Post by Rain on Sept 20, 2009 14:15:55 GMT
Was asked by a mate in game to post the build but I figured I could make it more fun after reinc so here it goes, the staffmaster I'm playing atm.
What I want in this build:
-Maxing the Str as possible for offensive power as well as keeping the Dex at the stat that can get full immunity to most of the dex checks on HG
-Able to bash machines/tears as a staffmaster(staffmaster doesnot have weapon proficiency:simple which stripes the fun of some machine/tear bashing)
-Decent Saves as a tank
-Maxing the offense/defense bonus that can get from staffmaster spells, ie. +20GMW, 90%concealment, 50/+16 physcial soak, 60/- elemental soak, +20 Armor Ac, +25 listen.
This is at x5 demi atm.
the Build:
15Wizard/25Weapon Master(14Wizard/5Weapon Master/1Wizard/20Weapon Master)
Race/Subrace: Human Kolyarut
Alignment: Any Evil
Starting stats at lvl 1:
Str:16 (21 after subby change)
Dex:16 (21 after subby change)
Con:12 (14 after subby change)
Int:14 (16 after subby change)
Wis:8 (6 after subby change)
Cha:8 (6 after subby change)
Stats bonus:
1 Dexterity, 9 Strength before LL and 10 Strength in LL
Wizard Spell Specilization: Abjuration
Wizard Barred Schools: Enchantment and Necromancy
Feats:
before Epic:
Blooded
Strongsoul
Weapon Focus: Quarterstaff
Expertise
Whirlwind Attack
Power Attack
Improved Critical: Quarterstaff (Weapon Master choice of weapon: Quarterstaff)
Cleave
Wizard bonus feats before Epic:
Extend Spell
Spell Focus: Abjuration
Greater Spell Focus: Abjuration
Epic feats:
Great Cleave
Great Str I
Great Str II
Great Fortitude
Epic Reflex
Iron Will
Weapon proficiency:simple
Weapon Master Epic Feats:
Overwhelming Critical
Devastating Critical
Epic Weapon Focus: Quarterstaff
Epic Prowess
Armor Skin
Legendary feats:
LSA: Tumble
Legendary Hardened Soul
Legendary Fortitude
Legendary Weapon Focus: Quarterstaff
Epic Skill Focus: Abjuration
Legendary Skill Focus: Abjuration
Legendary Spell Focus: Divination
Tome: Divination (at lvl 41)
Consumed Artifact: Con Arti
Pandect: Improved Sneak Attack II
----------------------------------------------------------------------------------
Skill Points:
Tumble: 63 (take this after you get LSA:tumble)
Discipline: 63
Craft Armour: 63 (take this in ur LL cuz wm only gets it as class skill at LL)
Craft Weapon: 63 (take this in ur LL cuz wm only gets it as class skill at LL)
Listen: 63
Concentration: 31
Appraise: 6
Intimidate: 4 (this needs to be got before lvl 15)
Final save at lvl 60 double demi:
Fort: 67
Reflex: 63
Will: 63
---------------------------------------------------------------------------
the Gear
Gear setup at lvl 60:
Helmet: Visor of Vigilance
Armor: Wrap of Fistandantilus or Shimmering robes of the Silvermoon
Main hand: Crafted Quarterstaff*
Bracer: Evelynn's Arcing Armament
Belt: Belt of Eternal Preservation
Cloak: Tia wizard cloak
Boots: Legendary Boots of Defense
Amulet: Amulet of the Pharoah
Rings: Magic Breach ring(switch to mord ring if it's malbolge or if u want to spawn the raks
in other layers) + Bur 75/75/25 imm ring
Gear Setup at demi:
Helmet: Visor of Vigilance
Armor: Robes of the Dim Mak Master
Main hand: Crafted Quarterstaff*
Bracer: Evelynn's Arcing Armament
Belt: Belt of Eternal Preservation
Cloak: Introweave Cape(to get most +14 stats, if you can fit +14 stats with the other gear, can use cloak of the elements instead)
Boots: Asmo boots(for exotic resistance/amni imm/huge spellslot bonus)
Amulet: Amulet of the Pharoah
Rings: Ring of the Planewalker + breach ring ( if there's no breach effect in the run like malbolge, use another bur immunity ring instead)
Bullet: Mote of Practiced Perception(+5 listen)
*Crafted Weapons:
I keep 4 weapons personally which are to fight any mob including their any kinda paragons in hell/elysium/aboleth/LL areas. They can cover mob healing on 9 different types of elemental/exotic damage.
