Post by wnxhalfwingseen on Sept 9, 2007 2:26:54 GMT
A Caster Bard with a fetish for Death and Illusion
Requirements: Bard level 10 Pale Master 10, Curse song, Spell Focus Necromancy, Spell focus Illusion Before 22
Benefits:
Lich song is removed and instead Curse Song uses 7/6 Palemaster level+ Bard level for a caster level And scales to the following ( on 10 bard 50 Pale master + Artist )
lvl;per;at;dg;w;f;r;HP;AC;Skill
===============================
61 ;120;7 ;8 ;8;6;6;110;15;20
62 ;121;7 ;8 ;8;7;7;112;15;20
63 ;122;8 ;8 ;8;8;7;114;15;20
64 ;123;8 ;8 ;8;8;8;116;15;20 Required Gsf Necromancy, Illusion
65 ;124;8 ;8 ;8;8;8;118;16;20
66 ;124;8 ;8 ;9;8;8;120;16;22
67 ;124;8 ;8 ;9;9;9;122;17;23 Required Esf Necromancy, Illusion
68 ;124;9 ;9 ;10;9;9;124;17;25
69 ;124;9 ;8 ;8;7;7;126;18;27
70 ;124;10 ;10 ;10;10;10;130;20;30 Required Lsf Necromancy, Illusion
The Song of the Dead also gets the Following Spells modified:
Daze: Treated As Illusion Highest HD affected is CL Instead of Dazing causes the enemy to see copies of its targets Inflicting a CL/2 % chance to miss on top of any conceal No save but respects mind immunity and lasts 10 Rounds
Flare: Treated as Necromancy Fortitude save or d3(Casterlevel/2) Positive Energy Damage is taken (Capped at 34d3) on a Successful save nothing happens DC bonus of 4
Scare: DC bonus of 4 Affect HD is CL On Failed save Enemy is immobilized (same as turn) Ignores mind Immunity
Sleep: Single target. Considered Illusion The enemy takes the final sleep on a failed Will save Killing instantly respecting Mind Immunity and Death Immunity
Darkness: Necromancy Creates an Aura around the Song of the Death any enemy entering the area must make a Fortitude Save or have its Ab Dropped by 10.
Confusion: Treateted as Illusion Inflicts a CL/2+6% Chance to miss on top of any conceal No save but respects mind immunity and lasts 10 rounds
Fear Dc bonus of 4 On failed save enemy is immobilized (same as turn) ignores mind immunity
Mind Fog: Illusion Upon Entering on a failed Will save the enemies take d4(Casterlevel) Magic damage and every round after thattakes d4(Casterlevel/4) Magic damage until leaving
Dirge: Necromancy The ultimate spell of the Song of Death this spell turns into a spell that causes the enemy to lose 15 Levels ignoring Level drain immunity on a failed Fortitude Save Per round until succeeding on a successful save.
Ice Storm: Illusion The Ultimate Illusionary Spell
This spell deals 1d6 cold damage per caster level and 1d4 Bludgeoning Damage per level capping at 68d6+68d4 a Will save must be made or you will believe you have been knocked down by the ice and will remain as such for 2 rounds. DC bonus of 3 the knockdown effect respects mind immunity
All Offensive spells also deal 10d12 Negetive energy damage if the effects of the spell are applied Unless undead.
Weaknesses:
Limited spell list
Choice between the powerful curse song or full access to spells
Limitied Multiclassing
Requirements: Bard level 10 Pale Master 10, Curse song, Spell Focus Necromancy, Spell focus Illusion Before 22
Benefits:
Lich song is removed and instead Curse Song uses 7/6 Palemaster level+ Bard level for a caster level And scales to the following ( on 10 bard 50 Pale master + Artist )
lvl;per;at;dg;w;f;r;HP;AC;Skill
===============================
61 ;120;7 ;8 ;8;6;6;110;15;20
62 ;121;7 ;8 ;8;7;7;112;15;20
63 ;122;8 ;8 ;8;8;7;114;15;20
64 ;123;8 ;8 ;8;8;8;116;15;20 Required Gsf Necromancy, Illusion
65 ;124;8 ;8 ;8;8;8;118;16;20
66 ;124;8 ;8 ;9;8;8;120;16;22
67 ;124;8 ;8 ;9;9;9;122;17;23 Required Esf Necromancy, Illusion
68 ;124;9 ;9 ;10;9;9;124;17;25
69 ;124;9 ;8 ;8;7;7;126;18;27
70 ;124;10 ;10 ;10;10;10;130;20;30 Required Lsf Necromancy, Illusion
The Song of the Dead also gets the Following Spells modified:
Daze: Treated As Illusion Highest HD affected is CL Instead of Dazing causes the enemy to see copies of its targets Inflicting a CL/2 % chance to miss on top of any conceal No save but respects mind immunity and lasts 10 Rounds
Flare: Treated as Necromancy Fortitude save or d3(Casterlevel/2) Positive Energy Damage is taken (Capped at 34d3) on a Successful save nothing happens DC bonus of 4
Scare: DC bonus of 4 Affect HD is CL On Failed save Enemy is immobilized (same as turn) Ignores mind Immunity
Sleep: Single target. Considered Illusion The enemy takes the final sleep on a failed Will save Killing instantly respecting Mind Immunity and Death Immunity
Darkness: Necromancy Creates an Aura around the Song of the Death any enemy entering the area must make a Fortitude Save or have its Ab Dropped by 10.
Confusion: Treateted as Illusion Inflicts a CL/2+6% Chance to miss on top of any conceal No save but respects mind immunity and lasts 10 rounds
Fear Dc bonus of 4 On failed save enemy is immobilized (same as turn) ignores mind immunity
Mind Fog: Illusion Upon Entering on a failed Will save the enemies take d4(Casterlevel) Magic damage and every round after thattakes d4(Casterlevel/4) Magic damage until leaving
Dirge: Necromancy The ultimate spell of the Song of Death this spell turns into a spell that causes the enemy to lose 15 Levels ignoring Level drain immunity on a failed Fortitude Save Per round until succeeding on a successful save.
Ice Storm: Illusion The Ultimate Illusionary Spell
This spell deals 1d6 cold damage per caster level and 1d4 Bludgeoning Damage per level capping at 68d6+68d4 a Will save must be made or you will believe you have been knocked down by the ice and will remain as such for 2 rounds. DC bonus of 3 the knockdown effect respects mind immunity
All Offensive spells also deal 10d12 Negetive energy damage if the effects of the spell are applied Unless undead.
Weaknesses:
Limited spell list
Choice between the powerful curse song or full access to spells
Limitied Multiclassing