK? Watching them pop with Disintegrate is much more satifying. Better graphic imo And the Summon 4 spell is one that is likely to be changed. I took it to see how useful it'd be but meh Cata Sent from my HTC Wildfire S A510e using ProBoards
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Post by gandoron on Jul 8, 2012 2:33:36 GMT
Cata, I'm not sure where you are planning on running the pariah, but if you are running in Abyss, Disint does not overlap completely with Death or PwK. I find PwK almost indespensible.
Abrian | Death. Abyssal Ghoul | Disint. Abyssal Zombie | Disint. Adaru | PwK. Armanite | Disint. Arrowhawk | Death. Artaaglith | PwK. Disint. Broodswarm | Death. Chelicera | PwK. Deadborn Vulture | Disint. Dread Ram | Disint. Dretch | Death. Dustman Necromancer | Death. Dustman Slinger | Death. Fiendish Barracuda | Death. Fiendish Boar | Death. Fiendish Frog | Death. Disint. Fiendish Fungus | Disint. Fiendish Roc | PwK. Disint. Fiendish Slug | Death. Gadacro | Death. Giant Scorpion Stinger | Disint. Glabrezu | PwK. Golothoma | Disint. Hezrou | Disint. Incubus | PwK. Ixitxachitl Cultist | Death. Disint. Ixitxachitl Darter | Death. Disint. Ixitxachitl Priest | Death. Disint. Jarilith | Disint. Mane | Death. Maurezhi | Disint. Quasit | Death. Rutterkin | Disint. Skeletal Rat | Disint. Skulvyn | Disint. Sporebat | Disint. Succubus | PwK. Tiefling Archer | Death. Tiefling Assassin | PwK. Disint. Tiefling Sorceress | Death. Uridezu | Death. PwK. Uzollru | PwK. Vampiric Ixitxachitl | Death. Disint. Verakia | PwK. Violet Fungus | Disint. Vorr | PwK. Disint. Wastrilith | PwK. Disint. Yuan-Ti Huntress | Death. Disint. Yuan-Ti Sorceress | Death.
-G
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Post by Vichya on Jul 8, 2012 6:31:31 GMT
The build on page one mentions spell focuses in trans, illusion and evocation, is that still up to date?
I'm asking because I barely see any evocation spells at all and if that is the case it might be a good option to swap evocation for another spell focus. Evocation spells (except for bigby 8) do damage even if mobs make their saves since evasion is very rare.
I don't know why someone suggested taking CoD, you lack necromancy focus and without that it won't be as useful. PWK however would be invaluable if you want to play in Abyss as the only mage in a party.
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Post by CataclysmicDeath on Jul 8, 2012 9:09:27 GMT
AS I mentioned the spells are subject to change since I picked the ones on that list mainly to test stuff out after the Pariah Update. I have about a gazillion characters so levelling past 60 takes me a while. This character levelled just the other day and I just finished redoing the spell selection. OK Gand 27 of the creatures on your list of 51 critters can be Disintegrated 22 can be killed with Death Magic 13 can be PWK'd All of them can be killed efficiently in other ways. I'm sorry I am just not following your logic. Disintegrate seems like a good choice to me. I took disint and Wierd ont his as my instakilling spells but in no way was this built to be an insta killer, if that was my intention I'd have taken all three spells. If I wanted to run round killing things instantly I would be playing my Necro Cleric in Hell or my PM in Abyss. No offence guys but pwning everything in sight gets boring as hell after a while. This char, with it's updated spell list will work well in every area of the mod currently, including Abyss, and before ya say anything my Wizard has several Abyss tags and my Cleric has all the pt2. 1 and 2 tags as well as I think 1 Wand Piece and I have several tanks with Abyss tags so yes, I have been there, numerous times. Vichya, yeah I'm aware of the lack of Evo spells, that will change when I level up, I picked the spell list mostly to test certain spells before deciding exactly what I was doing with the char and needed to level so I could change em PWK is nice to have and yeah it is handy but in Abyss it is in no way necessary. Yeah, yeah I know, I'm just being awkward cause I like to do things differently, god forbid ;p Seriously though, I've got a Wizard that has done Abyss several times with no PWK as the only mage, we survived just fine. It makes things easier, agreed, but there are other ways to do it and they really aren't all that painful. Cata
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Post by Vichya on Jul 8, 2012 9:55:22 GMT
I fully agree with disintegrate, if you have trans focus it's a great spell for many areas. And it's true that PWK can be replaced by other means of killing mobs, but by doing so you rely on having other classes in the party or enough damage output.
When I said PWK is invaluable I was influenced by the parties I usually do Abyss runs (like bard, mage, 1-2 tanks). Doing Abyss with parties like this is not by choice, people in my time zone simply don't want do Abyss yss runs.
I just noticed you took DBF now too, I either missed that earlier or you added it recently. You could easily drop GS at level 8 and take Polar Ray for cold damage. You have GV and illusion focus and that lasts long enough in my opinion, if you need GS you can use scrolls. Another option would be Freezing Sphere instead of Tensers at level 6. That would give you cold damage other than ice storm.
But DBF, Thunderclap, Sunbust and Bigby 8 is certainly enough justification for keeping evocation focus.
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Post by CataclysmicDeath on Jul 8, 2012 10:19:59 GMT
Heh yeah, I agree it relies on having other classes in party, but then, I run in a time zone where that is fine, at the time I run a 10 man Hell/Abyss run is a definite possibility. If I wanted to build it to run with small groups I would certainly be considering PWK, question tho, is it viable with the focuses I have? I ask cause it is something I may consider if I build a Sorc or another Magey type. With regards to DBF and Sunburst, I got my Level day before yesterday so I've managed to swap around some spells now, as I mentioned earlier, the original spell choices were experimental, now they are much better. Good point about GS, didn't think of that, I took it mainly cause it's nice to be able to cast from a spell in places like a Nessus boss fight if the fight goes to hell in a basket and u need to regroup, the amount of times I've seen people trying to regroup and some ones GV goes down and drags the spawn over is ridiculous. Heh I was a little worried about lack of cold damage though for PF's Reverse Gravity is a real nice alternative. However I was more concerned about the lack of Acid damage which from what I have seen seems to be a better choice for Abyss than Cold? As for Tensers, I'm a Pariah, that is a scary spell to loose since it tis the only way I have of quickly gaining some HP in an emergency, IF, and I do mean IF you need to get some HP quick, GV and Tensers is a good choice on a Pariah since a heal pot wont work Tensers has saves my bacon many a time and I just can't justify loosing it. Cata
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