Weapon 1: Made from dis weapon
for Pitfiend/Malebranhe/Serpents/Paragons healed by Fire or Elec or Magic/Aboleth
16 Cold
16 Sonic
16 Acid
16 Divine
2d12 Positive
2d12 Negative
Note: only take clang, death kiss and blackstaff on this weapon
Weapon 2: Made from Dis weapon
For Ichors/Ossyluth/Advespa/Narzugons/Paragons healed by Cold or Acid or Pos/Elysium
16 Fire
16 Sonic
16 Electric
16 Negative
2d12 Magic
2d12 Divine
Note: only take clang, flame weapon(including the DSM version), darkfire and blackstaff on this weapon
Weapon 3: Made from dis weapon
For mobs healed by Negative or Sonic damage, ie. p2+ kocrachon, p2+hamatula, p2+excruiator, p2+ Falxugon, p2+ kytons.
16 Acid
16 Cold
16 Elec
16 Pos
2d12 Magic
2d12 Divine
Note: take any weapon buffs except clang for this weapon
Weapon 4: Made from dustbone weapon
For mobs healed by Divine damage, ie. p2+ orthon, p2+ batorian golem.
2d12 Acid
2d12 Sonic
2d12 Elec
2d12 Pos
2d12 Magic
2d12 Neg
Note: take any weapon buffs on this weapon. personally i just buff it with my blackstaff and fw. donot get bothered to ask for the other buffs cuz the mobs are very rare for this weapon.
-------------------------------------------------------------------------------------
My Spellbook:
Asmo boots saves the slot of a tia item and grants lots of lvl 5-9 slots which gives me plenty of energy immunity+elemental shield.
the Keen is for my db weapon and the CC is for other ppl cuz my listen without song is 119.
------------------------------------------------------------------------------------
Something I wanna explain a bit about the build:
1. With visor of sigilance and dim mak robe i skipped "ESF:listen" and "Epic will". if u donot have these two items I'd suggest dropping 2 Greater Str for them.
2. The stats are shown at x2 demi, so before Demi, dropping a few Str to boost Dex to 40 is my suggestion.
Anything questions or discussion welcome for sure.
What I want in this build:
-Maxing the Str as possible for offensive power as well as keeping the Dex at the stat that can get full immunity to most of the dex checks on HG
-Able to bash machines/tears as a staffmaster(staffmaster doesnot have weapon proficiency:simple which stripes the fun of some machine/tear bashing)
-Decent Saves as a tank
-Maxing the offense/defense bonus that can get from staffmaster spells, ie. +20GMW, 90%concealment, 50/+16 physcial soak, 60/- elemental soak, +20 Armor Ac, +25 listen.
This is at x5 demi atm.
the Build:
15Wizard/25Weapon Master(14Wizard/5Weapon Master/1Wizard/20Weapon Master)
Race/Subrace: Human Kolyarut
Alignment: Any Evil
Starting stats at lvl 1:
Str:16 (21 after subby change)
Dex:16 (21 after subby change)
Con:12 (14 after subby change)
Int:14 (16 after subby change)
Wis:8 (6 after subby change)
Cha:8 (6 after subby change)
Stats bonus:
1 Dexterity, 9 Strength before LL and 10 Strength in LL
Wizard Spell Specilization: Abjuration
Wizard Barred Schools: Enchantment and Necromancy
Feats:
before Epic:
Blooded
Strongsoul
Weapon Focus: Quarterstaff
Expertise
Whirlwind Attack
Power Attack
Improved Critical: Quarterstaff (Weapon Master choice of weapon: Quarterstaff)
Cleave
Wizard bonus feats before Epic:
Extend Spell
Spell Focus: Abjuration
Greater Spell Focus: Abjuration
Epic feats:
Great Cleave
Great Str I
Great Str II
Great Fortitude
Epic Reflex
Iron Will
Weapon proficiency:simple
Weapon Master Epic Feats:
Overwhelming Critical
Devastating Critical
Epic Weapon Focus: Quarterstaff
Epic Prowess
Armor Skin
Legendary feats:
LSA: Tumble
Legendary Hardened Soul
Legendary Fortitude
Legendary Weapon Focus: Quarterstaff
Epic Skill Focus: Abjuration
Legendary Skill Focus: Abjuration
Legendary Spell Focus: Divination
Tome: Divination (at lvl 41)
Consumed Artifact: Con Arti
