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Post by dragonwr12lb on Oct 11, 2009 0:15:53 GMT
Ok so I have a module running SIM Tools 3.0 along with CEP 2.2c. We have run into an issue where if too many messages in a custom language are sent... the server (MS Server 2000) crashes. If there is significant time between these message, the server remains up. Now here is the screwy part. If we run the module exactly the same on another machine we have (running MS Server 2003 Enterprise), there is no crash. I'm wondering if someone could help us resolve the issue as our rental of the stable server runs out at the end of the year where as the crashing server... is our personal LOL. You may remember me from this thread, as it's about the same server. Bioware Post We have since removed all caching as you stated but that did not resolve the problem. We have not modified any of the base operations of SIM Tools. We did add about 6 more chat commands to it, but since the toolset likes to crash around SIM Tools we leave them alone. I can give you more information if you need it. Thanks for all the help!
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Post by FunkySwerve on Oct 11, 2009 0:53:12 GMT
Sorry, this is outside of my area of expertise. You may need to update your plugins to the most current ones from the forums at nwnx.org: www.nwnx.org/phpBB2/viewtopic.php?t=1142Past that, I have no idea what might be making your server crash, sorry. As to SIMTools crashing the toolset, I've never seen that. I HAVE see it blow up the compiler because it has too many declarations. If that's the issue you're having, you should use the PRC compiler instead - it's just a much more powerful version of the bioware compiler, available from the Vault: nwvault.ign.com/View.php?view=Other.Detail&id=708Funky
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Post by haznpho on Oct 19, 2009 12:24:38 GMT
Are there any known issues with running NWN(1.69)+CEP 2.2 on Windows Server 2000?
Also, to add to this, we previously had DMFI installed, off the top of my head I cannot recall the version, but it would have been Pre 1.69. Would that possibly cause issues with having two listeners firing?
I can't see how it would, but I figured I would ask, seeing as the listener app for FKY and DMFI are not started the same way, though the physical listener might be causing a conflict.
This is the same server as posted above, I'm just adding a little more information to try and trouble shoot this problem if we can. The next option is an upgrade from Win2k Server to Win2k3 Server or a rebuild from the ground up of the Win2k Server. Neither of which I am looking forward to because the architecture of the machine itself is 8 years old, and finding the drivers for even 2k was a nightmare.
As for the crashing the toolset, I have not had the same issue as Dragon. I am guessing it is the speed at which our machines process commands however.
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Post by FunkySwerve on Oct 19, 2009 21:47:54 GMT
I have only passing acquaintance with DMFI, but it's certainly conceivable that it could cause a conflict - at best, it'd be a lot of wasted cpu. Sorry I can't be more help.
As to 1.69/2.2cep, you're asking the wrong person - I would probably inquire in the cep forum on the bioboards, if you haven't already.
Funky
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Post by mdf on Oct 22, 2009 17:08:05 GMT
I like DMFI. BUT...I started to get module compile errors in DMFI scripts after installing a recent release, so I don't use it on my servers anymore.
In case you can't get DMFI working...I'll mention these as alternative approaches...
Most of what DMFI does can be handled by chat commands pretty easily. SimTools can do a lot of the same things, and if you just want player emotes Carcerian's auto emotes is a small, simple script that will do that. Both of these can easily be built upon to do much more.
There is also a DM/RP hak in CEP 2.x that adds some cool functions. Might be worth checking out.
For the sake of eliminating potential conflicts with chat listener/resulting actions, I would personally recommend using one system. Hope that helps.
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Post by haznpho on Nov 7, 2009 20:27:18 GMT
Well, the plan was to use DMFI for the DM graphical FX's, the spawn system that DM's can use for events and a few other things. Languages, emotes, dice and everything else was to be handled by SIM Tools. But thanks for the tip Funky, I'll check with the bioware forums and see what they say... I doubt I'll have much luck, but worth a shot... Though I think it may have been a problem for this current server prior to 1.69 and 2.2
What I was more wondering is if there were any file dependents such as the .NET Framework or what not.
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Post by FunkySwerve on Nov 8, 2009 1:45:00 GMT
According to Barry of the CEP the post-1.69 DMFI is very buggy, just fyi.
Funky
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