Post by the1kobra on Mar 14, 2007 2:25:17 GMT
Quasiclass.
Master of dragon fire.
Those sorcerers with dragon blood within their veins can harness the power of fire that resides within them. (Its to promote Sorcerer RDDs, as almost every RDD I have seen comes with bard)
Requirements: By level 20 (or 28, to allow some Multiclassing flexibility), the master of the flame must have:
10 Levels of Sorcerer
10 Levels of RDD
Greater Spell Focus Evocation
Resist Energy Fire (As an investment to the class)
Benefits:
Fire spells are boosted by gaining the following benefits:
With most fire based spells, the Spell Casterlevel and penetration is calculated by Sorcerer Level+RDD Level. With some spells, the RDD levels do separate things. (If at all possible to program. The drawback of this character is non-fire spells are only cast at the base sorcerer level, which essentially makes the Master of Dragon fire a one-dimensional blaster caster) DCs are charisma based and otherwise unchanged. (You can think of it as this is to fire as PM is to necro)
Fire spells are:
1sts: Burning Hands
2nds: Combust, Flame Weapon,
3rds: Flame Arrow(Special), Fireball(Special)
4ths: Elemental Shield(Special) Wall of fire.
5ths: Firebrand, Energy Buffer
6ths:
7ths: Delayed Blast Fireball(Special).
8ths: Incendiary Cloud(Special)
9ths: Meteor Swarm. Wail of the Banshee (*VERY* special)
(I may add a few if I missed some)
Special Edits: (I hope these are possible to implement)
Burning Hands: Counts as evocation for determining DCs
Flame arrow: Counts as an evocation spell, and combines all of the damage into one arrow.
Fireball: Damage=1/2sorc level fire+1/3 RDDlvl Positive and Divine Damage
Elemental shield: A master of Dragon Fire’s Elemental shield gives 100% Cold immunity instead of 50%/50%
Delayed Blast Fireball: Does Sorc lvl D6 Fire Damage + RDD lvl D6 Magic Damage.
Incendiary Cloud: Does 1/8 Sorc+RDD lvl D6Fire,D6 Positive, D6 Divine, and D6 Magic
Wail of the Banshee: On cast, replace with implosion. (If not possible to implement, or overpowered, just remove it from the list.)
Other fire spells listed have casterlvl and penetration calculated as Sorc+RDD lvl.
Other bonuses:
Hellball: A master of Dragonfire’s Hellball now does 20D6 Fire+20D6 Pos+20D6Div+20D6Mag instead of the elemental damage.
Dragon Knight: A master of Dragonfire gets an improved Dragon summon (I don’t know how to handle this, make a tougher dragon maybe?, idk)
Greater Breath: The breath damage now increases its level by the Master of Dragonfire’s Sorcerer Levels. The sorc level additions are not restricted by the Epic toughness restrictions.
LLs: A master of Dragonfire who takes 20/20 Sorcerer/RDD gets Red Dragon Disciple as the control class. (Skip if not possible to implement)
I hope this Quasiclass is at least worth looking over. The Improved fire spell power, RDD benefits, and the other exotic abilities are balanced out by the class’s lack of versatility, particularly in its weakened premonition and ethereal visage.
Master of dragon fire.
Those sorcerers with dragon blood within their veins can harness the power of fire that resides within them. (Its to promote Sorcerer RDDs, as almost every RDD I have seen comes with bard)
Requirements: By level 20 (or 28, to allow some Multiclassing flexibility), the master of the flame must have:
10 Levels of Sorcerer
10 Levels of RDD
Greater Spell Focus Evocation
Resist Energy Fire (As an investment to the class)
Benefits:
Fire spells are boosted by gaining the following benefits:
With most fire based spells, the Spell Casterlevel and penetration is calculated by Sorcerer Level+RDD Level. With some spells, the RDD levels do separate things. (If at all possible to program. The drawback of this character is non-fire spells are only cast at the base sorcerer level, which essentially makes the Master of Dragon fire a one-dimensional blaster caster) DCs are charisma based and otherwise unchanged. (You can think of it as this is to fire as PM is to necro)
Fire spells are:
1sts: Burning Hands
2nds: Combust, Flame Weapon,
3rds: Flame Arrow(Special), Fireball(Special)
4ths: Elemental Shield(Special) Wall of fire.
5ths: Firebrand, Energy Buffer
6ths:
7ths: Delayed Blast Fireball(Special).
8ths: Incendiary Cloud(Special)
9ths: Meteor Swarm. Wail of the Banshee (*VERY* special)
(I may add a few if I missed some)
Special Edits: (I hope these are possible to implement)
Burning Hands: Counts as evocation for determining DCs
Flame arrow: Counts as an evocation spell, and combines all of the damage into one arrow.
Fireball: Damage=1/2sorc level fire+1/3 RDDlvl Positive and Divine Damage
Elemental shield: A master of Dragon Fire’s Elemental shield gives 100% Cold immunity instead of 50%/50%
Delayed Blast Fireball: Does Sorc lvl D6 Fire Damage + RDD lvl D6 Magic Damage.
Incendiary Cloud: Does 1/8 Sorc+RDD lvl D6Fire,D6 Positive, D6 Divine, and D6 Magic
Wail of the Banshee: On cast, replace with implosion. (If not possible to implement, or overpowered, just remove it from the list.)
Other fire spells listed have casterlvl and penetration calculated as Sorc+RDD lvl.
Other bonuses:
Hellball: A master of Dragonfire’s Hellball now does 20D6 Fire+20D6 Pos+20D6Div+20D6Mag instead of the elemental damage.
Dragon Knight: A master of Dragonfire gets an improved Dragon summon (I don’t know how to handle this, make a tougher dragon maybe?, idk)
Greater Breath: The breath damage now increases its level by the Master of Dragonfire’s Sorcerer Levels. The sorc level additions are not restricted by the Epic toughness restrictions.
LLs: A master of Dragonfire who takes 20/20 Sorcerer/RDD gets Red Dragon Disciple as the control class. (Skip if not possible to implement)
I hope this Quasiclass is at least worth looking over. The Improved fire spell power, RDD benefits, and the other exotic abilities are balanced out by the class’s lack of versatility, particularly in its weakened premonition and ethereal visage.