Pandect: Improved Sneak Attack II
----------------------------------------------------------------------------------
Skill Points:
Tumble: 63 (take this after you get LSA:tumble)
Discipline: 63
Craft Armour: 63 (take this in ur LL cuz wm only gets it as class skill at LL)
Craft Weapon: 63 (take this in ur LL cuz wm only gets it as class skill at LL)
Listen: 63
Concentration: 31
Appraise: 6
Intimidate: 4 (this needs to be got before lvl 15)
Final save at lvl 60 double demi:
Fort: 67
Reflex: 63
Will: 63
---------------------------------------------------------------------------
the Gear
Gear setup at lvl 60:
Helmet: Visor of Vigilance
Armor: Wrap of Fistandantilus or Shimmering robes of the Silvermoon
Main hand: Crafted Quarterstaff*
Bracer: Evelynn's Arcing Armament
Belt: Belt of Eternal Preservation
Cloak: Tia wizard cloak
Boots: Legendary Boots of Defense
Amulet: Amulet of the Pharoah
Rings: Magic Breach ring(switch to mord ring if it's malbolge or if u want to spawn the raks
in other layers) + Bur 75/75/25 imm ring
Gear Setup at demi:
Helmet: Visor of Vigilance
Armor: Robes of the Dim Mak Master
Main hand: Crafted Quarterstaff*
Bracer: Evelynn's Arcing Armament
Belt: Belt of Eternal Preservation
Cloak: Introweave Cape(to get most +14 stats, if you can fit +14 stats with the other gear, can use cloak of the elements instead)
Boots: Asmo boots(for exotic resistance/amni imm/huge spellslot bonus)
Amulet: Amulet of the Pharoah
Rings: Ring of the Planewalker + breach ring ( if there's no breach effect in the run like malbolge, use another bur immunity ring instead)
Bullet: Mote of Practiced Perception(+5 listen)
*Crafted Weapons:
I keep 4 weapons personally which are to fight any mob including their any kinda paragons in hell/elysium/aboleth/LL areas. They can cover mob healing on 9 different types of elemental/exotic damage.
Weapon 1: Made from dis weapon
for Pitfiend/Malebranhe/Serpents/Paragons healed by Fire or Elec or Magic/Aboleth
16 Cold
16 Sonic
16 Acid
16 Divine
2d12 Positive
2d12 Negative
Note: only take clang, death kiss and blackstaff on this weapon
Weapon 2: Made from Dis weapon
For Ichors/Ossyluth/Advespa/Narzugons/Paragons healed by Cold or Acid or Pos/Elysium
16 Fire
16 Sonic
16 Electric
16 Negative
2d12 Magic
2d12 Divine
Note: only take clang, flame weapon(including the DSM version), darkfire and blackstaff on this weapon
Weapon 3: Made from dis weapon
For mobs healed by Negative or Sonic damage, ie. p2+ kocrachon, p2+hamatula, p2+excruiator, p2+ Falxugon, p2+ kytons.
16 Acid
16 Cold
16 Elec
16 Pos
2d12 Magic
2d12 Divine
Note: take any weapon buffs except clang for this weapon
Weapon 4: Made from dustbone weapon
For mobs healed by Divine damage, ie. p2+ orthon, p2+ batorian golem.
2d12 Acid
2d12 Sonic
2d12 Elec
2d12 Pos
2d12 Magic
2d12 Neg
Note: take any weapon buffs on this weapon. personally i just buff it with my blackstaff and fw. donot get bothered to ask for the other buffs cuz the mobs are very rare for this weapon.
-------------------------------------------------------------------------------------
My Spellbook:
Asmo boots saves the slot of a tia item and grants lots of lvl 5-9 slots which gives me plenty of energy immunity+elemental shield.
the Keen is for my db weapon and the CC is for other ppl cuz my listen without song is 119.
------------------------------------------------------------------------------------
Something I wanna explain a bit about the build:
1. With visor of sigilance and dim mak robe i skipped "ESF:listen" and "Epic will". if u donot have these two items I'd suggest dropping 2 Greater Str for them.
2. The stats are shown at x2 demi, so before Demi, dropping a few Str to boost Dex to 40 is my suggestion.
Anything questions or discussion welcome for sure.